That Game You Feel Has Potential, But Completely Failed Delivering.

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Skops

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E.Y.E: Divine Cybermancy.

Never before can a game be filled with such awesome, ambitious ideas... And nearly fall flat on all of them. This game should be absolutely amazing, but it isn't because of the execution.

It's still a good game, if you play it like a normal shooter.
 

Dansen

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Brink, if Splash Damage actually carried through with their promises and claims instead of blatantly lying to everyone.
 

ResonanceSD

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Assassins creed, brotherhood and revelations. Or as i like to say, the expansion packs for ac2.
 

Veylon

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I'll throw in two. Star Wars: Rebellion and Star Trek: Birth of the Federation. Both tried to bring their universes into the Grand Strategy genre and both failed miserably.

Rebellion was due to it's wreck of an interface, being unable to decide whether it would be real time or turn-based, and abstracting away what should be epic battles into autocalculated win/lose dialog boxes.

BotF failed with sheer small-mindedness. The thing was all sliders and buttons. Tactical combat was near-nonexistent, there was almost no customization of any kind, whether from planets to policies to starships, and, inexcusably, what could have been an interesting and engaging tech tree with numerous concepts from the shows was instead a flat 0-9 level of different fields.
 

Midnight Crossroads

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Spore

There is no contest. The game is the argument for casual gamers ruining the industry. Entire sections of the game were ripped out or dumbed down. I genuinely feel sorry for Will Wright just thinking about that abortion of a game. He spent his entire career building up to that game. Every Sims game from the 90's was just a demo of some aspect to the greater whole. And EA fucked him, then fired him.

Then, just to piss off any legitimate customer who would dare buy the game, they added SecuRom. It was like EA was selling "Fuck You" made material.

Oh, my God, Spore
 

Soviet Heavy

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Dragon Age 2. Potential to do something interesting and unique. Squandered in every sense.
 

Vuljatar

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Gun. Basically, what I expected was exactly what Red Dead Redemption finally delivered 5 years later.

Fable.

Spore.

Neverwinter Nights 2, and Dragon Age, for the same reason; they couldn't even come close to the greatness of the original NWN.
 

Kae

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Midnight Crossroads said:
Spore

There is no contest. The game is the argument for casual gamers ruining the industry. Entire sections of the game were ripped out or dumbed down. I genuinely feel sorry for Will Wright just thinking about that abortion of a game. He spent his entire career building up to that game. Every Sims game from the 90's was just a demo of some aspect to the greater whole. And EA fucked him, then fired him.

Then, just to piss off any legitimate customer who would dare buy the game, they added SecuRom. It was like EA was selling "Fuck You" made material.

Oh, my God, Spore
So much that, it would have been such an amazing game if they had left Will Wright made what he wanted to make, I mean why would you do that?! The guy's a fucking genius, I mean his first game ever revolutionized the industry and created a new genre and after SimCity there was wel, The Sims not much to add there, I mean why would you question him? WHY?
 

The Wykydtron

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Sep 23, 2010
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Skyrim, why were there even conversation "options" in the first place? 90% of the time there's only one option to pick and it's just the continue quest button. Nothing you do has any consequences and the entire game is just running on "look we've got shittons of dungeons! (any loot is crap once you start making your own stuff) and Dragons!"

Dragons are cool when you're having an epic one v one on top of a cliff, but when every single villager starts to punch a Dragon in defense of their town and the Dragon takes out maybe one or two of them if that, you can actually see the believability (or immersion if you will) of the situation break in two.

Really the only reason i'm picking up on all this is because Fallout: New Vegas did the same thing but far far better so I can just point to it and say "aim to be as good as this"

Oh and Saints Row 3, it was awesome... But it lacks content. I hate to blame the publisher but I really can't see Volition doing this shit on their own after SR2.
 

TheDuckbunny

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ResonanceSD said:
Assassins creed, brotherhood and revelations. Or as i like to say, the expansion packs for ac2.
Pah! You obviously meant to say that Assassin's Creed 2, Brotherhood and Revelations failed to deliver where the first Assassin's Creed got it right. The only thing the sequels had going for them were the still impressive cities and landscapes.
 

daniel the immortal

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Sep 14, 2010
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star wars the force unleashed both 1 and 2. it really had some good stuff going for it. but both were to short and the charater was way to overpowered and the story was shit.
 

Brown Cap

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Easy: Resistance 3

I was looking forawrd to an amazing ending to a story that was building in intensity, complexity, and amazing story, but they completely dropped the ball, strayed away from the currently established story (and not in a good way) and left a very unimpressive ending. It sucked.
 

Westaway

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Dansen said:
Brink, if Splash Damage actually carried through with their promises and claims instead of blatantly lying to everyone.
Instant ninja. That game could have been the best fps of the decade. So much potential. But it was just awful, such a waste of money...
 

Death Carr

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Mirror's Edge.
By all rights it was a good game, bu It was lacking in the 'freerunning' part, sure there were some cool bits on rooftops but it basically turns into a corridor shooter without the shooting.

Captcha: William loadHac
why hello there, mr. loadHac
 

albear

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May 18, 2009
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Mark of chaos and spore

with such an epic trailer MOC failed to deliver an epic sense of gameplay for me and it was all very boring.

spore, yes the creature creator was awesome and all but once you got to space.........yeah :(