Nail hit on the head there, Ryank. I'd also add that the storylines, even though they were a major selling point, were often pretty ropey. Case in point being the Smuggler story, with often half-baked reasons conjured up to make sure you kept in with the Republic; and the episodic nature simply didn't work that well. To give Bioware their due, there were some great bits within the storylines for the various classes that both surprised and entertained - just not enough to stop you skipping that lovingly crafted cutscene with its dialogue when you knew that ultimately the quest was yet again to go from A to B to kill X number of mobs and duly return.Ryank1908 said:I really enjoyed SWTOR. I did. But the major problem with it is also its greatest strength - it's a single player MMO.
I'd also add that the Light/Dark side 'morality' was badly implemented from the get-go, which really limited the player to being a very two-dimensional character. End game content and PvP were sorely lacking - a similar situation to WoW in the early days, admittedly, but you would have thought someone might have realised this earlier. And all the space missions were repetitive rail-shooters - making them feel like an afterthought that was hurriedly bolted on to the game.
In addition to this, they made the same error as Warhammer had in the early days - too many initial servers leading to poor levels of population spread over a vast area.
As others before me have suggested, they would have been better off making a full-blown single player game.
Now don't get me wrong - there is plenty of fun to be had in SWTOR, but its a game to visit rather than a game you'd stay with for any length of time. And hopefully this lesson will be finally learnt - it's not enough to simply copy WoW, no matter how many bells and whistles you add. Genuine innovation is needed - sadly this is risky, and if there's one thing major companies like EA fear, it's taking a risk.
At the moment I'm pretty much done with MMORPGS, unless someone makes a seriously large step forward.
On the other hand, I still have high hopes for Planetside 2 - screw roleplaying, give me mass troop movements, a big stonking tank, and (fingers crossed) meaningful/valuable capture of territory with actual battlelines being drawn up and attacked/defended(Not asking for much, am I ?)