Take your favorite game - and RIP IT TO SHREDS!

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RIOgreatescapist

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Nov 9, 2009
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PrototypeC said:
RIOgreatescapist said:
JourneyThroughHell said:
Dear Modern Warfare 2:

1. You die too fast in multiplayer
L2P issue imo.
..and that's why you shouldn't be allowed an opinion, Rio.
Son while playing ANY multiplayer if you're complaining about dying/losing too fast then:
1- First one to die/lose wins competition and you're winning
2- You should read and view a couple of vids regarding said game so you can improve your gameplay

Conclusion
It isn't a game flaw or the producers fault that you're shit.

ps: there's a singleplayer mode in cod ever tried it?
 

ZippyDSMlee

New member
Sep 1, 2007
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Fallout 1-2

Damn you are long

Damn you are hard

Why dose everything take so long?

Bugs and or rare balance issues you can drive a truck through(still love killing a death claw with flares).
 

A_Parked_Car

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Oct 30, 2009
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Napoleon: Total War

1) The battle AI is still quite moronic.
2) The campaign map AI is still quite moronic.
3) The game has plenty of irritating sound bugs (Delayed sound effects, or no sounds effects at all occasionally.)
4) Howitzers are completely historically inaccurate and irritating to fight. This is set in Napoleon's era, not Napoleon III's. Howitzers during this time were not commonly used and were amazingly inaccurate. Solid shot cannon were still the artillery of choice.
5) Not enough playable factions in the main campaign.
6) Not enough playable factions in all the smaller campaigns (in single player that is).
7) Many unique units that appear in some of the campaigns never make it into 'play battle' or multiplayer (Brunswickers anyone?).
8) Why doesn't the Archduke Charles (Karl von Osterreich-Teschen)have a real portrait in game?!
9) My game occasionally has a totally depressing crash-to-desktop.
10) Even though they said they fixed it in the last patch my troops still turn white after a few battles. I have to exit all the way out and go back in to fix it.
11) What they did do in the last patch however was break the horse artillery on 'large scale.' They increased the number of cannon from three to four, but the horse artillery crew doesn't man the fourth cannon if you unlimber them. This is deeply annoying *twitch*.
12) Siege battle path finding makes me cry.
13) Fort cannon do almost nothing against an attacking army, your better off not using them at all.
14) When you order a unit to bayonet charge occasionally they will run the opposite direction of the enemy. Doesn't happen too often, but still.
15) Rockets are far too damn accurate. Historically they didn't really kill too much, but in game (at least under AI control with a stat boost handicap) they were killing more than cannons.
16) Late game campaigns are practically a cake walk since you are making so much money you can't actually spend it all.
17) Unicorns are extremely overpowered (accuracy needs to be lowered a LOT), yet there distinguishing feature of being able to fire both like a cannon and a howitzer is omitted from the game.
18) Some of the cut scenes from the Italian campaigns show Napoleon when he was much older, like from around the time of Waterloo. He should be much younger than that. The uniforms in some of those cut scenes are also out of the time period of the Italian campaigns.
19) Why do the Spanish navy still wear those cheesy bright yellow uniforms?
20) Unit variation for some of the factions is quite small compared to France. It would have been nice to see more DLC or something to flesh them out a bit more.

Alright...I'll just stop now. These are really just nitpicks. I really like this game, it is truly amazing. I put hour after hour into it and it just never gets old. I will play this for years and I'm picking up Shogun II when it comes out.

I suppose I'm unpleasable haha.
 

