Team Fortress 2 Guidelines

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Fanta Grape

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Aug 17, 2010
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A tip for some Team Fortress 2 players

WE DO NOT NEED FOUR ENGINEERS! WE DO NOT NEED FOUR SPIES! WE DO NOT NEED FOUR SNIPERS!
Two of each, MAX. Unless your team has a very specific plan, WE DO NOT NEED BLAHHRGGG!!! I MAD BRO!
Pyros should be kept to a minimum. I don't care if a good spy keeps getting all the soldiers/demos/heavies, we don't need that many pyros!
If you don't have a medic, and you're not the only demo or only soldier on your team, then go medic!
 

Neverhoodian

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Apr 2, 2008
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A note to Pyros:

If you come across a burning ally, it is a good idea to use your primary weapon's airblast ability (unless you're using the Backburner). Your teammate will thank you for it.

Also, some of you might want to try using that secondary weapon of yours every once in a while. You might be surprised how effective it can be (I use shotguns the most when I play Pyro).
 

DazZ.

Elite Member
Jun 4, 2009
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Fanta Grape said:
Pyros should be kept to a minimum. I don't care if a good spy keeps getting all the soldiers/demos/heavies, we don't need that many pyros
Pyros have more uses than spy checking. Blocking ubers and returning spam are incredibly useful team related things.

My main gripe with TF2 though is the thing you mentioned, way too many of one class most of the time.
 

Fanta Grape

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Aug 17, 2010
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DazZ. said:
Fanta Grape said:
Pyros should be kept to a minimum. I don't care if a good spy keeps getting all the soldiers/demos/heavies, we don't need that many pyros
Pyros have more uses than spy checking. Blocking ubers and returning spam are incredibly useful team related things.

My main gripe with TF2 though is the thing you mentioned, way too many of one class most of the time.
Yeah. I personally think pyros being spy checkers are actually rather useless, but it's what they're most commonly recognised for.
 

blankedboy

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Feb 7, 2009
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Well as much as I agree with you, there's no hope of changing the community. Just play on good servers ^^
 

Rhythm

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Sep 17, 2008
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Fanta Grape said:
A tip for some Team Fortress 2 players

WE DO NOT NEED FOUR ENGINEERS! WE DO NOT NEED FOUR SPIES! WE DO NOT NEED FOUR SNIPERS!
Two of each, MAX. Unless your team has a very specific plan, WE DO NOT NEED BLAHHRGGG!!! I MAD BRO!
Pyros should be kept to a minimum. I don't care if a good spy keeps getting all the soldiers/demos/heavies, we don't need that many pyros!
If you don't have a medic, and you're not the only demo or only soldier on your team, then go medic!
Aaaaaaaaaaand, this is why I don't play TF2 anymore. As someone who is only average at online shooters I really struggle to want to play a game where all you get is grief for trying to play the game in a fun manner.

What happened to just having fun?
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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Four Medics would be nice though.

Us Heavies would be most appreciative.
 

XzarTheMad

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Oct 10, 2008
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There's playing for fun, and there's playing to win.

Generally, for a team to be successful I'd say that a total of 3 spies and snipers combined (3 total, not 3 of each) is the max. Engineers are great at defending points and intel, so long as they know how to deal with spies. The number of engineers is less of a problem, as long as they know when to move their stuff up and where to put teleporters and dispensers to aid the team. If you just rely on your sentry, your team is likely to leave you to your fate instead of helping you.

As for pyros, they depend on the map. Granary, for instance, is great for pyros on battling the middle point, but less so for defending a second point. Pyros should always use either vanilla flamethrower or degreaser, though, for the simple act of putting out teammates on fire. Airblasting projectiles is useful, but not everyone is good at it, and it's not a requirement. But put out teammates: It earns you points, helps your mates stay alive and provides them the health to help defend you from baddies.

My main gripe is soldiers with the Direct hit and heavies who do not use the Sandvich. I main in soldier and medic, and when playing medic I've learned never, EVER to uber a DH soldier unless they have proven that they can get consistent kills. As for heavies, a simple plea:

If you see your medic taking damage, turn around and help him. If there are no immediate enemies and your medic is hurt, give him your sandvich. Trust that your medic will heal your wounds no matter what, and don't stop to eat a sandvich even if you're below 50 HP. Learn when to retreat, remember to turn around periodically to check for spies, and don't ignore damage you're taking. Way too often do I see heavies being pelted with rockets while trying to kill a lone scout, and ultimately dying while I try to flee as a medic.

All in all, take care of your medic and your medic will take care of you.

This is all just if you're playing for srs. Generally, if you want srs game, don't go on insta respawn 2fort servers, and vice versa.
 

SirDoom

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Sep 8, 2009
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My problem is this- The classes I find fun- Engineer, Spy, Demoman, Medic, scout. In that order.
Of the above, I suck as a scout, and am a decent demoman, but I'm pretty good as the support classes.

If I were to go by your logic, I would be stuck as a medic or demoman every damn game, since I don't like to join games with only 2 people. This means I would never get to play as my two favourite classes, since every game you join already has 2+ engineers and spies.

While I certainly want my team to win, I find playing as the other classes (Soldier, heavy, sniper, pyro) to be boring and pretty much no fun, so I wouldn't do it even if my team needed one. Well, maybe for a few minutes, if it was THAT important, but my primary class for the round would have to be one of the ones I actually liked)

People should play as what they're comfortable playing as.
 

