In Tenchu Z all you had to do was run five feet away and wait a few seconds for the guards to forget you were there, unless you're talking about the boss fights which did suck. On the pirate ship I spamed one move and knocked him overboard for an insta KO. Also the Iraq part in SC:C sucked not having the mark and execute move it still worked really well.
I got stuck in the libary in metro 2033 whith only my knife left and I have killed around 7 libarians whith only the main knife but I died several times so I was forced to do that bravado again and again.... Heres a picture of the fu**ers http://i.ytimg.com/vi/6HZYTGDfWIk/0.jpg
In Red Dead Redemption where you have to complete a race to move on, I don't races have any place in games like RDR. Jak 2 suffered the same problem...
What's wrong with the Cortana level in Halo 3? It's hard, but not beyond what you should be capable of. And although I don't like having my gameplay stopped to see Cortana/Gravemind give me exposition, I think it's a decent way of weaving in plot during gameplay instead of going back and forth.
In my experience, Cortana was one of the easier levels on Legendary because you just do what you did on previous playthroughs, but more so. Having already completed two playthroughs, one Normal one Heroic, it was pretty easy as the experience helps a lot. It's certainly easier than The Library as Cortana has plentiful weaponry and lots of cover.
Biotic - Shockwave. Easy way to a husk free day. But yeah.. Resource mining was just painful.. and I gotta admit.. I was going WTF? to the final boss of the game. I practically died because I was laughing instead of killing it.
Mid-mission checkpoints? There aren't even any at the beginning of missions (not counting the retry feature, because that takes you back to the beginning of the mission, but with no armour and the ammo you finishd with, which just makes it harder.
The tank mission in Gears 2 was boring as fuck, and went on for ever.
The controls are WAY too sensitive making it difficult to steer.
You crash into the slightest obstacle.
And it took a while before i got used to the fact that you control your head with the mouse and steer with the keyboard. It was especially annoying when
you were being chased by ant lions and was expected to shot them with a laser canon.
That ment that everytime you wanted to shoot an ant lion to the side you don't see where you're heading.
There is no way of controlling you car when you use "Turbo".
This is a minor point but it's annoying and immersion breaking when you don't see the rest of Freeman's body. It makes you realise that you are just a flying camera.
Metal Gear Solid 2 - escorting otacons sister through flooded and guard infested rooms
Metal Gear Solid 2 - random buttoning mashing mini game in cut scenes that get cramp inducingly hard as you up the difficulty level
Any section of a game that requires you to follow an npc that moves slower than you
I kind of agree. I absolutely loved Dragon Age to tiny bits. When I hit the Fade, I loved it even more. Its unique approach to the fade area was extremely unique, and broke up any monotony that may have been building up on the side lines. It culminated into an epic side quest in an already epic quest.
So, I'm with you in spirit. I loved the Fade too. But I loved everything else too. :3
In Tenchu Z all you had to do was run five feet away and wait a few seconds for the guards to forget you were there, unless you're talking about the boss fights which did suck. On the pirate ship I spamed one move and knocked him overboard for an insta KO. Also the Iraq part in SC:C sucked not having the mark and execute move it still worked really well.
For the record, I was talking about the boss fights in Tenchu Z, I've only done them by knocking the boss into water for an insta-kill. Plus, considering the circumstances of the level, I think not having the mark and execute made perfect sense... I mean, where were you going to get a melee kill without eating a lead sandwich?
I never found the controls too sensitive but maybe because i have a touch so soft that butterflys fly towards me hoping for a delicate tickle of their wings.
if you pick warpath for this section he got the barrier ability. you just put up a shield on the left of ratchet very very close to him so hes full body is guarded and hes practically invincible. oh and there are shield boosts in the end of the room so you wont die....
Love your avatar. Spartacus!!!
OT: It's been said before but the Fade in DA:O. It induces wild bouts of kitten-punching. Also, the combat in Civilization 3. It's a perfect game denied a 100% rating by the combat. 10 swordsmen killed by one spearman? *Kicks puppy*
If I'm so much as slightly jostled by a stray rocket I can't see shit, the flamethrower is incapable of killing anyone standing behind a 1 ft high wall (ditto for the main gun), and Sgt. Reznov is seriously. Fucking. ANNOYING. His directions are crap (what do you mean there's a tank to my right? I can only see one, and it's RIGHT IN FRONT OF ME!) and his constant yammering in my ear makes me want to kick him out of my tank, light him on fire, and then run him over while yelling "FIRE THE PANZERSHRECK!!!" at him.
Actually, that's another thing: Sgt. Reznov's Panzerschreck (or however you spell it)fetish. Congrats, Treyarch, for giving us a phrase more painful to listen to than "HEY! LISTEN!"
Why couldn't there have been a Museum level like in MW2 where I can kill Reznov in at least 20 different ways?!
Personally, I enjoyed Halo: Combat Evolved. I still regard The Library as one of the most horrid levels in history, though. Did this even seem like a good idea at the time?
I wholeheartedly agree. When did swarms of infection forms ever seem like a good idea?
kwagamon said:
The Gym-battle against Bugsy in the remakes of Pokemon: Gold, Silver and Crystal for the DS. If you weren't using a 'mon half over again of Bugsy's Scyther, you would lose. Period.
Or the fire type starter. Maybe I just got lucky. Bugsy's Scyther has nothing on Whitney's Miltank though. Attract, rollout, and rest. Such an annoying combo!
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