Take your favorite game - and RIP IT TO SHREDS!

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thenamelessloser

New member
Jan 15, 2010
773
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0
Planescape: Torment
The ending kind of
forced you to be good or neutral. To get a real ending in the game you kind of had to accept your fate and rejoin with your mortality, die, and then go to the blood war.
The side dungeon to get Nordon was fucking annoying.
Some long loading times.
Some glitches.
The thief/stealth aspects of the game were less interesting than most RPGs.
The beginning parts after waking up dead and leaving the mortuary is kind of slow. The game doesn't really start getting awesome awesome until one reaches the lower and upper wards.
A lot of the side quests are fetch quests.
The game had the stupid D and D memrozing spell system which I hate. I so much prefer magic points.
The combat wasn't as good as other real time games pausing tactical shit such as KOTOR, Baldur's Gate 2, and Dragon Age.
The game has an item that you need to keep in your inventory that you get fairly early on that you need to save to get a cool bit of story near the end.
The game being very text heavy isn't exactly the best thing to play when one needs to get a lot of reading for things like classes and just needs a break.

Fallout 2
Bugs
Glitches
The beginning dungeon felt forced and was bad especially for a character not focusing on stealth, melee combat, or speech.
Some parts of the game didn't really make sense, like the locations being almost feeling too different from each other. Also, the fact of how such a stereotypical tribe could have resulted from people who knew about science and stuff from the vault.
Did I mention bugs and glitches?

Wow, something says I'm reasonable. OMGZ it's the end of the world!
 

Transmet

New member
Nov 3, 2010
6
0
0
Odin Sphere

1: Beautiful artwork, but long loading time to keep everything smooth
2: Actually lags on the console (especially Odette is quite a clusterfuck of a fight)
3: Very repetitive circular map
4: Alchemy system is unnecessary since your main needed concoctions are learned in the first story.
4: Recycled enemies
5: English voice acting is a tad painful
6: DoT mechanic in two (fairly long) zones
7: VERY long and VERY repetitive.

and finally....

8: Controller snapping frustration ensues at every. fucking. boss
 

IBlackKiteI

New member
Mar 12, 2010
1,613
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0
Company of Heroes:

1, Tanks are dumb
2, Most support abilities either cost too much or too little
3, Most support abilities either are not effective enough or are too effective
4, Stug IV's are waaaaaay overpowered
5, Paratroopers suck
6, All the upgrades seem to take too damn long
7, The randomness of mortars
8, And artillery
9, And tanks, like when your King Tiger loses 1/3 of health from a magic FRONTAL hit from a Sherman
10, The Eastern Front mod so far sucks (of course not the games fault, but grrr...)
 

Vern

New member
Sep 19, 2008
1,302
0
0
Doom 2:
The levels weren't as cleverly designed or coherent as Doom I.
The Hell Knight was just a weaker recolor of the Baron of Hell.
The Icon of Sin was a lame boss, considering it was just a half-assed puzzle game involving dumb luck in shooting a rocket into John Romero's head on a stick.
Pain Elementals piss me off.

But it had a double barrel shotgun, Chain-gunner guys, Revenants, Arch-Viles, and Mancubii, plus 16 years of user made levels that surpass the original games.

My main problem is that most of the levels seem rather half-assed, but the gameplay still makes up for it.
 

scorptatious

The Resident Team ICO Fanboy
May 14, 2009
7,405
0
0
Oddworld Abe's Oddysee:

-Delayed jumping controls that get you killed MANY MANY times
-Enemies that apparently don't know how to use doors, but can shoot at you from across the fucking background.
-Mudokon slaves who aren't smart enough to know that walking through a an active meat saw contraption may be a bad idea. Even if you were told to follow the person on the other side.
-Two cutscenes that can be viewed in the wrong order
-Must rescue at least half of the mudokon slaves to get the good ending. And more than half are in secret areas you didn't know existed unless you had a guide
-Checkpoint system that doesn't save you rescuing hard earned mudokons from secret areas so if you die before reaching the next checkpoint, you have to rescue them all fucking over again! (Thankfully this was fixed in the sequel. All hail the almighty quicksave!!)
-Scrabs. Dear god. The scrabs...
 