ThisIsFiveEighteen

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Sep 29, 2009
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Defense is a word you should know. So is offense. And airblast. Spychecking. Using the Medigun helps if you can't leave your base, but the Kritzkrieg away. If you're the only Engineer, use an actual effing sentry gun, mini sentries won't cut it. Jarate and Milk can put out fire, use them. Pyros aren't the only ones who can spy check, spam everywhere. Stop exploding the enemy before we can Airblast them off the side. Stop turtling. Four spies are only effective if we can't get out of spawn.
 

MajorTomServo

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Jan 31, 2011
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The thing I hate most is when each team has two sentries in their intel room. It's just a boring stalemate...
 

Osaka117

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Feb 20, 2011
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When TF2 first came out, the main problem (besides the lag) was that EVERYBODY wanted to be Engie. The entire red and blu teams could be consisted of all engies, and nobody would change classes. Now for some reason, the problem is the exact opposite and NOBODY wants to be engie any more, leaving me with the job.

And I don't like playing engie, scout is and always has been my favorite, I loved playing scout back in the beginning when nobody would play him because they thought he was a shit class. I appreciate that not the entire team is engies, but we need at leased one if not two. I highly doubt you're gonna defend the point with 5 scouts morons!

I don't know if it's the same on steam, but I know that this is a common occurrence on xbox live.
 

Fanta Grape

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Aug 17, 2010
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Rhythm said:
Fanta Grape said:
A tip for some Team Fortress 2 players

WE DO NOT NEED FOUR ENGINEERS! WE DO NOT NEED FOUR SPIES! WE DO NOT NEED FOUR SNIPERS!
Two of each, MAX. Unless your team has a very specific plan, WE DO NOT NEED BLAHHRGGG!!! I MAD BRO!
Pyros should be kept to a minimum. I don't care if a good spy keeps getting all the soldiers/demos/heavies, we don't need that many pyros!
If you don't have a medic, and you're not the only demo or only soldier on your team, then go medic!
Aaaaaaaaaaand, this is why I don't play TF2 anymore. As someone who is only average at online shooters I really struggle to want to play a game where all you get is grief for trying to play the game in a fun manner.

What happened to just having fun?
I find the fun of TF2 to root from playing as a team, to go for an objective, to try new strategies and to get kill streaks and feel confident that you're good at what you do. I'm only average but I seriously can't find myself having fun constantly dying as I walk out of spawn or having 2 minute matches. The best game of Team Fortress 2 is where teams are working together at an even level and there's a huge sense of struggle.

and is there a reason why you can't have fun with five of the nine classes in the game? and I'm not saying NEVER play spy, sniper, engineer or pyro, just limit yourself and evaluate the situation.

SirDoom said:
My problem is this- The classes I find fun- Engineer, Spy, Demoman, Medic, scout. In that order.
Of the above, I suck as a scout, and am a decent demoman, but I'm pretty good as the support classes.

If I were to go by your logic, I would be stuck as a medic or demoman every damn game, since I don't like to join games with only 2 people. This means I would never get to play as my two favourite classes, since every game you join already has 2+ engineers and spies.

While I certainly want my team to win, I find playing as the other classes (Soldier, heavy, sniper, pyro) to be boring and pretty much no fun, so I wouldn't do it even if my team needed one. Well, maybe for a few minutes, if it was THAT important, but my primary class for the round would have to be one of the ones I actually liked)

People should play as what they're comfortable playing as.
If you're having such a huge problem with this, politely ask the current engineer or spy to change class.
Alternatively, try to find specific servers where people actually... work as a team. Being the third engineer or third spy is pretty much asking to constantly die.
 
Feb 13, 2008
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Rhythm said:
Aaaaaaaaaaand, this is why I don't play TF2 anymore. As someone who is only average at online shooters I really struggle to want to play a game where all you get is grief for trying to play the game in a fun manner.
awwww..Come play with us [http://www.escapistmagazine.com/groups/view/The-Escapist-Team-Fortress-2-Group-PC] Sometimes we just goof about and do Heavy rushes for a joke.
What happened to just having fun?
Anyone who complains too much gets covered in Jarate.

Have fun. Eat Sandvich. Don't Whine.
 

Fawcks

New member
May 10, 2010
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Fanta Grape said:
WE DO NOT NEED FOUR ENGINEERS! WE DO NOT NEED FOUR SPIES! WE DO NOT NEED FOUR SNIPERS!
Two of each, MAX. Unless your team has a very specific plan, WE DO NOT NEED BLAHHRGGG!!! I MAD BRO
First off, as a spy main (Look at my avatar; BUTTER COURSE), I want to make these statements.

I know the spy is generally independent of the team, but ignoring him is bad. Pretending he isn't there is bad.

I generally play as the only spy on the team, but my team mates HAVE to start recognizing what I can do, and how they can avoid interfering.

I oftentimes call for people over chat, say... "Hey, RED sewers, need help with an engie nest" if it's something I can't realistically stop on my own (teleporters make this hard). No one ever replies, they just run over to the location specified (if at all) and let the sentry chew them apart without letting me know, or sap their sentries or whatever.

Also, I can see spies fairly clearly; allied spies at least. Why is it my team mates keep running in behind me when I'm disguised / cloaked and heading for a nest? The sentry gun sees them, it aims, fires, I get skewered because they treat me as a human shield.

I can't even tell you how many times an ally ran to me from a pyro while I was cloaked, leading to both of our demises.

So, can you guys not see us? Or do you just not care?

tl;dr: I MAD