Team Fortress 2 Extravaganza- Escapists Only!

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x434343

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Mar 22, 2008
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We start with some Hydro, move to a game of gravelpit, stop off on a melee-only lumberyard, indulge in a pistols-melee no Heavies-or-Demomen ravine for a bit, fill badwater basin with the tears of the losers, and finish off with a classic 2fort.
 

Anarchemitis

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Dec 23, 2007
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[img_inline caption="A bit of a Draco in leather pants. This might sting a little."]http://img242.imageshack.us/img242/9040/mediccf7.png[/img_inline]
 

meatloaf231

Old Man Glenn
Feb 13, 2008
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Anarchemitis post=9.70270.694026 said:
[img_inline caption="A bit of a Draco in leather pants. This might sting a little."]http://img242.imageshack.us/img242/9040/mediccf7.png[/img_inline]
Ah, so it's fisticuffs is it?

Well then, defend yourself!
 

ReepNeep

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Jan 21, 2008
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Decoy Doctorpus post=9.70270.693265 said:
Omnidum post=9.70270.693248 said:
How about Arena maps? Those are fun with melee rules.
Give me names and ideas for rotation. Just 'arena maps' doesn't give me an idea of what you want.
The Arena maps won't work with playercounts greater than around twelve. People end up sitting out all the time and its really lame.

My suggested config goes as follows:
Gravel Pit, Warpath2, CTF_Turbine (we have to play at least one ctf game), Dustbowl, Fastlane and Goldrush. 30-40 minute games. Class limits of 2 on the sniper, spy and engineer. All other rules stock. Keep an admin handy to shuffle the teams if they aren't pretty evenly matched.
 

x434343

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Mar 22, 2008
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ReepNeep post=9.70270.697147 said:
The Arena maps won't work with playercounts greater than around twelve. People end up sitting out all the time and its really lame.

My suggested config goes as follows:
Gravel Pit, Steel (Better player-made map, can last a while), CTF_2Fort (Turbine was the waste of a map pick), Dustbowl, Badlands (FASTlane is a condensed version of Badlands. Last maybe 20 mins.) and Badwater Basin (Goldrush will stalemate to 40 hours, because no one REALLY gets to CP 3 and wins.). 30-40 minute games. Class limits of 2 on the sniper, spy, heavy (otherwise we can block spawn doors with 3 heavies crouching and spinning their miniguns.) and [1 on] engineer (2 engies can fuck up the game. 1 engie can protect the intel.). All other rules stock. Keep an admin handy to shuffle the teams if they aren't pretty evenly matched.
Fixed.
 

Jumplion

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Mar 10, 2008
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Ralackk post=9.70270.694220 said:
Jumplion exactly what video card are you using?
OH no, no no, I'm not getting into details here and ending up in a conversation with "you can buy the things you need for cheap!" because I don't want to spend money for one game (technically 5) even if it isn't that much money.

I don't have a job, my dad could care less about upgrading the PC, it's not meant for games, end of story.

That is the last time I'll say anything about my PC again in this thread.

One more time!

I CANNOT PLAY TEAM FORTRESS TWO WITH YOU GUYS!
MY COMPUTER'S BEING A *****!
NO I DO NOT WANT ANY HELP BECAUSE I'VE ALREADY TRIED TO GET HELP!
AGAIN, I CANNOT PLAY WITH YOU GUYS!!


So yeah, sorry, BUT you guys can do a tribute to your favorite jumping lion by picking the heavy class and jumping around while yelling/typing "GRAJADEMOAR!". If anyone does that and is caught on the video Decoy will (apparantly) commentate on, it would touch my heart :")
 

x434343

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Mar 22, 2008
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Decoy Doctorpus post=9.70270.697329 said:
2fort is a travesty.
Well, fastlane is shit. I mean, a well placed engineer, 2 well placed heavies = no intel grabby.

I say 2Fort. Maybe ban engies for that match?
 

the monopoly guy

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May 8, 2008
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I've played whole games as a scout in fastlane, I captured the intelligence all 5 times, fairly quickly. I like it.
 

