Here at The Escapist we love to complain about flaws and half-baked or repetitive ideas in games we would otherwise fucking love. Forget about hazy concepts like "better story" or "evolving gameplay"! Let's make a thread where we list a Top 5 of concrete, punctual solutions to punctual problems in a game of your choice.
5 Things to Improve Assassin's Creed
1) Reward the collection of Flags & Templars with life and/or weapon upgrades.
2) Don't insta-drown Altair if he touches water. If you can't teach him to swim, at least pull a saving animation ala Arkham City.
3) Speed up the enemy-toggling. Sometimes I will highlight an enemy and press block, but by the time Altair turns around, faces the enemy and guards against the attack it's too late. Accelerate Altair's reaction to commands during combat.
4) Enforce more stealth in the assassination mission. Every mission starts with Altair in a crowd surrounding the target, and from there it's a piece of cake to just run up and hidden-blade the enemy. Place enemy targets out of reach, with better security and force the player to take lengthier, more windy routes through the rooftops and/or inside palaces. The Hitman way.
5) Completely remove the futuristic framing narrative. Fuck Desmond, fuck his non-story, fuck his anticlimactic ending, fuck the GLaDOS computer voice that keeps bursting through XIIth century Holy Land, speeding up and slowing down time while fencing off sections of the game with glitzy Tron pixels. It does nothing but destroy the immersion.
EDIT: It doesn't have to be a "bad game".
5 Things to Improve Assassin's Creed
1) Reward the collection of Flags & Templars with life and/or weapon upgrades.
2) Don't insta-drown Altair if he touches water. If you can't teach him to swim, at least pull a saving animation ala Arkham City.
3) Speed up the enemy-toggling. Sometimes I will highlight an enemy and press block, but by the time Altair turns around, faces the enemy and guards against the attack it's too late. Accelerate Altair's reaction to commands during combat.
4) Enforce more stealth in the assassination mission. Every mission starts with Altair in a crowd surrounding the target, and from there it's a piece of cake to just run up and hidden-blade the enemy. Place enemy targets out of reach, with better security and force the player to take lengthier, more windy routes through the rooftops and/or inside palaces. The Hitman way.
5) Completely remove the futuristic framing narrative. Fuck Desmond, fuck his non-story, fuck his anticlimactic ending, fuck the GLaDOS computer voice that keeps bursting through XIIth century Holy Land, speeding up and slowing down time while fencing off sections of the game with glitzy Tron pixels. It does nothing but destroy the immersion.
EDIT: It doesn't have to be a "bad game".