Oh, you need the right DM, to be sure. And this wouldn't even come up, if it weren't because others want to roleplay with this particular character, but all of the other players have brought in favourite characters that happen to be of significantly lower level... and either don't want to spend the days required to level them up, or want to see them gain the exp naturally. The DM is amenable to alternate solutions.Smithnikov said:The fact that players get classes that even require such de-powering is why i prefer to stay the hell away from anything D&D/D&D related, especially anything going off of 3.5.
It's really about finding a way to make my character suitably powered, while maintaining what the character essentially is, and not being boring while doing it (unless it really is the best solution, I reckon).
While I do have a pretty good grasp of Pathfinder, my group and I have found that a lot of the especially non-epic rules and feats can be ported, almost seemlessly.dohnut king said:At the very least, you will also have to lose any epic levels or abilities. Pathfinder's equivalent, the mythic rules are very different and it would be unfair to run a mythic character with a party of non-mythic characters. I would also argue for a rebuild at a level appropriate to the party. It is cleaner, fairer to the rest of the party, and is a good way to learn the differences between Pathfinder and 3.5
But yes, Mythic and Epic are quite different, and we are actually using that difference in game to differentiate certain monsters and characters. It's been a long period of change for our acampaign, and many characters have been given an in-game choice: either they accept the Mythic path by converting out all Epic feats and levels, and gain appropriate Mythic ones (up to a divinely controlled cap of level 20 plus mythic tier 10, as per the rules); or they can stay as they are, and continue to advance as Epic beings... but in so doing becoming the enemy of the new world order, and sought out for destruction by divine forces.