shrekfan246 said:
Well, performance and stability would be a good starting point.
Oh wow. I'll do my best here. Performance and stability is fine. I hear the multi-player is gonged at the moment though. My PC is decent but no super machine, and it runs the game without hitches on huge maps. Simultaneous turns is quite nice...being attacked on your own turn can be mildly jarring, but hitting end turn and instantly being on your next one is good stuff.
shrekfan246 said:
What's the ratio of RPG elements:Strategy elements
Over-arching strategy is fairly minimal. It's a combat heavy game. RPG elements are HOMM level, perhaps a little more involved. My favorite bit is how you can get mounts as drops. I'm riding a Unicorn Sire! Gives you all kinds of extra boosts and bonuses.
shrekfan246 said:
how does the combat play out
Like a more tactical MoM combat, or HOMM on super steroids. If combat has an issue, it's that there's a lot of little, easily won battles against neutrals and wandering packs of neutrals (think Civ barbarians) that are more nuisance than anything. Units do not decline in ability as they take damage, so it's important to KILL, not wound. Units, even tier 1 units, can also move pretty far and output surprising damage, and the AI loves to focus fire, so you can have some surprising "Whoops, my hero is dead!" moments if you let them get flanked or surrounded. Interestingly, fighting on non-favored terrain can REALLY destroy troop morale. My otherwise happy Elves were flubbing shots all over the place fighting on Blight.
shrekfan246 said:
how does the empire building work
Pretty minimal. You CAN found cities, but I would recommend turning it off, and also turning the number of cities on any map way down. Cities are all the same, with the same building tree. They are pumps for units and income hubs. If you play with found cities on you will end up in "infinite city sprawl" situations ala older Civs. It's ugly and a bit lame. There's some light diplomacy as well, mostly centered around how evil or good you've been acting (which also affects troop morale).
shrekfan246 said:
Of course it does.
shrekfan246 said:
is the story completely forgettable
I expect so, but I've only played random maps. The random map generator is spectacular. Tons of options.
shrekfan246 said:
does your Empire ruler get to participate in combat as well or are you just some nebulous force effecting things from on high
Yes! Having your leader die AND losing your capital is how you lose the game. Your leader is a hero like any other, and can be quite vulnerable.
shrekfan246 said:
are there "Hero" or otherwise unique units or is everything a generic unit each from a different type of character class, is there a great amount of map variety, things like that.
There are heroes that join you (you can set the hero cap in game options for random games), and each faction has slightly different core units and more dramatically different class units. Dreadnoughts, for instance, get things like Steam Tanks and musketmen, whereas Arch Druids can summon primal animals, and Theocrats get stuff like Angels and Crusaders. If there's an issue with unit balance, it's that if you get into a city sprawl/huge economy situation the AI will spam tier 4 units, meaning you must as well, and it will all get a bit samey at that point.