Team Fortress 2, skill rating...

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TheYellowCellPhone

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Kopikatsu said:
17 / 1:36:13 Spy
That's a big reason why: Spy is a class with a hard learning curve, and when you just started but played him nearly twice as much as your second most played class... It's no big surprise. I wouldn't suggest using the Spy until you understand a map, its hiding places, where enemies usually group up, and where health and ammo drops are.

Everyone dies a shitload their first time.

Let me see stats:

17 / 1:36:13 Spy -- not half bad
21 / 57:28 Medic -- pretty good
36 / 21:25 Heavy -- pretty good
5 / 15:52 Demoman -- bad
3 / 12:16 Pyro -- bad
2 / 9:18 Engineer -- very bad
4 / 3:43 Scout -- bad
1 / 2:13 Sniper -- very bad
4 / 2:13 Soldier -- bad

And Heavies are bullet magnets, of course you'll die a lot, unless you have a dedicated Medic.
 

Kopikatsu

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TheYellowCellPhone said:
Kopikatsu said:
17 / 1:36:13 Spy
That's a big reason why: Spy is a class with a hard learning curve, and when you just started but played him nearly twice as much as your second most played class... It's no big surprise. I wouldn't suggest using the Spy until you understand a map, its hiding places, where enemies usually group up, and where health and ammo drops are.

Everyone dies a shitload their first time.

Let me see stats:

17 / 1:36:13 Spy -- not half bad
21 / 57:28 Medic -- pretty good
36 / 21:25 Heavy -- pretty good
5 / 15:52 Demoman -- bad
3 / 12:16 Pyro -- bad
2 / 9:18 Engineer -- very bad
4 / 3:43 Scout -- bad
1 / 2:13 Sniper -- very bad
4 / 2:13 Soldier -- bad

And Heavies are bullet magnets, of course you'll die a lot, unless you have a dedicated Medic.
I usually only go Spy when there are a bunch of Sentries, Heavies, or Snipers blocking somewhere. I don't think I'm a too awful Spy...generally I disguise myself as a Spy, Scout, Engineer, or Pyro, then run behind enemy lines, uncloak behind cover, then run towards my side of the map and backstab 1-3 people on the way.

The biggest problem I have with it is...Engineers at the Sentry. If I Sap the Sentry, then the Engineer takes it off and kills me. If I kill the Engineer, the Sentry spins around and kills me.

Interestingly, I just got five headshots in a row with the Sniper. It just took a bit of getting used to the odd character models.
 

TheTaco007

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I've been playing for a long time, and my high for heavy is 35, so yeah, that's pretty good.

Stats average out around 15-25. Above that is really good. Below is poor. However, it's your first day, so I'm not exactly surprised that you have 4s and 5s.
 

Casimir_Effect

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Tank207 said:
Casimir_Effect said:
The community is pretty tolerant
You could have fooled me with all the bile that has been flying around the past couple of days, especially on the Steam forums(by Dionysus' grapevines are they negative!). It's honestly enough to make me not want to play the game, simply because the community seemingly considers anyone with a free to play account sub-human.
To be honest I haven't checked it out recently but I can imagine this being the case. The problem is that the assholes are the ones who go on the forums and ***** about all the new players. But once you find a good server then you're set for life (unless it suddenly gets invaded by a foreign player-base or the admin becomes a prick).

What's needed is a clan of veteren players all using F2P accounts who go round and fuck all the resentful veterens out there.
 
Apr 15, 2011
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Kopikatsu said:
TheYellowCellPhone said:
Kopikatsu said:
17 / 1:36:13 Spy
That's a big reason why: Spy is a class with a hard learning curve, and when you just started but played him nearly twice as much as your second most played class... It's no big surprise. I wouldn't suggest using the Spy until you understand a map, its hiding places, where enemies usually group up, and where health and ammo drops are.

Everyone dies a shitload their first time.

Let me see stats:

17 / 1:36:13 Spy -- not half bad
21 / 57:28 Medic -- pretty good
36 / 21:25 Heavy -- pretty good
5 / 15:52 Demoman -- bad
3 / 12:16 Pyro -- bad
2 / 9:18 Engineer -- very bad
4 / 3:43 Scout -- bad
1 / 2:13 Sniper -- very bad
4 / 2:13 Soldier -- bad

And Heavies are bullet magnets, of course you'll die a lot, unless you have a dedicated Medic.
I usually only go Spy when there are a bunch of Sentries, Heavies, or Snipers blocking somewhere. I don't think I'm a too awful Spy...generally I disguise myself as a Spy, Scout, Engineer, or Pyro, then run behind enemy lines, uncloak behind cover, then run towards my side of the map and backstab 1-3 people on the way.

