Semi-vet spy, here to impart advice!
TheYellowCellPhone said:
Kopikatsu said:
The biggest problem I have with it is...Engineers at the Sentry. If I Sap the Sentry, then the Engineer takes it off and kills me. If I kill the Engineer, the Sentry spins around and kills me.
I suggest OMFGninja's videos on YouTube, he taught me to Spy.
Basic idea:
1. Find Engie who's turtling.
2. Backstab.
3. Quickly run THE OPPOSITE direction the Sentry's turning
4. Hurriedly take out Sapper and Sap.
Eh, this really only works for level 1/2 turrets. Those level 3 turrets are fast as vipers. If you really want to kill a turtle engie, either sap his teleporter to draw him away, then stab, or get the eternal reward knife, kill someone else, THEN Backstab the engie. there's no decloak with the EW, so the turret doesn't see you, THEN you sap.
If he's just backed into a corner, jump on top of him, preferably with a previous EW disguise, cause that bastard turret can still get you.
If the engie is a dumbass and doesn't immediately attempt to kill you, you can keep him busy by repeatedly sapping his turret while he tries to fix it. Keep at it long enough and the sapper will win out. This works fairly well if there's more than one and chasing you and you just run around in circles, still sapping.
What's REALLY funny is when you stand with the engie between you and the turret. Uncloak, and the turret will FF the engie.
Here's another piece of advice that I sometimes use when there aren't any pyros about, If you equip both an EW AND a Dead wringer (along with the full EW set with the gun and fez), then the Saharan Spy effect will completely silence the DW crackle, which is EXTREMELY useful. You'll have neither on demand cloak or disguises, though. You'll have to rely on kills.
Standard spy advice: You use Cloak and Dagger the most.
With Dead Wringer, always keep it up. ALWAYS. it can save your life.
If you're on fire, get to water ASAP.
Cloak for moving against the flow, disguise for moving with (as others have said)
A disguise does not make you their ally, i.e. they can still collide with you, whereas they wouldn't with their actual allies. If you run into a turret blocking a path, Jumpduck to get over it. This does make you look suspicious, though, so do it while cloaked.
That's all for now. probably all you WANT for now.
OT: Don't worry about the deaths. you die ALL the time. I probably die more than you do, and I've been playing this for a while.