Uratoh said:
So I was playing through Persona 3 Portable and noticing a lot of the 'thematic but kind of anti-game' stuff from its original version(s) had been removed, while still keeping the game overall the same...except, it still suffers from the 'protagonist dies, game immidiately ends', despite this being a multi member party with revival items readily available. This becomes a serious problem when there are enemies who have instant death attacks. Later on, you get a 'team bonus' where allies will 'take the hit' for you, but you're without this for the first third of the game, which can make it...frustrating to approach. And yes, I know *WHY* the game ends if he dies, don't spoil it for people, and it makes sense in context...but it still makes for a bad design choice in a great game...
Off-topic question: After having just played through
Persona 4 Golden for the Vita, I'm considering getting
Persona 3 Portable to download to my Vita despite owning
Persona 3 FES. Would you say the changes (most specifically for me, being able to control the entire party during combat) make it worth it?
On-topic: Funnily enough,
Persona 4. Specifically, the dungeon design. The aesthetics are really good, particularly in the latter half of the game, but it suffers from the same thing most dungeon-crawler-y games do, in that the actual layout of the maps are fairly simplistic and boring. The extra dungeon put in for
Golden is what I would consider to be the highlight for map design, personally, as it was more intricate and stressful than every other dungeon in the game.
Also, my go-to answer for this question:
Halo's "The Library". Abysmal level design, just absolutely horrible, when the rest of the game had been built on rather large and relatively open levels. Then you have one of the best levels in the entire game, the introduction of the Flood, immediately followed by an endless corridor section with identical looking corridors that have identical enemy-spawning locations and identical artificial lengthening every time you reach another elevator. Just awful.