ender214 said:
CactusPants said:
I would pay $20 for a "Team Fortress 2 Classic".
Why would you do that? You could just go find a server that bans all unlocks ^_^.
Just to have something that hopefully wouldn't break with updates, well that and it'd be official so it hopefully would attract players rather than being drowned out in the infinite list of servers.
Actually I just had a better idea: sv_unlocks 0/1
That would be both official AND auto tag for the server browser.
All of that said though, I still love the whole universe of TF2 and would still rank it one of the best multiplayer games I've played. I just feel that the barrier for both new and players who have a long break once in a while, is getting a little high. I find myself having trouble walking new players through the whole system compared to when it launched.
Launch: Pick a server -> Pick a team -> Pick a class -> Shoot some stuff and have fun.
Now: Need to explain backpack, crafting + now trading and store -> how to change loadout -> answer questions on why do I need to change stuff and what does it do -> then go through steps above.
I'm just saying that the "classic" TF2 had a low barrier for entry and as such was easy to get into and for anyone to enjoy. I have friends who just bought that game and were like: how am I going to compete if I don't have the same selection of abilities as everyone else. Yes, the store might make this point null, but not everyone want to shell out extra money just so they can play the game they payed for properly.