Ditto on the Sectopods, though at least they came across much better as a whole "actual serious threat to your squad" instead of something to be focused on for a turn or so from a safe distance with cover (because there was always heavy cover near where they appear), and then back to the regulars.Mangod said:Sectopods in XCOM: Enemy Within. In Enemy Unknown they were intimidating the first time, but they fell to H.E.A.T. ammo just like every other mechanized enemy in the game. But the expansion...
So, H.E.A.T. ammo gets nerfed hard, then the Sectopods get a Health buff, and on top of that, they get a buff that halves all the damage they take. Frustrating as **** to deal with.
Horse Archers in the total war games. Lower level ones aren't even particularly hard to deal with, they just cause way more casualties than is reasonable, and the only solid counter, which is only present with certain units in one faction of one game, is the Roman Testudo. Basically, if they have horse archers and the auto-resolve button is on your side, push that fucker or lose a third of your infantry to arrows, because there ain't shit you can do except let them run out of ammo then try to charge.
Bomb squigs in Warhammer 40k: Space Marine. They're a bit hard to spot being the shortest of all of the enemies, and they insta-kill you. Thankfully they're usually rather close to a checkpoint, but it's still a pain in the arse.
Eldar everything in the first Dawn of War games. Their anti-tank infantry is tougher than most tanks, their entire base can go invisible and thus untargetable if you can even deduce where it is (and they can teleport all but 1 building as well), and their stuff is just generally better than everyone else's. If you let them get enough map control to that they can build a proper full army with top tier tanks, they win.