GrinningManiac

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Jun 11, 2009
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Evil Genius

1. Bugs
2. Occasional graphical glitches
3. Red Ivan is broken. Actually, he works fine. But what he DOES is a stupid idea. He blows up your own base in a fit of rage. Why would anyone want that?
4. Superagents are stupidly rage-inducing at some points
5. When soldiers arrive they often attack things then get heat (a la GTA basically) when your minions defend themselves from unprovoked aggression. This makes them leave, raise your global heat level, resulting in TOUGHER AND MORE AGGRESSIVE SOLDIERS WHO DO THE SAME THING (FUUUUU-)
6. later missions basically require you to painstakingly redress the balance of minion types for your entire base to accomodate outrageous mission requirements.
7. Unless you absaloutely love being practically destroyed each time you face serious opposition, you have to resort to dirty exploits or face five hours of rebuilding whilst putting up with an equal amount of opposition respective to that which opposed you BEFORE your destruction
8. Bodyguards are f*cking useless
 

Physics Engine

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Aug 18, 2010
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Oh Forza Motorsport 3, my favourite game let me count the ways I hate you...

1. Broken classing system
- What's the point in making a class system to balance out the car's performance if it can be broken with the upgrading system? How is it that you can de-tune a Le Mans prototype from R1 class (fastest race class) down to S class (fastest production car class) simply by swapping in an RX7 motor? Why is it that no R class cars can be tuned to the top of their class? That's stupid, it's a race car class and they're race cars. The class should have been based on them to begin with.

2. AWD Dominance
- Why is it that an AWD swap on a Dodge Viper makes it unbeatable in A class? Aside from the fact that an AWD Viper is impossible in real life... Could it be that you get a bonus to your PI from the swap that can be used to take out the added weight of the drivetrain or to add a bunch of power to negate the weight with acceleration? I think so. Does it suck that this works for any car with an AWD swap? Indeed it does.

3. Shoddy Physics Model
- Dear Turn10; can we please have a big-boy physics model now? You already use the best tire model this side of Live For Speed and don't use the Pacejka magic tire formula [http://www.newtondynamics.com/forum/viewtopic.php?f=9&t=5682] like some other games do, but can we get realistic suspension geometries now? Not all cars come with SLA or double wishbone suspensions, why do all the cars in your games? Why is it that all the differentials are full-time? These aren't trucks, they're not 4WD, they're AWD and they all work differently, get on that...

4. Unfair Glitches
- 6th gear is not some magical uber speed gear, it works like all the others though it's normally an overdrive gear. Why do certain cars have a crazy boost in speed when you hit 6th? 300 mph should not be possible on a car with quadruple it's weight in downforce, period.

- Race grade weight reduction is useless and it removes all your grip. A lighter car is a faster car, WTF happened there T10? Why is it faster to build a car with as much weight as you can then add as much power as possible? This doesn't work in real life. There are no race cars running DUB wheels for a reason.

- De-tuning much faster cars to fit in a lower class. You can remove the supercharger from the Corvette ZR-1 to get it into B class (from A), same with pretty much any car that's turbo or supercharged from the factory.

5. Lazy Modeling
- Cars will appear to float over the road or clip just under it's surface on certain tracks.

- Race weight reduction will remove the driver's seat from certain car models. In fact they're the same ones that did it in the last two games!

- Some aftermarket bumpers will clip through the car model underneath, some glitch and have brake lights in the front bumper, others add another set of tail pipes! My BMW 1 series doesn't need 6 exhaust pipes.

- Some interior gauges don't work like the Veyron's horsepower gauge.

- On some cars there is no shift animation.

- There's still nothing going on in the pits. You pull in, hear some impact gun noises, then you pull out with new tires and a full tank of gas. FM1 had more in-depth pits than this.

- Why can this invisible ghost pit-crew swap an engine, transmission, suspension and brakes in the time it takes to change tires and refuel but they can't fix the rear wing some n00b removed from my car on lap 1 turn 1 when he used my Ferrari as his brakes? NASCAR has "200 mph tape" if it's good enough for them, then get my ghostly pit crew on it.

6. The Paint booth is broken
- I can't see the back of the car in the paint section, there's no lighting back there and I can't rotate the source. Why isn't this a diffused light source? I need to see what I'm painting, I couldn't care less how shiny your graphics engine is. It's too fucking dark.

