Take your favorite game - and RIP IT TO SHREDS!

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Jul 13, 2010
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Assassin's Creed 2 (with spoilers)

1) Too many assassinations. AC1 had a long mission beforehand and a fully characterised target. This was not at all the case with AC2.

2) It may (or may not) have come down with "Kingdom of the Crystal Skull Syndrome", i.e. sticking aliens in my historical fantasy. I like them separate thank you very much.

4) Fairly silly plot twist. Seriously, everyone was an assassin? It really kills some of the story's depth and character.

3) So many bloody bards.
 

rokkolpo

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Aug 29, 2009
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Kingdom hearts.

1.Sora has absurdly big feet.
2.The optional bosses are a massive pain in the ass. (instead of awesome it gets irritating)
3.THE GAME ENDED! (ending was awesome though)

*sniff*

4.I feel like they timed the start of the song awkward.
 

Anarchemitis

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Dec 23, 2007
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Half-Life 2
1. The tick rate is very poor, resulting in movement seeming limited by NPCs and animations becoming somewhat muted.
2. On the note of animation, eyeballs are not independent internal components, they're six deformer-enabled surfaces, which makes the experience disturbing when viewed up close, such as when Alyx is looking over you in the first chapter.
3. Brush-based map system is very blocky all throughout the game, makes it all feel very dated.
4. Global Illumination baking is nonexistent or idiosyncratic, especially when applied to physics props.
5. The New York skyline detaches from the Citadel experience- that's totally not what a warzone would look like at night.
 

Mcupobob

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Jun 29, 2009
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The Guild: Gold edition

1.The graphics are dated(Not its fault though)

2.The combat system is an ass and should die(But it's optional so yeah)

3. The game needs a tutorial bad(No really to me ages to figure the game out but worth it)

Thats all I can think of.
 

Jack and Calumon

Digimon are cool.
Dec 29, 2008
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Okay... I can do this... I know I can.

1. The stealth has slowed in pace as time has progressed.

2. The enemies' eye sight has always been bad.

3. The Tranquillizer Pistol with a permanent supressor appears far too frequently and is far too strong.

4. Rolling over gaps feels like a glitch.

5. While Raiden took badass levels, Rose stayed where she was.

6. What was up with the ending to Number 2?!

7. Too much cleavage... everywhere.

8. Toilet Jokes can get excessive.

9. Since after MGS2, despite obtaining the ability to hear stuff, the guards have feel like their dumber.

10. Snake could have ended this a LOOONG time ago. Like in the first one. He was pointing his gun right at the main villain.

1. Bugs and glitches here and there.

2. Combat feels automatic until later on.

3. Engrish. Engrish everywhere.

4. Some Digimon are very confusing for your goal to get them to the city.

5. Digimon die too fast.

6. Why does it ask me if I have a digivice at the start of the game when I won't?

7. Digivolution can take a while and can offer same results despite changes to raising.

8. Voice actors is reduced down to about 4 people when they really needed about 7 or 8. All of whom are from the series.

Bleh... Average is 9. That makes me feel like Meh. Now stop trying to stifle my enjoyment.

Calumon: Nuh-uh! You can't make me!
 

Big-T

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Jan 11, 2010
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Prince of Persia: Sands of Time
1. Absolutely pointless AI
2. Unnecessary male stripping. Why does the prince take off articles of clothing as the story progresses?
3. Final boss was piss easy
4. Prince pissed me off with his intellegence. WHY THE FUCK WOULD YOU OPEN SOMETHING CALLED "THE SANDS OF TIME"!?!?!

Hmm. Reasonable. i can deal with that. im actually suprised i got 4 complaints off of this game.
 

Nazz3

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Sep 11, 2009
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MGS3:

- The weird japanese scenes, they're so fucking stupid. Characters say weird things that dont make any sense and also weird gestures that would make them look like retards if it wasnt for the camera angles.

Thats it.


Red Dead Redemption:

- If you die, you start from the previous save. This is one of the most irritating things I have ever encountered while gaming.
- Whats the point of having slots if you cant choose the slot to start your new game in? (This made overwrite my first save which had the legendary outfit..)
- So many bugs.
- The horse jumping animation, if you jump in any other surface than a completely flat one the jump will look really bad.
 

