So, almost all of TF2 classes have received new weapons in updates, with only the engi to receive new gear. IF (and this is only theoretical) Valve decide to make a second wave of updates for the classes, what kind of weapons would you like to see, what would be different about them, and which class are they for. Heres a few I came up with.
Pyro:
(unnamed so far)
primary weapon: flamethrower
-25% max ammo
No random crits
compression blast uses no ammo.
Sniper
Melee weapon: boomerang
-25% damage
+10% faster attack speed
alternate fire= throws the boomerang a short way, it loops back to the sniper.
engineer
melee weapon: mallet
+25 build per hit
-10% swing speed
no random crits.
so, what are your ideas? If you have any pictures of the weapon you have desinged, post 'em up
rosac
Pyro:
(unnamed so far)
primary weapon: flamethrower
-25% max ammo
No random crits
compression blast uses no ammo.
Sniper
Melee weapon: boomerang
-25% damage
+10% faster attack speed
alternate fire= throws the boomerang a short way, it loops back to the sniper.
engineer
melee weapon: mallet
+25 build per hit
-10% swing speed
no random crits.
so, what are your ideas? If you have any pictures of the weapon you have desinged, post 'em up
rosac