TF2 winning team

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Apr 8, 2010
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Yo peeps
I had an interesting experience with TF2 last night..I felt we had one actual balanced game! D: Both teams fought for control in equal measures and eventually, one line of defence fell. Why? probably because someone decided an extra sniper would help...

I'm sure you've joined a group with 4 soldiers, 3 pyros, 2 spys and 3 snipers..supposedly 'ATTACKING' a control point ;[. However last night, our team had like 5 Heavies and 3 medics, supported by an engineer (dispenser). I was really impressed with it's effectiveness and wish i saw more of it.

What sort of winning hand would you think would work? (give or take any lone wolf players)

I've seen a deadly defence with:
4 spy - 2 sniper - medic + heavy - 1 pyro - 1 soldier - 1 demo - engineer(s)
No matter which way you turn/shoot at least one of the spies gets you..specially with dead ringer. The pyro makes people run like headless chickens, the soldiers rockets take your attention away from the spies and the sniper picks you off if you stand still. Very nasty.

The offence:
As mentioned above:
5 Heavy - 3 Medic - 2 sniper - 2 demo - 1 pyro - engineer
Soon as a heavy ran out of bullets, there was always another heavy stepping up to take his place. With the dispenser close by, it was a big advancing wall. When us medics had Uber ready, we could charge two heavies at once. Which of course made the defence crap their pants xD. Other classes slowed any of their attempts to advance. When they had uber, the engineers sentry blew them back (with help from the pyro)
 

Dr_Steve_Brule

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Mar 28, 2010
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Yeah, games are really fun when games are balanced and your teammates aren't stupid...
Even when you lose a match like that, it feels much better than steamrolling a less superior team.
 

Deleted

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Jul 25, 2009
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Whenever I cripple the defenses as spy and tell everyone to rush in because all 5 sentries are dead, they fucking go spy because they think its easy. Makes me rage every time.

Most balanced game I had was Scout rush vs 2 heavies, 2 soldiers, and 2 medics.

We were like little zergs crowding around the soldiers and beating him to death with our bats, funny shit. We won because when one had the intel and died it would pass on to the next scout.
 

Shpongled

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Apr 21, 2010
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5 heavies is overkill, trade 2-3 out for a few demos/soldiers, trade that extra sniper for a scout and you have the usual competitive comps. Seriously, well played demos and soldiers dominate this game, and a decent scout can nullify heavy/medic combo's pretty effectively.

And i fail to see how a defense with 4 spies wouldn't get destroyed. 1 pyro on the attacking side to cover the soldiers and demos and your 4 spies are pointless.

Teams of 6 (in my experience the most commonly competitively played format) usually consist of a heavy/medic combo, with at least 1 soldier, demo and scout. Snipers are more common than the remaining 3, pyro's are pretty under-par in general and engi's and spies scale inversely proportional to the skill of the enemy team. Spies and turrets can rip apart the unsuspecting, but against a solid team you're gonna have problems.
 

Jolly Madness

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Mar 21, 2008
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I hate players that can't bloody well distinguish between team-mates and disguised spies... It's been so many facepalm-worthy moments as all the engineer buildings go up in smoke...
 

Kajt

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Feb 20, 2009
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Once when I was playing on one of the Escapist's TF2 servers, the attacking team consisted entirely of heavies.

They won every single round.
 

Fusionxl

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Oct 25, 2009
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Kajt said:
Once when I was playing on one of the Escapist's TF2 servers, the attacking team consisted entirely of heavies.

They won every single round.
One must not underestimate the power of heavy and sandvich :D

I've been in a 30 minute match where the entire fight took place in one tunnel, every now and then a hero medic and heavy could plow through to the other end of the tunnel only to be crushed by 3 sentries. The match ended with a tie and "Good game" was had by all.
 

The_Communist_Tsar

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Feb 5, 2010
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I know the horrors of playing a CTF on 2Fort with a team consisting of 5 snipers 4 spies and 3 scouts... It wasn't fun seeing as all of the snipers were completely crapy. We got run down in like 10 minutes and I'm surprised we lasted that long. I have also been on a team that all had headsets and were using them correctly. That team consisted of 3 heavies and 3 medics, we also had 2 demos watching the front entrances and 3 engineers. One engineer was in intel and the other 2 were covering courtyard. We won the game really fast because we were talking to each other using our headsets and didn't have a terrible chose of classes.
 

Heart of Darkness

The final days of His Trolliness
Jul 1, 2009
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Not a winning team, per se, but Medic Chains are my preferred way of playing/attacking. No one expects it, ever, and it's a fun way to completely decimate an offense. Good times...

Heavy rushing with my friends is also wonderful.
 

DazZ.

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Jun 4, 2009
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All you need is at least one medic and less snipers and spies than other classes, with a teleporter if the objective is far from spawn.

Obviously depends on gametype though.
 

Hiphophippo

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Nov 5, 2009
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I probably biased as it's my most played class by far, but soldiers and demomen don't win games.

Engineers win games. It's not as viscerally exciting sometimes but, in my opinion, it's the single most important role in a game with evenly matched teams.
 

Duskwaith

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Sep 20, 2008
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I played on a team with 5 snipers and even more snipers on the other end.

Wasnt fun. Now a balanced team or simply a team that COMMUNICATES makes it a whole lot different and such a better game.

No point have heavies charge off on there own while a medic heals a sniper on the other end of the map whos within Kukri range of the medical closet things
 

TheComedown

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Aug 24, 2009
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Hiphophippo said:
I probably biased as it's my most played class by far, but soldiers and demomen don't win games.

Engineers win games. It's not as viscerally exciting sometimes but, in my opinion, it's the single most important role in a game with evenly matched teams.
Don't know about soldiers, but there has been many a time where I had to go demo to save the day, so many people forget that the grenades bounce and arch and they just keep rushing head long into a sg, i just sneak down the side, set some stickies up and boom sg down team sees this, jumps on cart, game over we win. (even tho we shouldn't have cause we had to retarded medics to stupid to live long enough to get ubers, or such chicken shits that they feel the need to blow the uber as soon as a single medic rushes at the heavy that is way too far away to reach the problem area.) Incompetent medics make me rage its one of the hardest classes to be crap at, yet people still manage it.
 

Audio

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Apr 8, 2010
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Although it's true that communication is maybe all you need on decent gameplay. I still see Heavies and scouts doing the capping. Even an organized group of pyro can sweep left, right & centre dominate.

The brave engineer that sneaks past the snipers and sets up shop under the enemy base is always welcome. Don't always see that either; which is a big shame because it's very effective. (as long as the engie doesnt get caught looking for metal)