ok so we know that the medic pack came out with the blutsauger, kritzgrieg and ubersaw. supposedly pyro is the next member to get 3 new weapons. reguarding the weapons, what do you think they will be for each class? or what SHOULD they be?
Agreed.Zekko5 said:I like your Homerun Hitter idea for the scout melee upgrade, OneHP. But I think it should require the scout to be moving forward only, because he is essentially always running at full speed. Like a head-on bash.
How about a 'Glasgow Kiss' - he nuts people as another form of the melee?OneHP said:Glaswegian Missile: Secondary fire lets the Demoman throw his bottle a short distance(150% damage, compared to bottle hits), he then uses his fists(50% damage, compared to bottle hits) until he gets another bottle from an ammopack or dispenser.
I love the fact that there are no proper rifles in the game (be it bolt-action or automatic), the Sniper's SMG is the only thing that comes close. It keeps it interesting, unlike e.g. Call of Duty 4, where, in my experience, it doesn't really matter what kind of weapon you carry. As long as it's automatic, you're good. Too much multi-purpose weapons like the AK-47 and the M4 make the game very monotonous, because you can practically handle every situation with it. TF2 gives each class a distinct style of play, meaning you'll be better as certain things. You might be able to handle every situation as you get better, but you'll handle it completely differently. Spies play completely different compared to soldiers, but both can get the job of taking down a sentry or Heavy done with their own tactic.Captain_Planet said:I do not know if anyone else thinks this, but the addition of new weapons packs may prove to be precarious. Any class based game, like Team Fortress 2, strikes a difficult balance. Team Fortress 2 was already very well balanced from the get go. I fear that by keep adding weapons the game runs the risk of becoming unbalanced. A similar, but slightly different, thing happened in BF2142. Because of the supremacy of the unlockable assault weapons, almost 2/3 of the people tend to play as assault. The same thing may happen in TF2, if the soldier becomes so much better, than people may play the soldier more, resulting in less balance and less diversity.
Nah, the lack of pyro's is that it takes a very special (and some say broken) person to play the class. Since the weather is moving toward the summer in the US, most of those individuals are practicing their pyro skills on sacrificial animals at an event called 'The backyard bar-b-q'Captain_Planet said:I do not know if anyone else thinks this, but the addition of new weapons packs may prove to be precarious. Any class based game, like Team Fortress 2, strikes a difficult balance. Team Fortress 2 was already very well balanced from the get go. I fear that by keep adding weapons the game runs the risk of becoming unbalanced. A similar, but slightly different, thing happened in BF2142. Because of the supremacy of the unlockable assault weapons, almost 2/3 of the people tend to play as assault. The same thing may happen in TF2, if the soldier becomes so much better, than people may play the soldier more, resulting in less balance and less diversity.
That being said, the class in most need of extra balance, in my opinion, is the Pyro. He needs a longer range or more powerful flamethrower, because the class seems underplayed.