The Fade in Dragon Age.
The Ammo Clips in Mass Effect 2(overheating weapons were better in the first game)
Some would think of the escorts in Dead Rising, but when you know how to do them it's not that bad...
- Dragon Age: The Fade portion of the Circle of Magi quest
- Mass Effect: Lunar Mission (DAMN YOU ROCKET DRONES!)
- Mass Effect 2: Fighting Praetorians
Edit: Some for Mass Effect I forgot...
- Mass Effect: Vehicle Sections not attached to the main quest
- Mass Effect 2: Probing pre-patch
God of War III had some piss poor choices. The sex scene was appalling with the two maids simpering away and the rhythm/ music task was so out of place.
Not to mention his un-Kratos like concern for someone else(Pandora) coming from nowhere.
Uh, Ok. If you find lesbians appalling, then I don't see the point of trying to convince you otherwise(although the dialog was pretty bad, I definitely grant you that.) The rhythm game takes about 45 seconds to complete and is so minor, I don't see the point of complaining. It's one puzzle. It's not they integrated it into the entire game, so why fault a little creativity? Oh, and Pandora was a surrogate for Kratos's daughter. Did you really not pick up on that?
haha i remember those. probably the thing that kept me most stuck on that game is that damn mini game where u have to hit the buttons on the controller. THAT MADE ME RAGE QUIT. The only way i did it was to pause the game everytime and see what they were...
In Infinite Undiscovery the part where u have to carry the unconcious girl and then later that damn forest with the teleporty wind >=S
The library in Halo CE and Entanglement in Half life 2
I really dont know what it is about nova prospekt and entanglement i just dont like those levels
"Hey Niko, want to go see some big American titties?" - ARGH. The 'keep your friends happy' shit was infuriating. I just said forget that and by the end I was getting continual "hey Niko, we need to hang out" texts.
I didn't find the Fade that bad, but then I remembered the part where you have to go through endless different forms. That was awful..
I'm gonna go with the complete lack of armor in Planescape: Torment. The Nameless One tended to take tons of damage due to the fact that he never learned how to duck and thinks scars are perfectly serviceable armor, so why would you need anything else?
I am in middle of a second playthrough of this game and my... what you described here is a major problem in the whole game. My Dak'kon has a native AC of -6 (or Zerth armor) and STILL he gets his behind shredded in a most painful way even with all defensive spells on.
What makes it more absurd&ridiculous is that I leveled all characters to post-30 with a trainer, and I still take the beating (whereas, I hear, in Baldur's Gate the 8th level meant The godliest warrior status).
The spinning spiked pillars of Hades in God of War.
Protecting the little sister in Bioshock. (I didn't mind it so much in the second one)
Losing your powers in Prototype. (and in any game for that matter)
Xen in Half-Life
The character models, and boring dialogue in Fallout 3. (Thank goodness for the skip button)
Waiting to rejoin in Team Fortress 2. (Although the servers I play on negate that, except in Arena of course.)
Escort Missions.
I don't know about non-magic users. However, having played the level as a Mage, I think it's one of the most briliant levels in any RPG I ever encountered (admittingly, though, I haven't played as many RPG's as I would want to =( ).
The speechcraft mini-game in Oblivion. It was a fun mini-game, but had absolutely nothing to do with speaking. Either that or the fact that chameleon makes it harder for YOU to see your character than your enemies. I could never tell when I'd been paralyzed, or fallen down.
The controls are WAY too sensitive making it difficult to steer.
You crash into the slightest obstacle.
And it took a while before i got used to the fact that you control your head with the mouse and steer with the keyboard. It was especially annoying when
you were being chased by ant lions and was expected to shot them with a laser canon.
That ment that everytime you wanted to shoot an ant lion to the side you don't see where you're heading.
There is no way of controlling you car when you use "Turbo".
This is a minor point but it's annoying and immersion breaking when you don't see the rest of Freeman's body. It makes you realise that you are just a flying camera.
But that was fun! Dodging between dropped bombs, running for your life, surviving by the skin of your teeth. And then you get a gun and BOOM! You can take the bitches down.
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