While I can't definitively prove GW2 combat better than TERA (because that's purely subjective), I can showcase how it is more fluid and action-oriented while still retaining the high tactics of slower-paced games in higher-level play. Take your pick of anything in here [http://www.guildwars2guru.com/videos/] (especially the PvP videos).major_chaos said:I realize that my statement came off as snark but I was genuinely asking a question, I would love it if you could link me a video of someone playing GW2 and moving and dodging about and making the combat look interesting, my point was just that *from what I saw* GW2's combat was boring WoW style tab-target, I would love to see something prove me wrong becuse I would like an MMO with combat even better than TERA
But there ARE things going on. I assume you're referring to MikeB's exploration of the three [http://www.youtube.com/watch?v=G4meuCo7ZvE] major [http://www.youtube.com/watch?v=GjLmknda6_Q] cities [http://www.youtube.com/watch?v=6ll54HWQDws], and he's constantly commenting on how much stuff is actually happening. NPC's having lives that don't directly involve you, people walking the streets and keeping routines, celebrations and behind-the-scenes drama going on... and that's just inside the city. Out in the world, there is actually a great deal more going on.While that does sound interesting I was also referring to cities and how they are supposedly massive as well but there isn't going to be anything going on but lots of walking. The primary thing that got me worried about this is when I saw someone GUSHING about how they got lost in a large city for fifteen minutes and still hadn't found whatever it was they were looking for and how that alone was PROOF that GW2 was the best MMO ever, when that just sounds painful to me
As I said, things are always happening. They're called Dynamic Events [http://wiki.guildwars2.com/wiki/Dynamic_events], like the ones CriticKitten described, though in much greater variety. Some are as epic and huge as battling Shadow Behemoth, and some are small and cute like protecting watermelon patches from rampaging bunnies by picking them up and putting them back in the rabbit hutch. There's even silly ones, like the "cattlepult" chain. (Yes, it's exactly what it sounds like [http://www.youtube.com/watch?v=YV0LGMGuLN0].)The thing about "enjoying the world" is that if I want to look at scenery there is this place called "outside" if a big world in a game is going to be enjoyable there either needs to be a way to get from point A to point B quickly(mounts or waypoints), or things need to happen between the two points and GW2 seems to be one of the first to try the later.
You can do that fairly easily in GW2 without purchasing character slots. You can jump instantly to level 80 with full kit and weaponry by entering the PvP lobby area [http://wiki.guildwars2.com/wiki/Heart_of_the_Mists]. There are several higher-level AI enemies and fixed-behavior targets on which to practice your skills, and you can play Structured PvP [http://wiki.guildwars2.com/wiki/Structured_PvP] for an hour or so to get a decent feel for the class. No need to spend hours to hit a milestone when you can get it all at once and sort it out at your leisure (unless that "milestone" is completing the tutorial, which is also fairly quick, about 5-10 minutes, and does give a general idea on what your stuff does without giving you everything).as my standard practice in RPGS is to level one of every class to an early milestone and then decide what I like most.
Additionally, you can buy character slots without cash money. You can trade in-game gold for Gems, the cash-shop currency, with other players using the Commerce tab of your Hero screen.
The current default limit (as of beta testing) is 5 character slots. Like everything in the game, that's subject to change, but fairly well accepted by the testers.I have one of every class on one sever and one other on a PvP server and the game hasn't given me any trouble so if there are limits they are very high, while I assume the the defualt limit in GW2 is going to be two or three, otherwise no one would feel the need to pay ten buck for more.
First of all, $15/month *12 months = $180. Which is 33% more than Guild Wars' box price plus 6 character slots (assuming they come out to $10 apice). Including TERA's box price, the sub fee would have to be less than $7/month just to break even ($134 vs $120).I'm not trying to say that what I am trying to say is that A. I dislike my game being sold to me in pieces, that's one reason why I'm done with CoD is i'm sick of the inevitable three or four map packs and B. for *me personally* TERA is actually looking like the smaller initial investment at $50 for the game and at most $100 for the sub (and that' a full year)as compared to GW2's $60 for the game $30-$60 depending on how many you start with for enough character slots to try all the classes,
Second, Guild Wars 2 is a complete game (or will be when its finished, heh). You will not be required to make any additional purchases in order to continue playing, and there will be updates and patches provided to you for free. If you feel like you've used up the content, or simply don't want to continue exploring or looking for new stuff, then you are free to stop playing for a time. It'll still be there when you change your mind, unlike sub games, and will likely have received several content updates for you to find and participate in.
I believe you're thinking of The Secret World. Guild Wars 2's gear system does involve gear stats, but isn't dependent on them, very much like TERA's. You can then switch over and combine stats with your desired item skins that you also pick up in the world or earn as rewards for dungeons, etc., using Transmutation Stones [http://wiki.guildwars2.com/wiki/Transmutation_Stone]. T-stones are available in the cash shop, or through in-game purchase from Karma vendors. There are no armor skins for purchase in the cash shop; you must find, craft, or otherwise earn them yourself. The skins in the cash shop are Town Clothes [http://wiki.guildwars2.com/wiki/Town_clothes], which are not compatible with armors for transmutation, and unusable in combat. Gamebreaker had a piece on the cash shop [http://www.gamebreaker.tv/mmorpg/shopping-spree/] as of the current beta build as well. Two, in fact [http://www.gamebreaker.tv/mmorpg/bejeweled/].and on top of that IIRC armor is purely cosmetic and bought from the cash shop, with stats being determined by dropped items that don't make any visual difference, and while I don't care what other people think its going to start bothering me when I hit 30 and still look like I just waltzed off the starting platform, so that's another $20 to not look retarded, and suddenly I realize that at least the sub fee spreads it out over time. (the part about the armor is based off something I heard from a friend and may be total bullshit so feel free to correct me on that one)