Nouw said:
Hopeless Bastard said:
...Uh, Yea, dawn of war and world in conflict aren't built around strategy. They're built around "select all units and steamroll."
its all about making the format "accessible." Which is newspeak for "piss easy."
You got to be joking. If that worked, I would have finished the Dark Crusade Campaign by now!
I don't really know what Tactical and Startegy games are defined as but I can say there is a difference between Starcraft and Company Of Heroes. Starcraft is basically counter every damn unit the enemy sends. Well at least in the guides
Its macromanagement vs micromanagement. Small numbers of large "squads" that function practically autonomously vs high numbers of singular units that are little more than fodder when not individually controlled.
Dawn of war just bored me to tears. The big booms and "epic armies" running around felt like I wasn't really contributing to anything they couldn't figure out themselves. While in starcraft, for example, you can always imagine the individual unit wondering why hes being ordered around in a circle.
Dawn of war also broke pretty early for me. The game talks about the imperial guard like they're a bunch of pussies, so during that first mission when you're given a bunch, I fully upgrade a squad, and completely wreck the entire map with it, all while losing maybe 4 squadmembers across however many squads. All because I finally had a weak unit with strong offense that required some sort of action from ME to be effective. Then it was back to the boring as hell space marines. Then I tried chaos, orkz, then eldar, and it was all more of the same, so I just stopped playing. I also wasn't impressed with the ability to make a hello kitty brigade.
Also... guides? What the fuck man.