Grape_Bullion said:
Catrixa said:
This whole all-or-nothing attitude is getting really, really tiresome. There are a lot of great MMO's out there that have been around since forever that aren't WoW or EverQuest. No, they didn't beat WoW/EverQuest, but they still make money and are fun (or are EVE, which transcends fun). Why do they have to beat WoW? Why does every shooter have to make more money than Call of Duty? I get that MMO's are expensive and need to be somewhat successful, but does it have to topple the absolute top of the market Every. Single. Time? Can't there be moderately successful MMO's with modest budgets that have a niche playerbase? Seriously, it's OK to do OK sometimes...
That's the thing though, it's not okay to do okay sometimes (in the eyes of big publishers). You have to be on top, at all times. Or at the very least, on par with the competition. And its that mentality that is going to sink gaming.
Yeah, I think it has something to do with the weird place games are in, especially MMO's. They're a service, so you want to have the most customers on your service as is humanly possible (so, beating the competition is a must, since they're theoretically in command of customers who could potentially be your customers), but they're also an art (story/gameplay/aesthetics), so you will have people who dislike your service based on personal opinion/taste alone (not necessarily on how reliable/customer friendly it is).
I think the problem is: You will never create an art product that pleases everyone all of the time, ever. Or even mostly everyone. I have plenty of friends who think I'm dumb because I've played plenty of WoW (I've heard "eww, it's too cartoony," "blech, who wants to grind for that long," and "eww, that game is an easy game for babies," among other things...), but then go ape some other MMO like I'm somehow objectively wrong. If this was a cell phone company, these kinds of issues wouldn't exist: your service is either good, or it isn't. You are either providing something useful and/or innovative, or you are providing a lesser service (potentially for a cheaper price, leaving you as a viable option). Yeah, popularity and name go pretty far with both, but if Apple started breaking hugely important features (like web browsing or something), they'd tank pretty fast to the competition.
Honestly, what MMO companies (probably) need to do is start looking for markets that are not being satisfied by WoW and appealing to them. If the market for metroidvania-style MMO's about pizza-delivering vampires exists and doesn't have anyone catering to it, make a proportionately-budgeted game for them. I mean, people pretty much use Kickstarter for that at this point--if finding these markets is already pretty doable, why the crap is doing this so unpleasant? Does every game need to result in a yacht for every publisher?