TF2: What do you want in the Engineer update?

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Hiphophippo

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Nov 5, 2009
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hermes200 said:
A dispenser backpack...
This is a pretty cool idea. Take this and add some sort of variation on the sentries and I'd be sold. 3 level 1 ones. Maybe 1 or 2 level 1 sentries that can instantly pop.
 

ninjajoeman

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Mar 13, 2009
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Hiphophippo said:
hermes200 said:
A dispenser backpack...
This is a pretty cool idea. Take this and add some sort of variation on the sentries and I'd be sold. 3 level 1 ones. Maybe 1 or 2 level 1 sentries that can instantly pop.
spy sapping your backpack how would you get rid of the sapper?

damn I'm gonna stop posting
 

Hiphophippo

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ninjajoeman said:
Hiphophippo said:
hermes200 said:
A dispenser backpack...
This is a pretty cool idea. Take this and add some sort of variation on the sentries and I'd be sold. 3 level 1 ones. Maybe 1 or 2 level 1 sentries that can instantly pop.
spy sapping your backpack how would you get rid of the sapper?

damn I'm gonna stop posting
Obviously you would jump around like a madman. Some sort of engineer variant on the spy crab walk.

Clearly.
 

ninjajoeman

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Mar 13, 2009
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Hiphophippo said:
ninjajoeman said:
Hiphophippo said:
hermes200 said:
A dispenser backpack...
This is a pretty cool idea. Take this and add some sort of variation on the sentries and I'd be sold. 3 level 1 ones. Maybe 1 or 2 level 1 sentries that can instantly pop.
spy sapping your backpack how would you get rid of the sapper?

damn I'm gonna stop posting
Obviously you would jump around like a madman. Some sort of engineer variant on the spy crab walk.

Clearly.
engy mad jumping monkey?
 

Hiphophippo

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Nov 5, 2009
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ninjajoeman said:
Hiphophippo said:
ninjajoeman said:
Hiphophippo said:
hermes200 said:
A dispenser backpack...
This is a pretty cool idea. Take this and add some sort of variation on the sentries and I'd be sold. 3 level 1 ones. Maybe 1 or 2 level 1 sentries that can instantly pop.
spy sapping your backpack how would you get rid of the sapper?

damn I'm gonna stop posting
Obviously you would jump around like a madman. Some sort of engineer variant on the spy crab walk.

Clearly.
engy mad jumping monkey?
You're a visionary.
 

Daveman

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Jan 8, 2009
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Un-upgradeable, insta-deploying 1st level sentries. No build time but stuck at level one, it'd make engys more offensive (probably not a good thing).
 

Mehall

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Feb 1, 2010
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A sentry that has less health, but continuously heals itself from your metal supplies. However: If there's a dispenser next to the sentry, the sentry will use the dispenser.
 

zacaron

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Apr 7, 2008
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good god why do I have a vision of 3 walking sentrys moving across the bridge at 2 fort killing everything in there way while a couple of engineers laugh from behind a wall
 

300lb. Samoan

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Mar 25, 2009
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My favorite ideas are multiple deployed sentries, a sentry with multiple barrels, and gear that electrocutes enemy spies. My idea I had a while ago was a teleporter exit that could be given to a friendly spy so that he could covertly deploy it behind enemy lines.
 

thom_cat_

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Nov 30, 2008
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Give him something like this

but less ridiculous.
So he can become a really slow mech. With quite high damage taking ability, but it restricts turn speed A LOT, and you have to aim your weapons.

And you need to build a level3 sentry and a level 3 dispenser right next to eachother and use the mech conversion PDA
 

Sewer Rat

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Sep 14, 2008
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Trap Teleport: Looks like a normal teleporter, but a spy that tries to sap it is immediately unmasked and stunned for a short time.
 

TheYellowCellPhone

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Sep 26, 2009
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1. A Wrench that causes more damage (crits on Spies) but upgrades and repairs buildings slowly, and can't cause buildings to build quicker.

2. A Wrench the opposite to 1, meaning it can upgrade, repair, and cause building to go quickly, while lowering the damage it can do.

3. Dual pistols. However, reload times are risen, amount of ammo and damage are lowered.

4. A Spy-finder. It replaces Dispencers and you cannot upgrade Teleporters, but it can discover cloaked or disguised Spies in a certain area. If close to a Sentry, the Sentry sees the spiy and shoots it; if no sentry around, then it starts wailing or something.
 

thom_cat_

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Pyromaniac1337 said:
d. Machine-pistol to replace the normal pistol, just to give him more offensive capability
My pistol already fires really fast, for scout and engie... just get a script.
 

muckinscavitch

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ninjajoeman said:
muckinscavitch said:
A flame/welding torch instead of a wrench:
It uses metal to fire, and rather then upgrading/repairing in hits, it does so continueously (but at a slower rate than the normal wrench). It would also have the amazing ability to ignite spies with fairly lethal force(to balance against the slower repair rate)

Lazer pointer: Replaces pistol , but allows you to aim your sentry (out of range is now accessable then, and spy checking with it) BIG down side is that you must switch to your wrench to repair and such
god im typing alot today

OT less things to kill spies plz dont focus on single classes and think about this the sentries basically two heavies with a soldier do you really want a good aiming player to use that?
fair point about the spies, but maybe just make it light the spies, but not incredible damage.
As for the aiming sentry, it would still turn at the same speed as a normal one, and it wouldn't have autoaim while the lazer pointer is out, therefore a good group of 1 person (scout?)to distract and a soldier could easily take it out.