C95J

I plan to live forever.
Apr 10, 2010
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Fallout: New Vegas

1. Enemies getting stuck in the ground. Although humorous :p
2. Guns keep covering most of the screen sometimes, quite annoying.
3. When you exit some casino's, your companions stay there and I usually forget about them. This may be my fault though...
4. Very Hard/Hardcore mode could be a little more difficult. I pretty much just sail through all difficulties.
5. Load times are terrible, even though I have installed it to my hard drive.
6. Invisible walls in many places, a bit annoying when shooting an enemy through VAT's, only for all your bullets to miss.
7.
You still die at the end of the main story which is just as bad as fallout 3.
8. Some of the story missions are intertwined and can get confusing as to which order you do them in.
9.
MiracleOfSound said:
Giant Radscorpions

Um, I loved everything else about it.
That's pretty much it :D
 

Dark Prophet

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Jun 3, 2009
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Half-Life 2
1.collision tetection is a bit off in some places, you get stuck in some doorways or behind small pieces of debri.
2.it takes forever to get all the guns.
3.the Resistance members are all fucking retarded, ok I have seen much worse AI but in a game this good it really sticks out.
4.there is one achievement that won't register on steam.
5.sometimes the game feels artificially lengthened, some set pieces although brilliant and good to play feel like they were put there only to make the game longer.
6.the hoverboat controls like hell, although to its defence you have to be really talented to roll it over.
7.whats with the no hands when interacting with stuff, driving the above mentioned hoverboat or buggy, using valves or picking up boxes.
 

Unia

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Jan 15, 2010
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Vampire the Masquerade: Bloodlines (ehh, it's at the top of the pile)
1. Monster of a long name
2. So glitchy you *need* a patch just to finish the damn thing.
3. You insist on using the Havok engine for shits and giggles. Oh the number of physics troubles...
4. Why do most of the player characters have a gorilla-like posture?
5. I usually don't even bother with this, but...breast-physics are nauseating. Seriously, imagine having to watch every male characters balls move like that.
6. The sewer part is drawn on for waaaay too long.
7. I know it's kind of relevant but guns are useless!
8. It's actually easier to bite and run a random passerby than to hire a hooker and find an alley secluded enough for the nittpick.
9. Disciplines are fun, but unless you're a Tremere you can't rely on 'em.
10. The end-game is nothing but fighting.
 

SilverUchiha

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Dec 25, 2008
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Sonic Adventure 2

1. While this game feels like an improvement from SA1, you still have a lot of the bugs from the first game, they just feel a TAD less noticeable. Bugs include things like various glitches, unreliable camera, and freak accidents happen at bad times.

2. Anti-Sonic character doesn't seem very creative, but it was still enough to keep me relatively interested. At least it didn't feel too much like a Goku-Vegeta parody or something.

3. Running stages are done rather well, it's just a shame that you only get 4 Shadow Levels and 6 Sonic levels (or something like that). Why can't we just get more of those for a game? No Werehogs, no shooting levels, no Team Rose, no bullshit.

4. Shooting stages felt like a step back as the controls get way more sluggish. I almost feel a First-Person perspective might help, but you'd need to alter level design for that too. There are just a lot of ways the Shooting stages could have been fixed from SA1, but you never really did that.

5. Unlike shooting stages, Treasure Hunting (imo) got a decent improvement with a more interesting hint system, larger maps, and various useful upgrades. This actually feels somewhat challenging. It's just a shame that these maps are a little slow paced and make the overall game take longer to get to the high speed running again. Maybe it's just the context of these stages. They seem tacked on rather than necessary in any way. A few felt like they belonged, but nothing much beyond that.

6. Bosses are piss easy. The only one I really had trouble with was Dr. ROBOTNIK when you fought him on the ARK and that's because of his laser cannon. Aside from that, nothing really felt challenging.

7. Did I mention I liked the running levels? They had some interesting level design you don't see in the current Sonic games. So why the fuck didn't you do more of them?