- The colours are different in game than in the paint booth. I shouldn't have to back out to the home menu to see how my car really looks; but I do...

- This was my favourite part of Forza until this game, I rarely paint anymore...

7. Microsoft's shitty proprietary force feedback
- It sucks. I've bever had a Logitech wheel on the regular FF system jerk the wheel all the way to the left or right, nor have I had one randomly press buttons for no reason (it's even turned off my Xbox before, all by itself). And it's not only the crappy MS wheel that's doing this, the $500 Porsche 911 Turbo S wheel from Fanatec does it too.

8. Subjective Leaderboards
- There are LBs for everything from paint to decals, from photos to replays. These are determined by a rating system of 5 (or less) stars. This is abused to no end. Things can be rated without viewing or trying. How can you have subjective leaderboards in the first place? I get lap times, but paint? Photos? Replays? Seriously?

9. Online is borked
- You cannot tune in an online lobby. If you found that your gears are off by a bit or you want to tweak your alignment you have to back out to the home menu and do it there. That or have a whole tuning setup saved for each and every contingency. This could be done in FM2

- No custom public lobbies. You're stuck playing on the same rotation of tracks with randoms. This was possible in FM1 and FM2 what happened here?

- Ranked for not racing. You can gain rank in games of "tag" or "cat and mouse" and not by racing if you choose, except that kind of ruins the True-Skill rating for the people who bought a racing game to, you know, race in. You never know if that Champion [30] got the rank by being fast, or good at finding a hiding spot in "tag"... Then they run you off the road on the first corner. Play Burnout if you want to crash people, that's what it's for, this is for racing.


I could go on, but I'd rather just play it instead.
 

Enigma6667

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Apr 3, 2010
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Shadow of the Colossus.

~Very iffy horse mechanics at times.
~Some of the hints they give on how to defeat certain colossi are a bit too subtle to really figure out yourself
~The colossi are always trying to annoyingly shake you off, which makes for some frustrating failings.
~The final colossus is insanely frustrating.
~There are really no other enemy fights other than the bosses. It's literally all bosses. No other smaller enemies to pursue at all.
 

Romblen

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Oct 10, 2009
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Mass Effect 2
1. Beginning cut scene is TOO long.
2. Miranda has no reason to exist besides looking pretty
3. The last boss moves too much.
4. Just saying, "I'm Commander Sheppard and this is my favorite store on the Citadel." does not give you a discount. You're supposed to be dead. That's like an Elvis impersonator trying to get a singing career by claiming to be Elvis.
5. Why can't Garrus finish his calibrations?
6. What is a calibration anyway and why do they always need done?
7. Why does Jack wear nothing but a strap around her chest?
8. Let me see Tali's face! I don't care how weird it looks.
 

bismarck55

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Mar 1, 2010
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Karim Saad said:
Final Fantasy 12

-Everyone thinks I'm crazy when I mention you as my favorite Final Fantasy
-Why do you have so many Malboros in the forest?
-Some hunts are almost impossible to find and wasted a lot of time
-The later locations like the port city are really pointless and empty. Even the Imperial city is a bit simplistic.
-no cutscene collection for watching after the ending
-no intercourse with elven Amazon bunnies
-starts out strong and slowly dies
-no one worth meeting under the pharos, just dumb enemies
I don't think you're crazy, ff12 is in my top five favourite games. I'm always amazed at how pissy people get about it.

that being said, there are two thing I absolutely detest about it:

1. Vaan, who can go die in a fire.

2. And Penelo, not even worth the effort it took to type this out. I hate Penelo.

Aside from that unpleasantness, I really like the game. ^_^
 

bismarck55

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Mar 1, 2010
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Romblen said:
8. Let me see Tali's face! I don't care how weird it looks.
No don't! I'm convinced that she's some mind warping cthulu-esque monstrosity under that helmet/mask.
 