CarpathianMuffin

Space. Lance.
Jun 7, 2010
1,810
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Overall Favorite: Pokemon
- Almost too easy sometimes.
- Extremely easy to over-level.
- Not really much of a challenge once you beat the actual game.
- Only one save.
- Luvdisc

Current Favorite: New Vegas
- Buggy as hell.
- Allegiances are laughable sometimes.
- Extremely buggy.
- Damage Threshold
- Horrible lighting, even with my brightness up quite a bit.
- Too easy to break.
 

Toriver

Lvl 20 Hedgehog Wizard
Jan 25, 2010
1,364
0
0
Legend of Zelda: OoT,

1. One word: Navi. As a device in the game for helping you notice things of note, Navi works great. But do we have to listen to that incessant "HEY! LISTEN!" all damn day? You're able to tinker with other options. How about being able to turn that one off!
2. Another thing about turning things on and off, why do you have to pick up an item to use the game's rumble feature to its fullest extent? Can't we just have it from the get-go?
3. And where's the replay value? Once you go through the game once, you know where to go and what to do, and the surprises in the story are spoiled. C'mon, offer us some incentive to playing through multiple times.
4. What about the swords? Here you go through a pain-in-the-ass series of fetch quests for the guy so he can get you the most powerful sword in the game... and the minute you hit anything with it, it breaks. What. A. Dick. Move.
5. And don't get me started on the Water Temple. How is it that a game that is widely regarded as one of the greatest of all time, also has one of the most absolutely god-awfully designed dungeons in history? Do better to either point us in the right direction, or don't let us open doors we're not supposed to open. And don't sit there and hide an essential mechanic of the dungeon from us like it's some Top Secret thing. Let us raise the water level to where we need to go!!!
 

Meestor Pickle

New member
Jul 29, 2010
405
0
0
CarpathianMuffin said:
Current Favorite: New Vegas
- Buggy as hell.
- Allegiances are laughable sometimes.
- Extremely buggy.
- Damage Threshold
- Horrible lighting, even with my brightness up quite a bit.
- Too easy to break.
You forgot buggy

My current entertainer while waiting for my order of New Vegas;

Counter Strike Source

-You constantly tell others its about how good you are not your gun, but then blame the other guy for using a 'better' gun.

-Only 10% of players have microphones

-Of that 10%, 90% are screaming idiots

-You tell your 'CoD noob' friends that CoD is full of hackers and there isn't real many in CSS but then accuse half of the other team of hacking

-You only ever really play the same 3 or 4 maps out of hundreds
 

onewheeled

New member
Aug 4, 2009
1,225
0
0
Team Fortress 2, this should be fun, since I'm still a newbie, I have some things to complain about.

- The Demoman is insanely difficult to play as, but every other player seems to be a master exploder (Da dum, tish!)
- Hats don't drop nearly as often as they should, same goes for random weapons.
- The pistol for the Engineer and Scout is basically pointless
- It's too easy to camp as an Engineer if you have the Wrangler
- Heavies are WAY overpowered
- The Eyelander is fucking annoying
- SO MANY MODDERS, ITS NOT EVEN FUNNY.
- Nobody wants to play as the Medic, which is a crucial part of any team

And most of all:
-The. Motherfucking. MANN CO. SUPPLY CRATES. You mean to tell me, VALVe, that I randomly received an item that, if I want to know what it is, I have to pay two dollars and fifty cents for? Fuck no. And nobody will ever trade for them, either.
 

Buizel91

Autobot
Aug 25, 2008
5,265
0
0
Halo Reach (so far, Black Ops aint out ye *Drools*

Campaign is a lil to short

Multiplayer gets annoying when your just about to get hit by a ghost, you press the button for armour lock and Boom! screen goes black and everyone's name appears on the screen...you wait for the match to load again, still having your finger on the button that is going to save your life. Yey the match has loaded.......urm, why am i sprinting to the ghost? SPLAT!

