Telltale Games

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Dec 16, 2009
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You have to make choices, move around the enviroment and there are QTE's. A lot of games have these elements and don't get questioned.

I'd say it was more story based than gameplay based, but its still a game. I'm more concerned about their release dates.
 

Eliam_Dar

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Nov 25, 2009
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I am thrilled by the "Wolf among us" and tend to play a new episode within hours of being published. Loved The Walking Dead, but my zombie quota is almost filled so, haven't played season 2 yet despite having bought it
 

duwenbasden

King of the Celery people
Jan 18, 2012
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Not interested in any Telltale games (aside from the H*R one, because H*R). My main focus for playing games is to make stories for my characters. Yes, you can have an overarching plot to guide mine, but you will not micromanage my character's adventures. If so then it is just a movie where you happen to push buttons.

Tell me "what to do", not "how to do it".
 

SweetShark

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Jan 9, 2012
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Saya no Uta is one of my favourite "game" of all time.
Zero Gameplay. Only two choices to make.
But the storytelling, the visuals,the characters are one of the hell of an experience!

So on. I don't care if a videogame don't have real gameplay as long it stay awesome to my eyes.
 

Bombiz

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Apr 12, 2010
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I like them. hey make really good stories that I enjoy watching let's plays of. But if you ask me if I where ever to actually but one. I would say "It depends. I'm I able to see it else where?"

P.S
I think their best series by far is "Wolf among us"

Mr.K. said:
We are probably talking about the latest entries (from Walking Dead forward)? I like their presentation quite a bit, they certainly take the time to tell the full story, properly written, acted out and animated.

But the gameplay I hate, and I do mean hate, to the point I could never bring myself to suffer through the entire thing even for the great story... I much rather just watch someone else play it.
^pretty much this ^
 

00slash00

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Dec 29, 2009
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They're fine. I've only played the Back to the Future game the whole way through. I played the first 2 chapters of The Walking Dead and just felt really bored with the story and uninvested in the characters. Tell Tale games aren't bad, but I'm definitely more of a fan of David Cage's games
 

Dalisclock

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buffbabybear said:
Like the medium, dislike the episodic releases.
I normally don't either, but Telltale actually understands the "release" part of "episodic releases", unlike 90% of companies that have attempted it. This is why I will never buy a non-telltale episode game until it passes the 50% mark in episodes, because most "episodic series" I've played will release maybe one or two episodes and then....just kind of peter out. Oh, were you getting invested in this series? Too bad.
 

porous_shield

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Jan 25, 2012
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The only games from Telltale I've played are Sam and Max and the Walking Dead and I like the former far more than the latter. I don't feel the choices in Walking Dead carry any weight because they are so predictable, from a mechanical standpoint, and have little bearing on what happens afterwards. The puzzling solve is extremely lame and the QTEs aren't my idea of a good time.

I love adventure games and while Sam and Max is pretty good, The Walking Dead doesn't do it for me at all.
 

Bertylicious

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Apr 10, 2012
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Telltale games are the new messiah; they can do no wrong.

Well, apart from Sam and Max. That was rubbish.
 

Not Lord Atkin

I'm dead inside.
Oct 25, 2008
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love them to death. The first two seasons of Sam and Max especially.

story-driven adventure games are a rarity these days, and telltale handles them like no one else.

SweetShark said:
Saya no Uta is one of my favourite "game" of all time.
Zero Gameplay. Only two choices to make.
But the storytelling, the visuals,the characters are one of the hell of an experience!

So on. I don't care if a videogame don't have real gameplay as long it stay awesome to my eyes.
Not a Telltale game. And I'm pretty sure that it's illegal in this country. Of course you don't know that before you actually play it.

Also, I thought it was dreadful. The storytelling was fine and the central premise was interesting (like that episode of Scrubs where the girl's brain translated everything into music) but the subject matter was just... tasteless. You could see the main twist coming from miles away and while I could deal with the rape scene itself, the way it was handled made me sick to my stomach. I'm sorry but the moment any piece of media takes the act of sexually assaulting and raping a girl who is strongly implied to be underage and makes it into a gratuitous porn scene, it crosses so many boundaries that I can't overlook it anymore.

And no, I don't care that she was in fact a Shoggoth. She was depicted as an underage girl and that entire scene was seen from the perspective of a guy who thought of her as an underage girl. Just calling it something different does not make it better and the fact that the scene in which an underage girl gets raped and is depicted that way in an explicit and gratuitous manner is 'actually just a shoggoth getting violated according to the story' does not make it less tasteless and disgusting in my eyes.
 

DrunkOnEstus

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May 11, 2012
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Love 'em, I even enjoyed Jurassic Park to a degree. If the old Lucasarts were still around, and the market was flooded with story-heavy adventure games, maybe they would be average but they're filling one hell of a niche. And it turns out that I don't have the patience that I used to, I tried to replay Grim Fandango and Monkey Island after over a decade and I really didn't have time to pixel hunt or figure out moon-logic puzzles (doubly so that I have a child now) and ended up looking at a wiki/FAQ so that I could enjoy the story and characters/setting anyway.

That said, for me at least, Telltale are doing this right. Focus a bunch of energy on the story and characters/setting, and use player decisions, light puzzles, and QTE to provide a sense of agency. Keeps the story going and stops the pacing from hitting a brick wall of "ummm...I use what on the monkey's ass so that he jumps and flips the door switch"?

If I can think of a negative, it's that their writers set a pretty high bar for writers of "traditional" games that want to focus heavily on the story. After playing through all of The Walking Dead, a lot of RPG choices and the like feel incredibly binary with no suspense or grey area, something they've proved to be masters of in the video game world.
 