Nexus4

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Jul 13, 2010
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bismarck55 said:
Romblen said:
8. Let me see Tali's face! I don't care how weird it looks.
No don't! I'm convinced that she's some mind warping cthulu-esque monstrosity under that helmet/mask.
The kind of type a reanimated Shepard cannot resist :)
 

itsnotyouitsme

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Dec 27, 2008
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Parasite Eve: Admittedly my favorite between 1 and 2 is current to my mood.

1: Bad graphics (poor complaint but whatever)
2: Controlls are sticky that being it only seriously have 8 directions out of any amount.
3: It tries at one point to touch the japanese movie that wasn't good nor is it seriously relevant.
4: Monsters range from stupid to overkill depending on weither you played the game before or not. The difference is that of playing a new card game. You will lose a ton till you learn how to do it.
5: The way they did the flashback makes me want to punch a baby
6: The flashbacks are way too overused and never different
7: It is RPG style but rather bad at it seeing as one level to the next doesn't mean anything.
8: Replay value is none past the second time through or the first time beating the final building.
9: The normal ending is rather bad.
10: The "real" ending takes way too long to get to.
11: The "real" ending takes way too long to get to. Yes i put this twice but you literally 77 floors you slowly have to get through while constantly being attacked so it is double retarded.
12: Triple retarded: The real ending takes too long to get to! You have to face every boss in the normal game only powered up AND then some!
13: You may say those others don't count but you would count it too since the "real" ending is so retarded it makes me want to punch my own balls. Seriously, it is.
14: Combat system wasn't too good for what it could have been.
15: Some of the bosses are just retarded and some even insta KO.
16: The game ranges between easy and stupid hard depending on weither or not you played it before. Almost the same as #4 but it's different. It's not like playing a new card game, it's like playing a maze twice. The first time you will hit a lot of dead ends but the second time you will get to the end pretty fast.
17: The dialoge doesn't flow as well as it should
18: When they decide to animate emotions while people talk it's god aweful most of the time.
19: The weapon system is poor. The pros and cons of the weapon choices aren't balanced.
20: The final boss is repetative.
21: The entire story is stupid if you look at it at all.

<spoiler=22>
22: The real final ending gets a special mention again because i hate it and it is the worst ended i've ever seen. I could try to explain it but it's not easy unless you play the game yourself. However i will say this, at the end she says "It's all gone, now i can be a normal cop" killing any possible second game, which there already is.
To put it into context:
-It's as if in the nexy harry potter movie harry gets his powers sucked out of him after winning a big fight and lives on as a normal human.
-Or, In the middle of Lord-of-the-rings Sauron decides to stop killing everything and opens a haunted house.
-Or if Edward suddenly becomes human and lived on as a human.
-Or Link stops his journey and just decides to live as a lumberjack
-(final one) OR If Duke nukum set down his guns and just decided to be a bouncer in a bar in a small town.
Seriously, it's that retarded and i wish nothing but bullets to the person who thought of that ending.



22>20: I am like a corn dog. You may like me because i have a stick up my butt.
 

Cazza

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Jul 13, 2010
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Ocarina of Time

OMFG NAVI SHUT UP!

Temple difficulty is screwed. (water temple)
Some of the items are down right useless. I rarly if even use deku nuts or Bombchus. Unless it's puzzle designed.
It had some bugs/gitches that trapped for a few times.
They never gave me reasons to like some of the people I had to help.
the insane traveling you need to do. Even with fast travel & Epona it a lot.