GCM

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Sep 2, 2008
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Count me in! Actually, I don't think I'm really an Escapist yet since I've only done like a couple of posts, but still.

xkcd also has plans to make a dedicated server, but it's often quite frustrating. We have a few games, and then the server is empty. Maybe we could fight each other?

My ID is Gordon_Feynman, screenname is [xkcd] Wanna see my Yeti?. I don't have your ID though.
 

x434343

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Mar 22, 2008
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the monopoly guy post=9.70270.697485 said:
I've played whole games as a scout in fastlane, I captured the intelligence all 5 times, fairly quickly. I like it.
Wait, there's intel in fastlane now? Holy crap, first Arena mode now fastlane as a cp_ctf map!
 

the monopoly guy

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May 8, 2008
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x434343 post=9.70270.697542 said:
the monopoly guy post=9.70270.697485 said:
I've played whole games as a scout in fastlane, I captured the intelligence all 5 times, fairly quickly. I like it.
Wait, there's intel in fastlane now? Holy crap, first Arena mode now fastlane as a cp_ctf map!
Wait, what's fastlane again? Nevermind, I was thinking of turbine. I don't like fastlane.
 

ReepNeep

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Jan 21, 2008
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x434343 post=9.70270.697293 said:
ReepNeep post=9.70270.697147 said:
The Arena maps won't work with playercounts greater than around twelve. People end up sitting out all the time and its really lame.

My suggested config goes as follows:
Gravel Pit, Steel (Better player-made map, can last a while), CTF_2Fort (Turbine was the waste of a map pick), Dustbowl, Badlands (FASTlane is a condensed version of Badlands. Last maybe 20 mins.) and Badwater Basin (Goldrush will stalemate to 40 hours, because no one REALLY gets to CP 3 and wins.). 30-40 minute games. Class limits of 2 on the sniper, spy, heavy (otherwise we can block spawn doors with 3 heavies crouching and spinning their miniguns.) and [1 on] engineer (2 engies can fuck up the game. 1 engie can protect the intel.). All other rules stock. Keep an admin handy to shuffle the teams if they aren't pretty evenly matched.
Fixed.
Steel is not a better map than Warpath2 and is extremely maze-like. With all the noobs we're going to have in these games, Steel is a terrible choice.

Turbine is still a much better map than 2fort. I'm honestly mystified by all the hate that Turbine gets. All you need is an uber to break any sentrygun. A demo can do it solo in the vast majority of circumstances.

Badlands plays like shit. It has a slippery slope problem in the extreme and once the attackers take the opposing team's spire, the map is over. Its also really heavy on the scout rushes which won't be fun with all the new people around. Fastlane is an all round better map.

Scoring in Goldrush is nowhere near as difficult as you make it out to be. If you have a proper class makeup and the opposing team doesn't significantly outskill you, you are almost guaranteed to score. On the other hand, Badwater is damn near impossible to defend. That said, I don't have a preference either way. Defending Badwater or attacking CP 2-2 in Goldrush, pick your poison.

Limits on heavies? Are you kidding me? That 'trick' you mentioned can be foiled easily by one uber pyro or heavy. What attacking team doesn't have an uber ready when the gates open? If your team has a good sniper, heavies are no trouble at all in other circumstances and any of the other combat classes can frag one easily if he doesn't have his gun spun up.

A single engineer is damn near worthless except for his teleporters. More than two and they can rebuild their guns faster than you can respawn. Two engineers.

x434343 post=9.70270.697469 said:
Decoy Doctorpus post=9.70270.697329 said:
2fort is a travesty.
Well, fastlane (you mean Turbine, right?) is shit. I mean, a well placed engineer, 2 well placed heavies = no intel grabby.

I say 2Fort. Maybe ban engies for that match?
One uber pyro solves all of those problems at once. A kritzkrieged soldier can do it too. Scout or other fast class runs the intel while everyone is distracted. It isn't that hard.