In Corrpution you could turn of the free-aim for all gameplay except boss fights; that is, even if you had free-aim turned off in your settings, it would still make your free aim during a boss fight if you were locked on, I assume to increase the difficulty. I'm not sure if that persists in the Trilogy versions of Prime 1 and 2 (I just have the GC versions).RejjeN said:Can't you turn off the free-look when locking onto something for Prime 1 and 2 though? Also, pretty sure they made the boost guardian (and spider guardian I believe) easier in the trilogy version :/
Was it a big disc? it would turn its broad side to you, Spin and shoot missles out of the edge. then go EEERRRRREGGGGGGGGG--FFFFFFSHHHHHHHZLASTERBEAM GO GO CIRCLE GO?Don Savik said:This one boss in Starfox 64, the experimental robot thing or whatever on that huge space war (I havent bought the 3ds game so I cant remember names). You could only shoot its weakspot when it fired its shoop da woop laser. Its weakspot was the center of the laser cannon. WTF, I mean its easy now, but as a kid that was impossible especially with Starfox 64 physics.
Yes the disc. I remember that sound it made when its laser followed you without any room on the screen to dodge it. So loud and creepy. Q_Q Y U NO HELP ME KILL THE BOSS ROBOTS FALCO? I THOUGHT YOU WERE ON MY SIDE?!?!?!?Panzervaughn said:Was it a big disc? it would turn its broad side to you, Spin and shoot missles out of the edge. then go EEERRRRREGGGGGGGGG--FFFFFFSHHHHHHHZLASTERBEAM GO GO CIRCLE GO?Don Savik said:This one boss in Starfox 64, the experimental robot thing or whatever on that huge space war (I havent bought the 3ds game so I cant remember names). You could only shoot its weakspot when it fired its shoop da woop laser. Its weakspot was the center of the laser cannon. WTF, I mean its easy now, but as a kid that was impossible especially with Starfox 64 physics.
Zombie/Fulllife, Cross Slash and the Annihiliation interrupt bullshit he does when he drops below 10,000 HP which instakills the whole party - remember, you can only do 9,999 damage without ultimate weapons/limit breaks. Plus you have to sit through a long, boring, unskippable cutscene every time you reload your game.Panzervaughn said:Also, Why did everyone find Seymore Flux( Mt Gagazet) So hard, was it the Zombie/Fulllife, or Cross Slash, or what?
I dont think it was physically possible to have built a ultimate by that point.Kermi said:Zombie/Fulllife, Cross Slash and the Annihiliation interrupt bullshit he does when he drops below 10,000 HP which instakills the whole party - remember, you can only do 9,999 damage without ultimate weapons/limit breaks. Plus you have to sit through a long, boring, unskippable cutscene every time you reload your game.Panzervaughn said:Also, Why did everyone find Seymore Flux( Mt Gagazet) So hard, was it the Zombie/Fulllife, or Cross Slash, or what?
In hindsight he's probably easy if you have at least one 'ultimate' weapon at that point, but I didn't. Eventually I had to grind until I found a Poisonball for Wakka, which I had to use carefully to make Seymour Flux drop below 10,000 HP during HIS turn, so I would be able to finish him on my first attack on my turn.
I think it's possible to have completed Tidus' weapon by that point, assuming you could beat the Chocobo race on the Calm Lands.Panzervaughn said:I dont think it was physically possible to have built a ultimate by that point.Kermi said:Zombie/Fulllife, Cross Slash and the Annihiliation interrupt bullshit he does when he drops below 10,000 HP which instakills the whole party - remember, you can only do 9,999 damage without ultimate weapons/limit breaks. Plus you have to sit through a long, boring, unskippable cutscene every time you reload your game.Panzervaughn said:Also, Why did everyone find Seymore Flux( Mt Gagazet) So hard, was it the Zombie/Fulllife, or Cross Slash, or what?
In hindsight he's probably easy if you have at least one 'ultimate' weapon at that point, but I didn't. Eventually I had to grind until I found a Poisonball for Wakka, which I had to use carefully to make Seymour Flux drop below 10,000 HP during HIS turn, so I would be able to finish him on my first attack on my turn.
Also, Guarding is awesome.