I second Elseweyr, and raise you solutions to the big city thing.
First, Elsweyr is supposed to be a desert, no? Ok, so you have an entire desert to roam about in on a camel, giving lots of space to explore and such, and all the sand would make for some interesting game mechanics if they were implemented (sand dunes sliding, hiding under the sand to ambush people, sand storms from which you have to shelter, you have to keep water with you because it's a bloody desert, blah blah blah).
But then you've got this huuuuge sprawling city that's begging to be based off something Arabian-ish. Thievery, small street urchins to do your bidding, precious gems, lots of trade. I mean, look at Assassin's Creed (or Prince of Persia, for that matter), that's Arabian-ish, and that's only based on assassinations (or platforming, in the case of PoP, but Babylon looked pretty huge to me in Two Thrones). Throw in some Aladdin, genies and you've got epic win.
First, Elsweyr is supposed to be a desert, no? Ok, so you have an entire desert to roam about in on a camel, giving lots of space to explore and such, and all the sand would make for some interesting game mechanics if they were implemented (sand dunes sliding, hiding under the sand to ambush people, sand storms from which you have to shelter, you have to keep water with you because it's a bloody desert, blah blah blah).
But then you've got this huuuuge sprawling city that's begging to be based off something Arabian-ish. Thievery, small street urchins to do your bidding, precious gems, lots of trade. I mean, look at Assassin's Creed (or Prince of Persia, for that matter), that's Arabian-ish, and that's only based on assassinations (or platforming, in the case of PoP, but Babylon looked pretty huge to me in Two Thrones). Throw in some Aladdin, genies and you've got epic win.