Yo peeps
I had an interesting experience with TF2 last night..I felt we had one actual balanced game! D: Both teams fought for control in equal measures and eventually, one line of defence fell. Why? probably because someone decided an extra sniper would help...
I'm sure you've joined a group with 4 soldiers, 3 pyros, 2 spys and 3 snipers..supposedly 'ATTACKING' a control point ;[. However last night, our team had like 5 Heavies and 3 medics, supported by an engineer (dispenser). I was really impressed with it's effectiveness and wish i saw more of it.
What sort of winning hand would you think would work? (give or take any lone wolf players)
I've seen a deadly defence with:
4 spy - 2 sniper - medic + heavy - 1 pyro - 1 soldier - 1 demo - engineer(s)
No matter which way you turn/shoot at least one of the spies gets you..specially with dead ringer. The pyro makes people run like headless chickens, the soldiers rockets take your attention away from the spies and the sniper picks you off if you stand still. Very nasty.
The offence:
As mentioned above:
5 Heavy - 3 Medic - 2 sniper - 2 demo - 1 pyro - engineer
Soon as a heavy ran out of bullets, there was always another heavy stepping up to take his place. With the dispenser close by, it was a big advancing wall. When us medics had Uber ready, we could charge two heavies at once. Which of course made the defence crap their pants xD. Other classes slowed any of their attempts to advance. When they had uber, the engineers sentry blew them back (with help from the pyro)
I had an interesting experience with TF2 last night..I felt we had one actual balanced game! D: Both teams fought for control in equal measures and eventually, one line of defence fell. Why? probably because someone decided an extra sniper would help...
I'm sure you've joined a group with 4 soldiers, 3 pyros, 2 spys and 3 snipers..supposedly 'ATTACKING' a control point ;[. However last night, our team had like 5 Heavies and 3 medics, supported by an engineer (dispenser). I was really impressed with it's effectiveness and wish i saw more of it.
What sort of winning hand would you think would work? (give or take any lone wolf players)
I've seen a deadly defence with:
4 spy - 2 sniper - medic + heavy - 1 pyro - 1 soldier - 1 demo - engineer(s)
No matter which way you turn/shoot at least one of the spies gets you..specially with dead ringer. The pyro makes people run like headless chickens, the soldiers rockets take your attention away from the spies and the sniper picks you off if you stand still. Very nasty.
The offence:
As mentioned above:
5 Heavy - 3 Medic - 2 sniper - 2 demo - 1 pyro - engineer
Soon as a heavy ran out of bullets, there was always another heavy stepping up to take his place. With the dispenser close by, it was a big advancing wall. When us medics had Uber ready, we could charge two heavies at once. Which of course made the defence crap their pants xD. Other classes slowed any of their attempts to advance. When they had uber, the engineers sentry blew them back (with help from the pyro)