Lilikins

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Jan 16, 2014
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Well, it would seem like the choice of which one seems to be split down the middle haha.

I spose I will have to get both then and play through each one. Id like to thank everyone who has answered and gave their input. I will be sure to check them out then once I can sorta have a small 'break' and rest and relax enough to devote myself to them properly for an evening or two (Donno how long it takes to beat one of the episodes).
 

Darth Rosenberg

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Oct 25, 2011
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The Walking Dead S1 was great. The illusion of influence where the plot and structure is concerned may be lost on a second run, but I kinda believe they're best suited to just one playthrough anyway.

What made it so special was, I think, the combination of the setting, and the dialogue time limit. The former exploited the post-apocalyptic scenario expertly, making it about how individuals and communities go on in a world without enforced ethical and moral codes; with no 'civilised' structure, ethics and morality are determined per individual (relative to group dynamics), and per circumstance.

Most games only deal with the superficial genre tropes of post-fall worlds, but TWD S1 was all about the psychological and ethical reshaping that occurs in extreme situations. It explored the idea that ethics and morality are, essentially, nothing more than functions of social necessity; abstractions we conform to because the 'civilised' world requires stability, ergo consequences for behaviour deemed unproductive or destabilising.

TWD S1 is a world in transition, of people born into societies with codes, and whose cultural programming no longer suits the increasingly chaotic environments they find themselves in.

...sooo, yeah. That side of it was phenomenal. And through the dialogue limit device, it allowed for another major element that so few games acknowledge or feature: well intentioned mistakes, and the guilt that may arise from them. As Lee, I generally tried to stick to the previous ethical and moral codes, but that would often cause rifts in the group, or endanger individuals I cared about. I kept trying to do the 'right' thing - in a world that no longer functioned or enforced such an idea. Bad shit happened because I made calls - well intentioned - on the spur of the moment. And the player must (almost always) face the emotional and psychological consequences of their choices and value system.

And that? That's something which is extraordinarily rare in gaming. And that sense of guilt tied to personal ethics and quick responses is also something no other medium can do. So for me, TWD S1 is one of the finest examples of interactive media I've ever experienced.

Only bought and played Wolf Among Us ep1, so far, and whilst it's decent I can't relate to it in the same way as TWD. Not started TWD S2 yet, because, frankly, I doubt anything they ever write again will move me as much as the end of S1. Also, I dislike the extended waits between episodes - they're just too long relative to how short each episode is. I'll play through it when the whole series is almost out.
 

Edl01

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Apr 11, 2012
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Personally I have a love hate relationship with Telltale games.
On the one hand I'm currently loving The Wolf Among Us and I absolutely adored the Walking Dead back in 2012.

On the other hand I lost all my Data on the first season of The Walking Dead and had to play it all again before season 2 came out, and let me tell you as much fun as I had throwing *Spoiler* from that Belltower, it was kind of awkward doing it again in the same situation. I mean he still totally deserved it, but doing it over again kind of removed the impact.
 

nihilanth1911

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Sep 12, 2012
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Love the games. But yes, they do play like choose your own adventure books..... then again, in the end most games play like that, they just add more choices that can be affected by player input (did sheppard run for cover or start shooting when the meanies showed up; did geralt pick up the flowers or just run past them;) id say multiplayer versus other humans are one of few exceptions to this since you'r not "playing the game" but rather "playing the human" with the game only being the medium you use to play one another (in essence no different from everyday human interaction (where verbal or body language would be the medium))
 

Something Amyss

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Dec 3, 2008
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I haven't played TWD yet, but based on the other games I've played, I'm not particularly impressed. It's like a series of mediocre choose your own adventures.
 

Lilikins

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Jan 16, 2014
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Zachary Amaranth said:
I haven't played TWD yet, but based on the other games I've played, I'm not particularly impressed. It's like a series of mediocre choose your own adventures.
that was 'roughly' my train of thought aswell hehe, thats why I thought Id ask the community here and seeing as its being praised quite highly... its giving me quite the high hopes in terms of the story telling etc.

Enough that I said Id give them a proper try down the line.
Only thing Im wondering(yes I do admit laziness has a part in it) I didnt see, how many episodes are out of each one, does anyone know if any are 'complete'? As in, they have the proper 'ending' of the game?
 

Maximum Bert

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Feb 3, 2013
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I dont mind that there is little gameplay I am there for the entertainment so if it does that im ok with it. That said I dont think they have quite got it right I have only played the walking dead season one but after the first two episodes the story started to fall apart as it became very obvious how it was put together. It was good enough to just about pull me through but by the end I was glad it was ending and I felt more and more detached from the characters as the game progressed (really couldnt care less about Clem and Lee).

The episodic content also hurts the pacing imo. I feel that there are visual novels that do what Telltale are doing already only with better writing and worse production values.

I dont hate their games though I can just take em or leave em maybe they have made better strides with The Wolf Among us and The Walking Dead season 2 but I think they are limiting themselves by the format they are choosing and how they are delivering it its like they are confused about what they are doing creating a game/comic/movie hybrid that dosent gel quite right and actually ends up feeling unfocused and a bit weak.
 

veloper

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Jan 20, 2009
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I prefer their oldest stuff, particularly the Sam & Max episodes, because some of the puzzles there were inspired. I like AGs, but only if they give the grey mass some workout.

Now TWD had a decent story, but I don't play videogames for just a decent story. The brain-dead puzzles and quicktime events I really disliked. Episode 1.1 started out somewhat promising, with a couple easy warm-up puzzles and the illusion of choices&consequences, but it went downhill from there.