8. In SA1, the joke of calling Robotnik "Eggman" was just getting started. Robotnik still referred to himself as much. But this game throws that all away and he just accepts the retarded new name. Instead, his grandfather is called "Gerald Robotnik." Why is this? Can't we just stick with Robotnik and call it a day?

9. Rose isn't playable... wait... that's a good thing... Never mind.

10. Final Story is fun but certainly asks a lot of you during the Knuckles portion while you're underwater. Unless you instinctively know where the Unlimited-Air-Upgrade is in the game, this part will give you some major difficulty. And a lot of other upgrades have the same problem of their existence and location being completely mysterious unless you explore everywhere... which these games aren't really meant for because we're suppose to be running through the levels incredibly fast.

Conclusion: While SA2 is probably the last 3D Sonic game to get more praise than scorn from me, it does show that Sonic Team didn't fix any issues that Sonic Adventure 1 had and that they probably weren't planning on doing so for a while. I think these complaints are reasonable, especially since this is probably my favorite GC game right along with Metroid Prime, the StarFox games, and Soul Calibur II.
 

KungFuCthulhu

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Feb 10, 2010
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Shadow of the Colossus:
Agro's AI could have been better.
The parts in-between the colossi though I understand why they were there could have left us with more to do during them.
The controls were difficult at first.

Mass Effect 2:
Planet mining.
The obnoxious screaming some of the enemies make.
Too much emphasis on cover-based combat.
The level design made it obvious when a firefight was going to happen.

All games that don't have a light adjustment option.
 

PrototypeC

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Apr 19, 2009
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RIOgreatescapist said:
JourneyThroughHell said:
Dear Modern Warfare 2:

1. You die too fast in multiplayer
L2P issue imo.
..and that's why you shouldn't be allowed an opinion, Rio.

Silent Hill:
1. Nobody runs like that.
2. You see that item I'm trying to pick up? The couple of brownish pixels? Guess how many tries of walking over pressing the button it's gonna take to get it. Go on. Guess.
3. Who came up with these puzzles?! They're insane by even Adventure Game standards.
4. I can't see s**t. It's a dark, indistinct pixelated nightmare.
5. If you don't kill them right off, the flying enemies will take off and never come back after you hit them a couple of times.
6. After the opening scene in the bar, which was well done, the voice acting and character animation during cutscenes goes straight to hell.
7. I randomly find a key to my next destination when I'm wandering around. This happens over and over!
8. All the damn sewers look the same.
9. I'm sure you're very proud of all the creepy signs and notes you left on the walls, Team Silent. Too bad it's too dark and they're too pixelated for me to read them!
10. I love how when I load a new save after beating the game, you up the difficulty without telling me and never let me bring it back down.
11. This boss came out of nowhere... and it's a gigantic moth that spits acid.
12. ...you mean to tell me... that after all that I get a Bad ending?! What did I do wrong?! Too bad you'll never tell me what I should have done unless I buy the strategy guide.

Umm...
13. Miss that important weapon? Too bad because you can't go back there.
14. Some great music... but you'll never be able to hear it.

Wow! I'm hovering between High Standards and Unpleasable? That... may be the nicest thing anyone has ever said to me.
 

TaboriHK

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Sep 15, 2008
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Oh I did like 14 pages of this on Mass Effect 2, which is one of my favorites of all time:

http://infernocafe.blogspot.com/2010/04/my-mass-effect-2-complaints-and.html

Oh, my language is a little salty so you're forewarned.
 

Cuppa Tetleys

New member
Mar 22, 2010
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Metroid Prime:
1) Who thought platforming would be good from a first person perspective? Really?
2) The Fission metroids and the pirates that can only be killed by one beam are ANNOYING!!!
3) Scan icons are waaaaayyyyyyy too small (solved in echoes, though)
4) Looking up's a bit stiff - hold R, then slowly look- ah I'm dead
5) No screw attack
6) No other returning bosses other than Ridley (liked to have seen kraid and mother brain)
7) You don't even have morph ball or charge beam at the start - SUCKS!!
8) WAR WASPS!!!! AHHHHH!!!!

That's about it I think, other than it looks, sounds, plays beautifully and I love it to bits.

I got Reasonable - that's what I thought