Yoshi178 said:
Dreiko said:
It's honestly a travesty to even imply that Jump Force is a fighting game, as well XD.
i haven't played Jump Force but if Super Smash Bros Ultimate doesn't win the Overall 2019 GOTY Award at the show i hope it at least wins the Best Fighting Game Award at this years show.
for so long, people around the world have mocked Smash saying "It's not even a real/proper fighting game it's just a party game!". i found it hilarious when it headlined as the main event game being played EVO 2019, then just in the last several weeks it's become the best selling fighting game of all time even beating Street Fighter 2's sales.
Seeing Smash win both best fighting game at the Game Awards and if it also wins GOTY 2019 on top of all that as well, that would just be salt in the wound to all of the haters of the series who have mocked the franchise in the past lol.
Smash isn't a party game but it also isn't really a fighting game in the same way that jump force isn't one. Jump is an arena battle game and smash is a platform fighter.
Arena games focus on 3d movement and have simplistic button mashy easymode inputs and sacrifice depth for higher faithfulness to the canon of the origins of whatever series the game is based on. They don't have balance concerns and are not made for competition so they are freed from the constraints of trying to be a good fighter and thanks to that are able to be extremely faithful to the source material, I call them in a sense anime simulators, they focus on simulating whatever anime the game is based on first and foremost.
Platform fighters on the other hand focus on 2D sidescroller mechanics like falling through platforms and holding onto edges strategically to the point where character matchups can vary solely based on what stage you play on and the placement of the platforms in it. They have their own set of fundamentals, some like Jump Ultimate Stars (the superior jump game) can also be really good fighting games in a traditional sense that fits within that category, full of cancel combos and consistent timing and requiring you to actually defeat your foe and not just strategically ring them out, whereas Smash is basically its own animal.
While Smash is at evo, the people who play smash, tend to just play smash, whereas people who play Guilty Gear also play Street Fighter and Samurai Spirits and so on. This is because those games all are the same genre, whereas smash is it's own unique thing. And similarly, you have all those people who complain that chars like Ryu and Terry have regular obvious fighting game inputs for their movesets, because smash doesn't teach you the fundamental of imputing complex inputs in a split second on reaction, giving birth to legendary memes such as this:
https://twitter.com/ShoujoNara/status/1193583249433464832