x434343 post=9.70270.697293 said:
ReepNeep post=9.70270.697147 said:
The Arena maps won't work with playercounts greater than around twelve. People end up sitting out all the time and its really lame.
My suggested config goes as follows:
Gravel Pit, Steel (Better player-made map, can last a while), CTF_2Fort (Turbine was the waste of a map pick), Dustbowl, Badlands (FASTlane is a condensed version of Badlands. Last maybe 20 mins.) and Badwater Basin (Goldrush will stalemate to 40 hours, because no one REALLY gets to CP 3 and wins.). 30-40 minute games. Class limits of 2 on the sniper, spy, heavy (otherwise we can block spawn doors with 3 heavies crouching and spinning their miniguns.) and [1 on] engineer (2 engies can fuck up the game. 1 engie can protect the intel.). All other rules stock. Keep an admin handy to shuffle the teams if they aren't pretty evenly matched.
Fixed.
Steel is not a better map than Warpath2 and is extremely maze-like. With all the noobs we're going to have in these games, Steel is a terrible choice.
Turbine is still a much better map than 2fort. I'm honestly mystified by all the hate that Turbine gets. All you need is an uber to break any sentrygun. A demo can do it solo in the vast majority of circumstances.
Badlands plays like shit. It has a slippery slope problem in the extreme and once the attackers take the opposing team's spire, the map is over. Its also really heavy on the scout rushes which won't be fun with all the new people around. Fastlane is an all round better map.
Scoring in Goldrush is nowhere near as difficult as you make it out to be. If you have a proper class makeup and the opposing team doesn't significantly outskill you, you are almost guaranteed to score. On the other hand, Badwater is damn near impossible to defend. That said, I don't have a preference either way. Defending Badwater or attacking CP 2-2 in Goldrush, pick your poison.
Limits on heavies? Are you kidding me? That 'trick' you mentioned can be foiled easily by one uber pyro or heavy. What attacking team doesn't have an uber ready when the gates open? If your team has a good sniper, heavies are no trouble at all in other circumstances and any of the other combat classes can frag one easily if he doesn't have his gun spun up.
A single engineer is damn near worthless except for his teleporters. More than two and they can rebuild their guns faster than you can respawn. Two engineers.
x434343 post=9.70270.697469 said:
Decoy Doctorpus post=9.70270.697329 said:
Well, fastlane (you mean Turbine, right?) is shit. I mean, a well placed engineer, 2 well placed heavies = no intel grabby.
I say 2Fort. Maybe ban engies for that match?
One uber pyro solves all of those problems at once. A kritzkrieged soldier can do it too. Scout or other fast class runs the intel while everyone is distracted. It isn't that hard.