Team Fortress 2 Guidelines

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Fanta Grape

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Aug 17, 2010
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Fawcks said:
Fanta Grape said:
WE DO NOT NEED FOUR ENGINEERS! WE DO NOT NEED FOUR SPIES! WE DO NOT NEED FOUR SNIPERS!
Two of each, MAX. Unless your team has a very specific plan, WE DO NOT NEED BLAHHRGGG!!! I MAD BRO
First off, as a spy main (Look at my avatar; BUTTER COURSE), I want to make these statements.

I know the spy is generally independent of the team, but ignoring him is bad. Pretending he isn't there is bad.

I generally play as the only spy on the team, but my team mates HAVE to start recognizing what I can do, and how they can avoid interfering.

I oftentimes call for people over chat, say... "Hey, RED sewers, need help with an engie nest" if it's something I can't realistically stop on my own (teleporters make this hard). No one ever replies, they just run over to the location specified (if at all) and let the sentry chew them apart without letting me know, or sap their sentries or whatever.

Also, I can see spies fairly clearly; allied spies at least. Why is it my team mates keep running in behind me when I'm disguised / cloaked and heading for a nest? The sentry gun sees them, it aims, fires, I get skewered because they treat me as a human shield.

I can't even tell you how many times an ally ran to me from a pyro while I was cloaked, leading to both of our demises.

So, can you guys not see us? Or do you just not care?

tl;dr: I MAD
My two favourite classes are engineer and spy.
I think the spy can be a devastating class as long as he works alone and as long as the team considers what he's doing.
 

pendragon177

Senior Member
Jul 12, 2009
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For Scout;
-you and Medic class are the only two classes that are allowed to be charge-shotted by Snipers so no complaining.
-NEVER TAKE THE TELEPORTER.
-your secondary weapon is actually very good for taking out sentrys.


For Snipers;
-do not try to always charge-shot body-shot everything, nobody likes to walk out of their spawn and in a few seconds be charge-shotted by a Sniper who has been standing still looking at the same piece of wall for half a minute.
-at least TRY to get headshots.
-DO NOT TAUNT AFTER BODYSHOTTING, VERY BAD EDICATE.

In General;
-DO NOT SPAWN CAMP. AGAIN. BAD EDICATE AND YOU SUCK IF YOU DO.
Then again, its the teams own fault for allowing you to get in front of their spawn and letting you stay there.
 

GenericAmerican

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Dec 27, 2009
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I've been on a team comprised of 16 engineers...myself included; shit was epic! 16 sentries in one spot, and a wall of dispensers and a huge row of lvl3 teleporters you couldn't cross in time before it tele'd you back.
 

PlasmaFrog

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Feb 2, 2009
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Dear Snipers,

Please refrain from playing your class unless you can actually aim and assist your teammates. That means not using the Huntsman or grouping into masses of five on defense.

Dear Spies,

Just because I am doing exceedingly well as playing my class does not mean that you too should switch over to Spy as well. The whole point of surprise tactics is ruined when you constantly have 3 Spies dashing around in the same area. Please also refrain from using the Badringer and decloaking near me, I don't appreciate you alerting every Pyro in the vicinity.

Dear Medics,

Did you know that you have more than one teammate? So stop hugging your beloved Heavy and take a moment to heal your fellow player. Don't attempt to battle-medic either when in the middle of healing your group. Just leave it to the people who are actually suppose to be killing the enemy. And for the love of god, don't use the Kritskrieg when you know damn well that there is a sentry nest around.
 

Fr]anc[is

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May 13, 2010
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Fawcks said:
Spy stuff
As a fellow player I apologize for what I'm about to say

As an Engie I say



Nuthin's more frustratin than a baguette munchin teleporter campin weasel, so shut yer dang mouth, or show yourself so I can show ya a real mans gun (cocks shotgun) [/texas accent]

Seriously, that first bit just sounds like no teamwork, and that's not only a spy problem. And other than that I don't think anyone should have to go TOO far out of their way just to avoid blowing your cover, you are playing the oddball class.

Other than that basic stuff, 6 snipers don't help, etc etc already been said etc
 

Fawcks

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May 10, 2010
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Fr said:
anc[is]
Fawcks said:
Spy stuff
As a fellow player I apologize for what I'm about to say

As an Engie I say

Sorry, I couldn't hear you over the sound of my sappers om nom nom'ing on your sentries.

They're quite loud. What was that?
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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DazZ. said:
Fanta Grape said:
Pyros should be kept to a minimum. I don't care if a good spy keeps getting all the soldiers/demos/heavies, we don't need that many pyros
Pyros have more uses than spy checking. Blocking ubers and returning spam are incredibly useful team related things.