For a game that has wonderful music you would think they would up the quailty of the sound.
Graphics are dated

The last two shouldn't really count because of the age on the game
 

willofbob

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Aug 22, 2010
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fallout new vegas:

1)the omertas
2)victor
3)the fact that "victor" s the name of my Fallout 3 character
4)bugs
5)bugs (so many that they need to be mentioned twice)
6)no vehicle sections (that I have found yet)
7)to many LOADING....
8)......
9)......
10)....screens
11)the fact that Rex attacks anyone who wears a hat
12)weapon degradation for companions (veronica is useless without the power fist)
13)victor again
14)overpowered nightkin
15)no enclave

i'm unpleasable

EDIT:
16) you can't play as a ghoul
17) I didn't realize that mr. House was evil (I really should have seen this coming)
18) companion limit of 2
19) Death at the end
 

C95J

I plan to live forever.
Apr 10, 2010
3,491
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Halyah said:
C95J said:
Fallout: New Vegas
7.
You still die at the end of the main story which is just as bad as fallout 3.
That can actually happen at the end? I've played through it twice and it never happened to me, nor was there any hint of there being a chance of it occuring either.
I have never actually completed the main plot, nor do I know what the end actually is, but this is all I have heard. And I haven't heard any alternatives. So sorry, I can't really help you there.
 

Durxom

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May 12, 2009
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bismarck55 said:
Romblen said:
8. Let me see Tali's face! I don't care how weird it looks.
No don't! I'm convinced that she's some mind warping cthulu-esque monstrosity under that helmet/mask.
I happen to have footage of the Tali mask removal scene taken for a seperate angle, and Tali's face is quite...grotesque..

Be warned what I am about to show you is not for the faint of heart..

*vomits* The humanity!!!...T_T
 

omegaminus

New member
Feb 14, 2010
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The game I've played the most over the last six months is MLB 10: The Show for the PS3, in particular the role-playing "Road To The Show" mode.

1. Infielders commit errors at random, even when the ball is played perfectly, i.e. the fielder squares up to the ball, has plenty of time to prepare, and I specifically do NOT press the throw button until the ball is in the glove. It gives a sense that the wizard behind the curtain is deciding well in advance that an error is going to happen on a play, regardless of how well the player acts.

2. Similar to the infielder thing, but with pitching: All too often, how well the pitching meter is played has little effect on the pitch. Even when hitting the sweet spot, it's possible for a pitch to go way off the intended target. Basically, they're giving us a little challenge to pass in order to throw a good pitch, then saying "fuck you, this is going to be a wild pitch anyway". THIS IS NOT GOOD GAME DESIGN!

3. Using Fast Play in order to minimize the time taken to play a game always results in having to watch the first pitch of the game regardless of whether or not my player is involved in it.

4. Would it kill you to allow me to autoload my Audio and Video settings without forcing autosave for my RTTS players, Seasons, and Franchises?

5. The "New" RTTS baserunning system remains awful due to the direction you press to start running being dependent on the camera direction. So a camera direction change at just the right time can make you start running in the wrong direction. There's no excuse for this.

6. The game tries to instill a sense of anticipation in the player on deep fly balls along the foul lines by having the batter try to wave the ball fair, Carlton Fisk style, as the ball is in flight. But judging by the 40+ times I've seen this animation and the fact that the ball went foul each and every single time, that animation ends up doing the exact opposite of instilling anticipation.

7. Poor AI pathfinding can result in an easy inside-the-park home run if the ball is hit to the right spot at Pittsburgh's PNC Park.

8. The game pulls the "I am helping!" card while I'm baserunning by "helpfully" automatically stopping me at the base it thinks I should stop at. Unfortunately, DON'T DO THAT YOU MORONIC BAG OF BITS THE THIRD BASE COACH IS GIVING ME THE GREEN LIGHT TO GO FOR THIRD SO DON'T FORCE ME TO STOP AT SECOND!

9. Playing as the catcher now requires you to call the location and pitch type for every single pitch, dramatically lengthening the game. At least make pitch calling an option so that we can play catcher like in previous versions.

10. I never create RTTS catchers because I don't enjoy playing the position (see #9). One time I created a left-handed-throwing center fielder. Early in his first season in AA before earning a spot in the starting nine, he was called upon in one game to substitute for the catcher. MLB 10 doesn't even allow you to create a catcher who throws left, so for the duration of that particular game, he somehow gained a proficiency at throwing right-handed.