The biggest problem I have with it is...Engineers at the Sentry. If I Sap the Sentry, then the Engineer takes it off and kills me. If I kill the Engineer, the Sentry spins around and kills me.

Interestingly, I just got five headshots in a row with the Sniper. It just took a bit of getting used to the odd character models.
Scout is one the classes you should never disguise yourself as, your speed stays the same so you really stick out. Try to use the right disguises at the right locations of the map. For example, if you're deep in the enemy's base, disguise as an engy or a sniper. If you're near where all the action is happening, disguise as a pyro or a demo. In general though, you should just rely on your cloak the most, the disguises only go so far. Also, to sap the sentry after you backstabbed the engy tanking it, go in the opposite direction it's spinning (If spins clockwise to shoot you, strafe around it clockwise and vice versa).
 

Pedro The Hutt

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You'd be surprised how effective disguising as Scout can be in short bursts, everyone thinks "Eh, no one disguises as Scout, that'd be silly", so some players are lulled in this weird sense of security that every Scout they see MUST be a Scout, of course if they see you moving for several seconds the reality will kick in. =p Disguising as Heavy is another one few people expect because, well, why would a spy disguise themselves as something that slow and large eh?

But you seem to have the right idea already, TheYellowCellPhone, move against the flow of enemy movement cloaked, move with it disguised.
 
Jun 11, 2008
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Well no your scores aren't that great but then again you just got the game. I don't understand what is with the self consciousness of people being new at TF2. It has a lot more niche and non-transferable skills than other FPS games so it will take getting used to.
 

DustyDrB

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Jan 19, 2010
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Kopikatsu said:
Tank207 said:
Casimir_Effect said:
The community is pretty tolerant
You could have fooled me with all the bile that has been flying around the past couple of days, especially on the Steam forums(by Dionysus' grapevines are they negative!). It's honestly enough to make me not want to play the game, simply because the community seemingly considers anyone with a free to play account sub-human.
...Ouch. I thought you were exaggerating, so I went to go see the forum for myself.

Some people made a plug-in that automatically kicks F2P accounts from a server. Yeeaaaaah. That's a wonderful community.
It's their servers, they can do that. Maybe it's not as bad as it seems. They might just want their games to be more competitive and so are trying to block out the influx of new (and inevitably unskilled players). It's the same way some servers heavily discourage trading while in-game.
 
Feb 13, 2008
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Kopikatsu said:
Tank207 said:
Casimir_Effect said:
The community is pretty tolerant
You could have fooled me with all the bile that has been flying around the past couple of days, especially on the Steam forums(by Dionysus' grapevines are they negative!). It's honestly enough to make me not want to play the game, simply because the community seemingly considers anyone with a free to play account sub-human.
...Ouch. I thought you were exaggerating, so I went to go see the forum for myself.

Some people made a plug-in that automatically kicks F2P accounts from a server. Yeeaaaaah. That's a wonderful community.
The Steam Forums are like any MMO Forums. Avoid like the plague.

In game community is a lot better.
 

Azex

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Jan 17, 2011
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Remember its called TEAM fortress. you are part of a team it aint about kills v deaths. try an engi and place teleporters at crucial areas. it really helps keep the momentum of an attack/defence and gives you that team feeling
 

Ashcrexl

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you know what your biggest problem is? you've only played 4 hours. i've played 500 hours and i'm still getting murdered constantly. i'd say you're doing exceedingly excellent for a beginner.
 

TheYellowCellPhone

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Kopikatsu said:
The biggest problem I have with it is...Engineers at the Sentry. If I Sap the Sentry, then the Engineer takes it off and kills me. If I kill the Engineer, the Sentry spins around and kills me.
I suggest OMFGninja's videos on YouTube, he taught me to Spy.

Basic idea:

1. Find Engie who's turtling.
2. Backstab.
3. Quickly run THE OPPOSITE direction the Sentry's turning
4. Hurriedly take out Sapper and Sap.
 

arsenicCatnip

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Jan 2, 2010
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I think your stats sound pretty good for a new player :) mine aren't fantastic but i'd say I'm a decent Medic and an okay Engineer.

Like people have said, it's about team performance. My kill/assist/death ratio may not be fantastic, but my team won the match, and I helped cap the intel. That means I did a good job.
 

meepop

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What everyone says here is good, but in my opinion the most important thing is to respond to what map you're dealing with. Example: On the map Balloon Race, there is a Capture Point where one team is the high-ground and one is the low-ground. No matter what, I always go Demoman because you can use stickies to deter the enemy from trying to cap it.

