Starik20X6 said:
Necessary grinding, in any JRPG that has it. When I have to go out of my way and spend an hour killing the same damn monsters over and over again just to keep the story going? Nope. I should be able to make it through the game and level up enough by just playing the main story. When I have to stop the narrative to grind, it's flow-breaking, tedious and aggravating.
"Quick! The Big Bad is about to use his super-weapon to take over the world! Spend an hour fighting your way to the top of his enormous castle and stop him!" "Damn, I'm not strong enough. Now I have to climb the fuck back down again, re-killing everything I passed on the way up, and spend a week stabbing goblins in the face before fighting all the way back up to try again."
Grinding in itself isn't a bad thing. Sometimes there's nothing better than just zoning out and punching monsters in the dick for hours. But I shouldn't have to grind to make it through the game. Just going from story beat to story beat should be enough to get me through it.
I agree that necessary grindig is annoying . But very few ( current )games actually requires "necessary" grinding . There are other factors that contribute to feeling you necessarily have to grind . Like , do you fight every battle , do you run away from battles . Your skills, your equipment , your character build ( when applicable ), your party members , etc... Sometimes the biggest problem is when giving players freedom, they can botch their characters and thus have to grind to get ahead . Other than some SMT games ( *cough*Nocturn*cough* , i never really felt i HAVE to grind. I usually just change my strategy to compensate and it will usually work . Basically , it's possible to play the game wrong .
OT: Games that are too damn long . I get you ( developpers) want to tell a story , but sometimes it just feels padded . I'm currently playing Tales of grace f , and honestly it just too damn long . The pacing is terrible . They could have easily cut a few things out and it would still have been great . You see , i like jrpgs , but something developpers should learn to do ,is make a medium size game ( 20-30 hours ) and detailed and engaging side quests to places you may never have been for the main story. Let us discover our party memebers origins , learn of some cult that is terrorizing a continent , some optional bosses and dungeons . For those who want some more action during or after completing the game . Don't make a 50-70 hour story mode , that's way too fucking long .
The Wild arms seriesdoes this amazingly , the games are of medium length , they don't feel like they have overstayed their welcome , but there is SO MUCH EXTRA CONTENT, it's like a extra game inside the game , for those who want to do it .