11. The setting in which balls and strikes are supposed to be called "perfectly" is a crock of shit.

12. Somehow, this game has managed to make the length of a baserunner's initial leadoff completely irrelevant when trying to steal bases. Taking a longer leadoff does absolutely nothing to improve the chances of a successful steal.

13. I don't care if almost no game in the world does this, but FFS, just get to the menu screen and let me play as soon as possible after starting the game up. See MLB2k10 for the PC for an example of how it should be done.

14. Infield plays on ground balls often must be executed with some urgency. The game doesn't seem to realize this, and often uses slow animations for certain plays like a short toss from short to second to force out a runner from first. I've lost count of how many times my shortstop has done a slow, underhand toss to second that resulted in everybody being safe.

15. Not swinging on a hit and run call will result in the manager chewing you out, even if the game literally prevents you from swinging in order to make your player avoid a pitch well inside.

16. You can easily tell if a pitch out is coming up - your batter will not be able to do practice swings if that's what's about to happen.

17. If the ball hits a baserunner before going past an infielder, the game does not call interference as it should according to the rule book.

18. Wonky physics sometimes causes a ball to hit the front edge of the pitching rubber and bounce directly back toward the plate.

19. It's kind of immersion-breaking when two players pass right through each other as if one was a ghost.

20. Pitchers are too resilient against getting hit by a batted ball. One time I hit Cole Hamels in the face with a line drive and he wasn't hurt at all.
 

Aurora Firestorm

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May 1, 2008
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Persona 4...

- Instant kill attacks are STUPID, so why are there 2 elements dedicated to them?
- Your entire party dies if you die -- really lame decision
- Sneak attacks are now almost impossible for you, and are too easy for the enemy.
- The end boss is far too easy by the time you're done leveling.
- A lot of the game's sidequests would take a million years to "guess the trick" to them without a guide.
- For that matter, getting the Real Ending requires three sections where you really need a guide to pass correctly. The last one especially is almost impossible to figure out. Even getting the normal ending requires getting past the first two!
- Fusing Personas to get special ones is really irritating when you don't know the combinations by heart. I have no idea what I have to fuse to get that Level 10 thing I missed back in the first dungeon.
- You don't register Personas when you pick them up, so you end up missing a lot just by filling your slots on a single dungeon run. This really hampers the merging process and the "gotta catch 'em all" mentality.
- The characters don't have any common sense. Why don't they dive-tackle people before they say "You're not me!" and trigger a boss battle, then clamp their hands over the people's mouths and explain stuff?
- Everyone in the game sucks at detective work to an epic level, despite having taken on this monumental task.
 

Siuki

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Nov 18, 2009
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imnotparanoid said:
one of the cutscenes is unskippable
I still don't know how that is. The parts in Long Night of Solace when you dock to the Covenant carrier and when you press the shield door to disengage the locks are the only skippable parts of the mission.

OT: Halo Reach:
1. Forge: RB, LB, RB, dammit! (No object symmetry, paint over and paste item copy features for symmetrical maps, etc.)

2. Campaign: Couldn't we just tell some random marine who survived with us to the end of Long Night to activate the slip-space drive himself? I'm sure he'd be more than happy to.(With a little "shotgun diplomacy")

3. Challenges: Give people with offline the same chances to get credits as those online.

4. Firefight: Could have been more engaging, felt like it was tacked on.

5. Multiplayer: 4 v. 1. Crap. (Though I did beat a team of 4 with only me and my friend...)

That's about it. I'd say my annoyances were reasonable.
 

Kadoodle

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Nov 2, 2010
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dark-amon said:
Kadoodle said:
scuse me? 3 dog being gone is NOT a good thing.
He was as annoying as the moralsystem. Good riddance.
He wasn't annoying, he was funny. I liked him, he was a hilarious radio host stereotype that added color to the game.