Yep had that happen way to many times. basically the match kind of resets, you are all where you were before it fucked up, still have your kills, but your armour abilities run off somewhere -.-

To. long. To. Rank. Up. seriously...is this WoW? The amount of grinding you have to do!!! i mean come on! god knows how many double and triple kills, kill Spree's, sniper spree's, Sharpshooter's, A fuckton of reload this, splat spree's i get, while i capture the flag and defended our flag 70 billion times...so for all this i only get 500! Yes! 500 credits! Eeesh!

But still...i love you *hugs*
 

Z of the Na'vi

Born with one kidney.
Apr 27, 2009
5,034
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onewheeled999 said:
The. Motherfucking. MANN CO. SUPPLY CRATES. You mean to tell me, VALVe, that I randomly received an item that, if I want to know what it is, I have to pay two dollars and fifty cents for? Fuck no. And nobody will ever trade for them, either.


[HEADING=1]I completely, and utterly agree with you in this regard.[/HEADING]

There is no reason why I should not be able to find the keys randomly as like any other freaking item in the damn game. I want to see what is in these crates, and yet I cannot, for the life of me, justify a purchase of $2.50 for a virtual item that does not exist in physical form.

OT:

Banjo Kazooie

-Annoying voice acting
-Tedious to find every single last note in the entire game
-Final boss fight is hard as shit
-Stop N Swap secret. The mystery behind that is massive. I want to know what it is, and yet you slap me in the face.
-Clanker's Cavern
-Rusty Bucket Bay
-Collecting items gets very old
-Did I mention the voice acting?
 

Buizel91

Autobot
Aug 25, 2008
5,265
0
0
wammnebu said:
Star Wars Knights of The Old Republic

Hey kids, wanna watch lightsaber battles in a video game in all 3 techniques (including the forward smack, forward block, and right swoop)? Now you can live the role of the famous jedi, without affecting the cannon in Star Wars Knights of The Old Republic. The old republic takes place 4000 years before the galactic civil war-thus retconing out the atrocities of episodes 1-3, to a place when the Sith were indomitable power rangers not the galactic red scare. Now frighteningly enough after 4000 years the technology of the star wars universe has remained exactly the same, heck the old republic is more stagnant and regressive than the byzantine empire under Michael Eisner. One of the things i liked about kotor more than jedi outcast was that the lightsaber battles didnt just look like people lobbing glowing baseball bats at each other. The problem with it though was that it was a turn base game under cover as a cinematic. Unfortunately you can find that it isnt your turn only when it was too late such as wanting to use a health pack, but its really darth bandaid's turn to spin you in force drain pipe, and play korriban pinata on your robe. now that that surfaces on my mind, why were all the robes only towards the waist? Don't the jedi's get self concious or does master vrook sitt with his legs crossed? Anyways after the herodotean moment, lets just say that mixing real time and turn base just turns the paper green (if you high school chem posters don not get that joke i can tell you how your test went). Overall though it didnt matter as at lvl 15 you got the force wave power, or to go by its beta name "god smiteth thee." The game featured a lot of arbritary components including the disable mine feature that every rpg has according to UN declaration 1066.B Although they did come in handy when i used them to break the game and defeat the final boss in such a comicaly anticlamatic way the mines were probably made by acme. Overall the story was good, and the characters were good in the bioware way, which is why i didnt bring them up
The tech thing aint quite true, they used Kolto back then to heal, now they use Bacta.

And the ships are different, and i think i read somewhere that lasers are not as powerful...

An you have to remember most of this tech was discovered thousands of years before the events of Kotor, don't fix what isn't broken? =3
 

skeliton112

New member
Aug 12, 2009
519
0
0
Portal:

This was a triumph.
If anything it was too short.

Team Fortress 2:

Some guns aren't that great i guess. Looking at you Natascha.

I'm a fanboy aren't I?
 

skeliton112

New member
Aug 12, 2009
519
0
0
onewheeled999 said:
Team Fortress 2, this should be fun, since I'm still a newbie, I have some things to complain about.