One of my rules of thumb is this: Unless it is absolutely necessary, on a normal 12 v. 12 server, only have 2-3 of every class. Otherwise the enemy will absolutely destroy you. I tend to go with classes that no one else is playing as. That's just me. Like other people said, as long as you're completing the objectives (Unlike some of the other idiotic new players), you're doing it right. Remember, it's a game -- you're supposed to compete and have fun at the same time.
 

Neverhoodian

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TheYellowCellPhone said:
Kopikatsu said:
The biggest problem I have with it is...Engineers at the Sentry. If I Sap the Sentry, then the Engineer takes it off and kills me. If I kill the Engineer, the Sentry spins around and kills me.
I suggest OMFGninja's videos on YouTube, he taught me to Spy.

Basic idea:

1. Find Engie who's turtling.
2. Backstab.
3. Quickly run THE OPPOSITE direction the Sentry's turning
4. Hurriedly take out Sapper and Sap.
You could also try this if the Engineer isn't right next to his sentry:

1. Sap

2. Take out your revolver and shoot the sentry a few times

The extra damage from your revolver will take a few seconds off the time it takes for the sapper to destroy the building.
Kopikatsu said:
Tank207 said:
Casimir_Effect said:
The community is pretty tolerant
You could have fooled me with all the bile that has been flying around the past couple of days, especially on the Steam forums(by Dionysus' grapevines are they negative!). It's honestly enough to make me not want to play the game, simply because the community seemingly considers anyone with a free to play account sub-human.
...Ouch. I thought you were exaggerating, so I went to go see the forum for myself.

Some people made a plug-in that automatically kicks F2P accounts from a server. Yeeaaaaah. That's a wonderful community.
Word of advice: try to ignore the Steam forums. It tends to attract the self-entitled asshole minority. Most of us regulars are happy to help newcomers.
 

DustyDrB

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Jan 19, 2010
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Neverhoodian said:
TheYellowCellPhone said:
Kopikatsu said:
The biggest problem I have with it is...Engineers at the Sentry. If I Sap the Sentry, then the Engineer takes it off and kills me. If I kill the Engineer, the Sentry spins around and kills me.
I suggest OMFGninja's videos on YouTube, he taught me to Spy.

Basic idea:

1. Find Engie who's turtling.
2. Backstab.
3. Quickly run THE OPPOSITE direction the Sentry's turning
4. Hurriedly take out Sapper and Sap.
You could also try this if the Engineer isn't right next to his sentry:

1. Sap

2. Take our your revolver and shoot the sentry a few times
I did that to one engie for an entire game (while wandering around to be productive in other ways as well). I must have taken his sentry down in the same spot in the same way a dozen times and he never once even tried to find me. Didn't even fire off some random shots.
 

Kopikatsu

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May 27, 2010
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DustyDrB said:
Neverhoodian said:
TheYellowCellPhone said:
Kopikatsu said:
The biggest problem I have with it is...Engineers at the Sentry. If I Sap the Sentry, then the Engineer takes it off and kills me. If I kill the Engineer, the Sentry spins around and kills me.
I suggest OMFGninja's videos on YouTube, he taught me to Spy.

Basic idea:

1. Find Engie who's turtling.
2. Backstab.
3. Quickly run THE OPPOSITE direction the Sentry's turning
4. Hurriedly take out Sapper and Sap.
You could also try this if the Engineer isn't right next to his sentry:

1. Sap

2. Take our your revolver and shoot the sentry a few times
I did that to one engie for an entire game (while wandering around to be productive in other ways as well). I must have taken his sentry down in the same spot in the same way a dozen times and he never once even tried to find me. Didn't even fire off some random shots.
Eh...I did that to an Engineer with a Sniper on the map with the large bridge in the middle with a command point. It's a King of the Hill map.

He tried to set up a Sentry in the same exact spot every time. Every 40-ish seconds or so, I would turn there, shoot him in the head, shoot the Sentry twice to destroy it, then repeat.

When we switch sides, he kept going out the door near the bridge going over the water and building a Sentry there. Same one shot for him, two for the Sentry thing. He did it EVERY SINGLE TIME.

The definition of insanity is doing the same action over and over and expecting a different result...(or something like that.)
 

Averant

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Jul 6, 2010
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Semi-vet spy, here to impart advice!

