So Team Fortress 2 has recently had yet another holiday-themed update with lots of goodies. It's got all sorts of new content, including a new Mann vs. Machine map (with a new robot to fight), three new weapons, new "Festive" versions of existing weapons, and most importantly, new hats (it wouldn't be the #1 War-Themed Hat Simulator without it).
http://www.teamfortress.com/mechaupdate/
I've only had enough time to try out the Medic's new Vaccinator gun, but that thing is a barrel of fun. Having four "mini-ubers" instead of one big one encourages a more active healing role rather than sitting around waiting for your uber to build. Cycling between damage reduction types adds a whole new dynamic to the Medic's game, allowing you to adapt on the fly to new threats. It really shines when playing defense, as it allows you to mitigate large amounts of incoming fire quickly.
If the rest of the update is this good, then we're in for a real treat.
What's your initial impressions?
http://www.teamfortress.com/mechaupdate/
I've only had enough time to try out the Medic's new Vaccinator gun, but that thing is a barrel of fun. Having four "mini-ubers" instead of one big one encourages a more active healing role rather than sitting around waiting for your uber to build. Cycling between damage reduction types adds a whole new dynamic to the Medic's game, allowing you to adapt on the fly to new threats. It really shines when playing defense, as it allows you to mitigate large amounts of incoming fire quickly.
If the rest of the update is this good, then we're in for a real treat.
What's your initial impressions?