I know I'm way behind on this one, but I just finished Half-Life 2. It was a really good game; I can see why it's respected and held as a standard, especially regarding the first-person storytelling. Sure, the vehicle sections were awful, but just about everything else was fantastic.
But for all the praise this game gets, why haven't I heard a single word about the ending? That was one of the most incomprehensible, abrupt, unsatisfying endings I've ever seen. It's a mix between a cliffhanger and WTF ending the likes of which I've rarely seen.
I know it has the episodes, and I'm installing Episode 1 as I type this. I'm just trying to understand; for all the praise this game gets, I would have expected the ending be mentioned. It was a big deal for Halo 2, it was a big deal for Assassin's Creed, and I won't even get into the response to Mass Effect 3's poor excuse for an ending, but why has Half-Life 2 gotten by as one of the most highly-praised games of all time without having a single word mentioned about that frustrating stopping point?
But for all the praise this game gets, why haven't I heard a single word about the ending? That was one of the most incomprehensible, abrupt, unsatisfying endings I've ever seen. It's a mix between a cliffhanger and WTF ending the likes of which I've rarely seen.
I know it has the episodes, and I'm installing Episode 1 as I type this. I'm just trying to understand; for all the praise this game gets, I would have expected the ending be mentioned. It was a big deal for Halo 2, it was a big deal for Assassin's Creed, and I won't even get into the response to Mass Effect 3's poor excuse for an ending, but why has Half-Life 2 gotten by as one of the most highly-praised games of all time without having a single word mentioned about that frustrating stopping point?