Team Fortress 2 Insanity

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Delusibeta

Reachin' out...
Mar 7, 2010
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Tomo Stryker said:
Fine, me personally think that all of these items unbalance the game and the vision that was started to create a fun tactical game will be lost. This update is proof that all people care about are hats, cool looking guns, and new ways to throw piss in darts. I wanted to hear your opinions before letting mine loose like a bunch of rabid dogs.
All of the items don't unbalance the game: only a select few (e.g. Powerjack, Mad Milk) are a bit overpowered in my opinion. The rest are fine, in my opinion.
 

illas

RAWR!!!
Apr 4, 2010
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TL;DR - One of the strengths of the system in place at the moment (key notwithstanding) is that you can buy stuff for *convenience* or earn stuff for *effort*. It seemingly caters to the spectrum of TF2 players, and after the initial rush, should be an excellent system.


The new items are a little unbalanced, but Valve will (eventually) fix them. The new Pyro gear + Scout's milk bottle in particular.

The ability to buy items is a nice *little* feature, that, after the initial rush, will probably become a minor thing. For example, buying a hat you always wanted but never crafted/had drop is a nice addition. "Achievement Farming" or "idiling" are hardly "earning" weapons IMO, so the ability for the keen/desperate/obsessive collectors to now buy them without inconveniencing others by idling/playing for achievements is good, I perceive.

The fact the Valve can make some money from a game that has received free updates for 3 years is excellent for the game's longevity. What better incentive to keep releasing content is there than a surge in profits every time that you do?

On the downside, having to buy a key to open a crate that can drop (or be bought) is annoying, since one *has* to spend real world currency to access an item that they acquired digitally. I'd like to see keys dropping at the same rate as the crates that they open, to promote trading.

Overall, I'm satisfied.
 

Wing Dairu

New member
Jul 21, 2010
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Truth of the matter is, as far as I can tell, there's not one item you can buy in the store that you can't get the old-fashioned way, via random drops. The store is just for impatient people.
PLUS, the items you buy can't be traded or crafted, so they're technically inferior to the randomly dropped ones.