TheYellowCellPhone said:
Kopikatsu said:
The biggest problem I have with it is...Engineers at the Sentry. If I Sap the Sentry, then the Engineer takes it off and kills me. If I kill the Engineer, the Sentry spins around and kills me.
I suggest OMFGninja's videos on YouTube, he taught me to Spy.

Basic idea:

1. Find Engie who's turtling.
2. Backstab.
3. Quickly run THE OPPOSITE direction the Sentry's turning
4. Hurriedly take out Sapper and Sap.
Eh, this really only works for level 1/2 turrets. Those level 3 turrets are fast as vipers. If you really want to kill a turtle engie, either sap his teleporter to draw him away, then stab, or get the eternal reward knife, kill someone else, THEN Backstab the engie. there's no decloak with the EW, so the turret doesn't see you, THEN you sap.

If he's just backed into a corner, jump on top of him, preferably with a previous EW disguise, cause that bastard turret can still get you.

If the engie is a dumbass and doesn't immediately attempt to kill you, you can keep him busy by repeatedly sapping his turret while he tries to fix it. Keep at it long enough and the sapper will win out. This works fairly well if there's more than one and chasing you and you just run around in circles, still sapping.

What's REALLY funny is when you stand with the engie between you and the turret. Uncloak, and the turret will FF the engie.

Here's another piece of advice that I sometimes use when there aren't any pyros about, If you equip both an EW AND a Dead wringer (along with the full EW set with the gun and fez), then the Saharan Spy effect will completely silence the DW crackle, which is EXTREMELY useful. You'll have neither on demand cloak or disguises, though. You'll have to rely on kills.


Standard spy advice: You use Cloak and Dagger the most.
With Dead Wringer, always keep it up. ALWAYS. it can save your life.
If you're on fire, get to water ASAP.
Cloak for moving against the flow, disguise for moving with (as others have said)

A disguise does not make you their ally, i.e. they can still collide with you, whereas they wouldn't with their actual allies. If you run into a turret blocking a path, Jumpduck to get over it. This does make you look suspicious, though, so do it while cloaked.


That's all for now. probably all you WANT for now. :p


OT: Don't worry about the deaths. you die ALL the time. I probably die more than you do, and I've been playing this for a while.
 

TheYellowCellPhone

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Averant said:
Eh, this really only works for level 1/2 turrets. Those level 3 turrets are fast as vipers.
Nope, you always run around a sentry faster than it turns around at that range, I've taken down possibly hundreds of Sentries that way.
If you really want to kill a turtle engie, either sap his teleporter to draw him away, then stab, or get the eternal reward knife, kill someone else, THEN Backstab the engie. there's no decloak with the EW, so the turret doesn't see you, THEN you sap.
That is the best way to do it, but getting a disguise is hard.

If he's just backed into a corner, jump on top of him, preferably with a previous EW disguise, cause that bastard turret can still get you.
In that case, disguise yourself as an Engineer and spam sappers on the turrets until the Sentry goes down, because the Engie can't wrench you from his position and it's harder for him to shotgun you. Just look out for other enemies.

What's REALLY funny is when you stand with the engie between you and the turret. Uncloak, and the turret will FF the engie.
That's just if you want the Engie mad, but it works.

Here's another piece of advice that I sometimes use when there aren't any pyros about, If you equip both an EW AND a Dead wringer (along with the full EW set with the gun and fez), then the Saharan Spy effect will completely silence the DW crackle, which is EXTREMELY useful. You'll have neither on demand cloak or disguises, though. You'll have to rely on kills.
But you probably can't get the Fez for a while, since it's such a valued hat.


Standard spy advice: You use Cloak and Dagger the most.
Disagree: The Invis Watch is better in most aspects, in the fact that it gives you high mobility, slower decloak, AND you refill cloak thanks to ammo, where the CnD has none.
With Dead Wringer, always keep it up. ALWAYS. it can save your life.
However, you want to give your enemies the illusion of death: if they see a Spy die because they got shot once at long range with a shotgun, they will of course know that. At least take a few shots or give a halfassed run before pulling it out. Strong enemies, such as Demos, and most melee weapons, just pull the watch out, since they do so much damage they'll believe you died.

If you're on fire, get to water ASAP.
Cloak for moving against the flow, disguise for moving with (as others have said)

A disguise does not make you their ally, i.e. they can still collide with you, whereas they wouldn't with their actual allies. If you run into a turret blocking a path, Jumpduck to get over it. This does make you look suspicious, though, so do it while cloaked.


That's all for now. probably all you WANT for now. :p


OT: Don't worry about the deaths. you die ALL the time. I probably die more than you do, and I've been playing this for a while.
Totally agree with the rest of the post.