team fortress 2 weapons

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GothmogII

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Apr 6, 2008
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second only to The One said:
mmm net launcher sound likes the engi trap idea. but not bad.

GenHellspawn said:
Heavy: Venom Gun - More damage and more acurate, but slightly slower and can overheat.
wait, does it do poison damage or something, that would be ridiculously maddening
That was a version of a minigun from Wolfenstein wasn't it?


Humm, bah. Just have all weapons doubled and dual wielded and be done with it!
Or...maybe just give the heavy twin miniguns...^^"
Ahh, for his fists...Bear Knuckles...they'd be like...two...live...bear heads on his fists.
Eh? Eh?

I wonder though, the shotgun is the standard/common weapon between Heavy, Soldier, Pyro and Engineer right? Think they'd do a new unique weapon for all four, or just one for all?
 
Jan 14, 2008
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Anarchemitis said:
A gun that shoots Shurikens and lightning.
(Saying that would only be inevitable.)
only if it had tits and was on fire :) *kicks myself*

a replacement weapon for the soldier's shotgun? what if it was like a claymore, or 2. it seems like a soldier type weapon among any other. has a certain radius and a second between triggering and exploding, plus the soldier can always shoot them and make them explode as a type of remote trigger
 

SenseOfTumour

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Jul 11, 2008
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Heh, the shuriken and lightning gun from Painkiller?

Anyways, as a WOW player too, and knowing their ...less reliable version of engineering, how about giving the spy a sapper that instead of breaking teleporters, simply teleports anyone using it 100 feet above where the exit is? :D