Dragon Age. The Fade.
*smashes monitor with keyboard, sets fire to everything, chuckles unnervingly*
*smashes monitor with keyboard, sets fire to everything, chuckles unnervingly*
Actually, you can murder them. In fact, the mission is probably easier if you just murder everyone. You just have to make sure the alarm button doesn't get pressed. Couple mines should help you deal with that.Neverhoodian said:The forced stealth mission in Jedi Outcast (with the obligatory insta-fail outcome if you screw up just once). Not only is it incredibly aggravating, but it's jarringly out of place lore-wise. Kyle Katarn makes some lame-ass excuse about there being "too many troopers" to justify the segment's inclusion.
...
...are you shitting me, Kyle? They're Stormtroopers. They were hardly a threat to you even when you weren't a Jedi. You've scythed your way through Dark Troopers, Dark Jedi and God knows how many Reborn. You killed a Kell Dragon once with your bare fucking hands. You're the goddamn Chuck Norris of the Star Wars universe...and you're pissing your pants over a group of STORMTROOPERS?!
Also, all those finicky jump puzzles over bottomless chasms. Nothing destroys the illusion of being a badass Jedi faster than falling to your doom for the upteenth time.
I agree. Every time i failed one of the defence missions i wished they would just let me jump down as Ezio and kill the enemy on my own. Just seemed stupid you sat there and watched your base get taken over.Thyunda said:Surprised the tower defence in Assassin's Creed: Revelations hasn't been mentioned. That was the most ridiculously out of place addition I've ever seen. But, then I'm a console gamer and I don't get out much. But seriously. Why. Why do it. What, did these assassins just lie down and take it whenever people attacked till Ezio showed up?
I see it more as because it's Team Fortress 2, they can go as bonkers as they want.Ekit said:The decision to ruin Team Fortress 2 with constant content updates that clash with the art style and ruin the balance.
(Seriously? Laser guns? What the hell were you thinking, Valve?)
I dunno. I thought it kind of suffered from terrible voice acting.lacktheknack said:I'm assuming the dev team ran out of time or money towards the end of Myst IV, because the game was an excellent nostalgia bomb/kidnapping mystery/classic sci-fantasy adventure game, with lots of dark twists, about-faces and jaw-dropping moments of awesome, all set to what remain some the prettiest graphics available.
And then it tuned into a New Age fever dream music video.
I... don't know.
It sort of recovered at the end, but the damage was done.
I disagree. The best thing about TF2 was the near perfect balance and the uniqe and consistent art style.TwiZtah said:I see it more as because it's Team Fortress 2, they can go as bonkers as they want.Ekit said:The decision to ruin Team Fortress 2 with constant content updates that clash with the art style and ruin the balance.
(Seriously? Laser guns? What the hell were you thinking, Valve?)
I will admit the voice acting was sub-par in Myst IV.zehydra said:I dunno. I thought it kind of suffered from terrible voice acting.lacktheknack said:I'm assuming the dev team ran out of time or money towards the end of Myst IV, because the game was an excellent nostalgia bomb/kidnapping mystery/classic sci-fantasy adventure game, with lots of dark twists, about-faces and jaw-dropping moments of awesome, all set to what remain some the prettiest graphics available.
And then it tuned into a New Age fever dream music video.
I... don't know.
It sort of recovered at the end, but the damage was done.
Man, Myst III at least had Grima Wormtongue
Yeah, I can see why some people don't like it. Like how sometimes you pick a dialogue and it says something different then what you thought you chose.RT said:For that matter, the fucking wheel itself is a terrible thing. What is wrong with just reading what you're going to answer? It's so damn simple. Deus Ex did that, The Wicher did that, Gothic did that, all of them worked, so why fix what ain't broken? It never tells you what EXACTLY are you going to tell and it limits conversation options to six, which is laughable.NZT48 said:The Auto-Dialogue in Mass Effect 3. I loved it how in Mass Effect 1&2 almost all conversations had the dialogue wheel. Another thing that I didn't like in Mass 3 was how they removed the middle neutral option.