- The Demoman is insanely difficult to play as, but every other player seems to be a master exploder (Da dum, tish!)
- Hats don't drop nearly as often as they should, same goes for random weapons.
- The pistol for the Engineer and Scout is basically pointless
- It's too easy to camp as an Engineer if you have the Wrangler
- Heavies are WAY overpowered
- The Eyelander is fucking annoying
- SO MANY MODDERS, ITS NOT EVEN FUNNY.
- Nobody wants to play as the Medic, which is a crucial part of any team

And most of all:
-The. Motherfucking. MANN CO. SUPPLY CRATES. You mean to tell me, VALVe, that I randomly received an item that, if I want to know what it is, I have to pay two dollars and fifty cents for? Fuck no. And nobody will ever trade for them, either.
I disagree on most points. 1. Takes practise, 3. Pistol is for long range I use it all the time, 4. Camping is the point you need a skilled spy to take them out, 5. Heavy is only OP if you dont sneak up on them, 6. eyelander can be dodged when they charge kleading to an easy kill.
 

Nikolaz72

This place still alive?
Apr 23, 2009
2,125
0
0
Emmpire Total War: The loading times are waayyy too long. The game crashes often, They promised to have Multiplayer Campaign but till now they only have a beta of it that crashed after the first turn, yet on the same engine they have a pretty much working one in Napoleon that they cant be arsed to transfer. Oh yea and Shogun 2 is comming out to so chances of us EVER seeing Sega's promise be fuffilled is very slim. I HATE THEM FOR IT.

The naval battle's is never proberly explained and requires reading tactics on the internet in order to even PLAY them. I mean i played against an online opponent and he basicly sat still whining till i had killed him. WAY TOO BORING!.

Oh and the Campaign Maps so called expert AI? Yea they put all their 3000 Elite Army on board of a fishing boat which they sailed in front of my navy. I appreciate the thought but.. Yea.

The improved diplomacy system isnt at all working! Randomly declaring war on me while having no army and a trade agreement. Get mad when you dont declare war on the enemy that owns the whole of india but not agree to help when a citystate declares war on you. It is frikkin annoying.

And last but not least, contstant small patches that causes more bugs than fixes and also invalidates all mods that might add something worthwhile. I was on the verge of crying when i heard that the owner of a realismmods would stop updating it due to too much work on his end.
 

Guitarmasterx7

Day Pig
Mar 16, 2009
3,872
0
0
Oblivion
1. Mostly bad voice acting with very little diversity in characters.
2. NPCs have this stoic quality that makes you very aware you're playing a game
3. Weapon degradation
4. The changing world mechanic makes leveling up feel pointless until you hit level 25, which is the world's cap
5. Convoluted leveling system that's almost impossible to make an efficient build on the first time around.
6. Load times
7. somewhat buggy
8. Some lame, clunky animations
9. When dealing with magic skills, usually a spell of the specific field takes at least 25 points in that skill, and to level up that skill you need to cast a spell in that specific field, so starting off it's hard to find anything you can cast to level your stuff up.
10. Permanently losable items/quests that you don't even find out about until you've already fucked up
 

ShadowsofHope

Outsider
Nov 1, 2009
2,623
0
0
As most of my favorite games have already been "ripped to shreds", I shall simply say this:

Pokemon Ruby/Sapphire/Emerald:

How the FUCK do you find Feebas!? I scoured the river mentioned in every guide I could find imaginable looking for that thing day and night so I could finally get my most favorite pokemon in that series into my team (Milotic), and absolutely fucking nothing! HOW I ASK. HOW!? /rant

..*Ahem* Sorry, emotional there. Nothing more to see.
 

Anima the Aeon

New member
Sep 21, 2010
172
0
0
Final Fantasy X

1. Tidus is very annoying.
2. Lame final boss. Talking about Yu Yevon here, for those of us who do count him as the final boss, not Braska's Final Aeon.

...Yeah, that's about it.
 

Ultress

Volcano Girl
Feb 5, 2009
3,377
0
0
Pacing,What's that? I could go to the moon and back before this hand cart of a story even leaves the station.

The Answer:because all the social sim stuff was just fluff,what everyone really wanted was continuous dungeon crawling with bosses that have evade skills and Yukari being more of a ***** than usual.

Also why in the hell can't my team members resurrect me when they either have spells or items to do so or get in my pocket and take one out,does blue hair somehow repel revival items.