I really depends on how justified it is. Sometimes there's a core component involved which simply isn't in your hardware. Sure, you hacked Spiderman to work, but that was a stroke of luck. Most software isn't able to get by with a few glitches.
It ran just fine at medium settings on a very wide range of hardware, and looked as good as anything out there on those settings. THe point of scaling it for future hardware wasn't to get people to replay it, it was so that it's a viable purchase for those who missed it the first time around. Over a year later, it's STILL the best looking game out, even though my first playthrough was on a 2.3Ghz c2d, GeForce 8600 setup.Laughing Man said:Never said it didn't run on numerous different systems I did however use the qualifier 'not allowing people to play it to it's full capacity' suggesting max detail, AA and AF rather than having to run it at lower settings.I cant disgree more crysis ran on many different systems
Indeed, but firstly you have to have a game that is justifiably worth buying the graphics card for prior to the games release or is good enough that you will still be playing it when the price of better hardware comes down. Crysis failed on both accounts.I like the idea of a game that can grow at the same rate as my PC does it makes buying a new graphics card worth it.
I'll second that. My laptop is quite shit at drawing anything that moves (hence why I'm hoping that my dad will not want his desktop anymore).Eggo said:You know what really irks me? People expecting games to run perfectly on laptops. Hell, people playing high end games on laptops in general is flat out annoying to witness.Knonsense said:Dead Space refuses to try to run on my laptop
Yeah that's kinda why it's called an OPINION rather than being called a fact... but thanks for the clarification.Oh, and I thought the gameplay was fantastic, and I will be replaying it in the future. Just because you have an opiniuon doesn't make it fact.
A company that drops support for a game after only... what, six months. Doesn't really sound like someone who actually was thinking of the long term strategy of it's game sales.THe point of scaling it for future hardware wasn't to get people to replay it, it was so that it's a viable purchase for those who missed it the first time around.