My main gripe with TF2 though is the thing you mentioned, way too many of one class most of the time.
That. When most of your team is inept at stopping the heavy and medic, a pyro's compression blast can neutralize the threat rather easily.
 

vault69

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Feb 22, 2011
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am i seriously the only somewhat perma-medic on TF2 now-a-days?

I <3 mah medic gun
 

Fr]anc[is

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May 13, 2010
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Fawcks said:
Sorry, I couldn't hear you over the sound of my sappers om nom nom'ing on your sentries.

They're quite loud. What was that?
Nevermind, not important. That did make me hungry however



*CRACK*

Om nom nom...
 

Fawcks

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May 10, 2010
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Fr said:
anc[is]
Fawcks said:
Sorry, I couldn't hear you over the sound of my sappers om nom nom'ing on your sentries.

They're quite loud. What was that?
Nevermind, not important. That did make me hungry however


*CRACK*

Om nom nom...
D:

THE ELUSIVE AND ENDANGERED SPYCRAB.

How could you?
 

Fr]anc[is

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May 13, 2010
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Fawcks said:
D:

THE ELUSIVE AND ENDANGERED SPYCRAB.

How could you?
Quite easily. This here wrench doubles as a mighty fine crackin device. A little constructive ingenuity can go a long way. Y'all might have figured that on your own if ya didn't buy all your tech from the Mann Co store
 

Mr Thin

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Apr 4, 2010
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Ahem.

Dear spies,

If there's gonna be three of you on our team, could one of you at least make an attempt at dealing with the sentries guarding the intelligence? IT'S WHAT YOU'RE ****ING THERE FOR!

Yours truly,

Bullet-ridden TF2 Player
 

Irony's Acolyte

Back from the Depths
Mar 9, 2010
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Well as a 360 TF2 player (yeah, I know, I'm not worthy to be posting in this thread), I don't have quite as much general advice. But there are a couple things that I do like to keep in mind while critizing other people.

-So long as your helping to progress the team's goal, then you're doing good. I don't care if we're defending and your a scout. If your actions are helping to prevent the other team from capping the point, then you're doing your job.

-While the above rule is a nice thing to keep in mind so that the game doesn't turn into "srs bsness", if you aren't helping at all, please change to a different class. I generally try to play a class that the other people aren't so that we can properly react to the enemy team. Of course this can get annoying when one of the classes is blocked, but if my team has 3 other spies running around I don't care if I was the first, I'm switching to something else. TF2 (at least the "limited" version on the 360) is quite interesting in how each class can help counter another when used correctly.

-If you're attacking, pleeeeaaaaase, we don't need 4 engies. One or two is great for holding the ground we gained, but four just hurts our attacking power.

That said, one-class servers can be pretty amusing for a bit. Yes, even engie servers. Although that might have been because I managed to get to be spy even after they blocked it again... Ah, good times...

So yeah, while I can respect the "srs business" crowd (if there good; there's one I keep bumbing into who plays heavy and is a great buddy for my medic), but I still figure that its a game; people want to have fun.
 

Fawcks

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May 10, 2010
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Irony said:
Well as a 360
Stopped reading here.

Fr said:
anc[is]
Fawcks said:
D:

THE ELUSIVE AND ENDANGERED SPYCRAB.

How could you?
Quite easily. This here wrench doubles as a mighty fine crackin device. A little constructive ingenuity can go a long way. Y'all might have figured that on your own if ya didn't buy all your tech from the Mann Co store
Alas, Engie, we are too different. You know naught but to create, and I, to destroy. Two realms of existence, side by side...
 

DaHero

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Jan 10, 2011
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Fanta Grape said:
A tip for some Team Fortress 2 players

WE DO NOT NEED FOUR ENGINEERS! WE DO NOT NEED FOUR SPIES! WE DO NOT NEED FOUR SNIPERS!
Two of each, MAX. Unless your team has a very specific plan, WE DO NOT NEED BLAHHRGGG!!! I MAD BRO!
Pyros should be kept to a minimum. I don't care if a good spy keeps getting all the soldiers/demos/heavies, we don't need that many pyros!
If you don't have a medic, and you're not the only demo or only soldier on your team, then go medic!
Welcome to TF2, actually...welcome to multiplayer as a whole.
 

Fr]anc[is

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May 13, 2010
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Fawcks said:
Alas, Engie, we are too different. You know naught but to create, and I, to destroy. Two realms of existence, side by side...
Perhaps philosophically and professionally we are hopelessly opposed, but I think you may just agree, we have the best hats.


 

dakorok

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Dec 8, 2010
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Also, if there is a medic healing you, don't spam the medic button. I will never heal you again if you do.