The 10 Terabyte open game world you would build?

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Haliwali

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Jan 29, 2008
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I was just thinking about this while watching Man vs Wild and Survivor Man: Player(s) get dumped in some inhospitable location, and have to try to survive as long as they can or until rescue. And these areas would be HUGE. Caves, shipwrecks, deserts, and islands. Everything seeable is useable. And in multiplayer, you could form alliances and fight over resources, or sit back and watch the others squabble...killing them off. One by one... That would actually be possible on today's hardware (but much less grand.)

I like the Star Wars idea.
 

elbryan108

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Feb 10, 2008
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How about a giant bathroom simulator, or better yet a game in which you control all the worlds plumbing and get to decide who goes and who flows(Their Jeans that is)
 

SpiderLotus

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Jan 31, 2008
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Design an entire metropolis where everyone NPC is given a personality, daily routines, relationships, etc. The economy of this city would be dynamic and taking place in real time. Security camera's would be installed by shop keepers, traffic regulators, the government, etc, that would actually record what goes on in front of them. People have realistic anatomy and machinery works in realistic emergant ways. Finally, create a miniature internet complete with forums, news, advertisements, whatever.
Now you get thousands of people to log on and have them flesh out an entire identity for their character. Now... you can join a crime syndicate, become a bounty hunter, a forensic scientist, become a weapons manufacturer, whatever. The idea is to create a world where if you could solve a problem in real life one way, you could do it in the game.

Or you could just log on to Second Life. But as far as that is concerned, I prefer meatspace.
 

Katana314

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Oct 4, 2007
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Here's what I'd do.

I'd show Google Maps Street this:
http://www.techcrunch.com/2007/04/15/fotowoosh-will-turn-any-picture-into-3d-image/
Then ask for a bit of their co-operation, in creating fully virtual models of popular cities that you can walk around in. Also, model vehicles to drive around in it, possibly even people (although that would be the greater challenge)
 

EkimRis

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Feb 7, 2008
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A world-sized version of Fallout without the fast travel world map and entirely accurate cities, terrain, etc etc.
 

The Madman

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Dec 7, 2007
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A Fantasy MMO where exploration would be a legitimate option and there isn't a convinient creture every ten step for you to kill. Where you'd hire players who have explored a mountain region to lead you towards a dragons lair rather than walking a little outta town and into the convient glowing portal to farm yer loots. Where travelling from one land to another, one continent to another, is actually a dangerous and tricky feat. Where player housing is encouraged wherever they feel like, not instanced but in the active gameworld.

It'll never happen but that game would be my ideal MMO. Throw a bow across my lil' characters shoulders and pack my supplies, then go get lost wandering a mountain for a week just to see what I'd find. Why fantasy? Just so there'd be more freedom towards what you find as well as a bit more of a surreal touch to it all.
 

L4Y Duke

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Nov 24, 2007
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Well, for one I'd start with the Microsoft half-finished game Freelancer.

I'd then change docking with planets and bases from being simply upgraded menus to being full third-person planet roaming areas, where you can interact with the players and NPCs that have already docked.

I'd then make it so that the universe isn't all on one plane. Space is 3D, y'know.

I'd then get a lot more voice-acting done for all the new NPCs that are lurking around and such.

I'd also create a new script where you can get paid for both legal and quasi-legal trading runs. They'd be like Missions, but you'd be given some cargo to get to the next base, instead of you flying to the enemy and blowing them all up.

I'd find a way to make capital ships (such as gunboats, cruisers and battleships) flyable, and make sure they could dock properly.

I'd add a hell of a lot more new systems, some specificly designed to be off-limits to regular people (so that online servers can use those systems as prisons for unruly players)

I'd make it so that you could choose a starting faction when creating a new online character, and this faction would affect your starting ship and rep.

I'd allow for character customisation, such as new voice, skin colour, hair, clothes and the like. You could buy clothes from stores on the planets, or you could get them for free from another player. They would also be customisable, so that clans could have their own uniforms.

I'd also make it so that ship paintjobs could also be customised, also for clans.

I'd make it so that you could also work not as a fighter pilot, but as a weapons scientist for a clan, making and testing new weapon designs. You could reverse-engineer the weapons from derelict ships, and manufacture them for your clan at your home base.

There'd also be a clan armoury feature, where you can deposit or withdraw free weapons from your clan storage at your home base.

I'd then add several more systems that have been untouched by the human expansion, and as such would be open for clan wars, server events and other such things.

There would be many other things too, but I can't think of anything else to add right now.
 

Nerdfury

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Feb 2, 2008
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A forum simulator where everyone uses excellent spelling and grammar.

Or alternatively, all of the The Elder Scrolls games in one with updated graphics. You can go to any of the worlds and make use of what was in the world, cross borders and go into cities without loading times.
 

Melaisis

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Dec 9, 2007
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L4Y Duke said:
Well, for one I'd start with the Microsoft half-finished game Freelancer...
Here we go. Can't people just remember that Freelancer was a game meant for a linear, excellent story? Jesus...

I'd then change docking with planets and bases from being simply upgraded menus to being full third-person planet roaming areas, where you can interact with the players and NPCs that have already docked.
Mass Effect.

Everything else...
EVE Online.
 

Jakeb Smith

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Nov 12, 2007
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Hey Joe said:
a trigger-happy tranny named Kinky Renee.
Haha, Whitlams quote.

JakubK666 said:
A million player global warfare simulator with a real-sized replica of Earth.It would be a mix of RTS/FPS/RPG. As you grow in ranks, you'd have control over more and more players.A noob would be some random soldier.As he progressed he'd use better weapons, take control of vehicles and others.When he was experienced enough, he'd get to command his own group of players.Obviously he'd still get orders from people above him, yet he'd be able to use special abilities to aid his platoon.Imagine being a leader and killing half a million players with a nuke.
Just work for a corporation. It's the same thing sans physical conflict but with cocaine and models. Seriously.
 

Anarchemitis

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Dec 23, 2007
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The very first actual Time travel game. (In my opinion Timeshift and Blinx both are NOT time travel games). A game where you just start out in a parking lot with a convieinient deLorean (or equivalent device) and the game says "do this to walk, do this to run, press this button to interact, use that to go back to the time machine, go nuts." And it's a 4D Earth sandbox game. Literally 4D!
"Hmmmm.. I wonder what dinosaurs are like." Go back to 1902 where a really big gun costs $8, go back to Xty million years backwards, kill yourself a dinosaur, then see if any Ray Bradbury-itude ensues. It'd be awesome!