An interesting question crossed my mind today. How should a horror game use the aftermath scene? If you're lost on what I'm trying to say, I'm referring to when you enter a level and you see the dead victims and destruction of whatever horrible act happened there. The two most common uses I've seen are using them to tell a story (Bioshock) or for pure fear (Dead Space). Some games (non-horror) have also used the dead to show a dangerous area (Limbo). My question for you all is;
How should a true horror game use a aftermath scene? Are there any particular good ways you've seen it used?
Thanks for reading.
How should a true horror game use a aftermath scene? Are there any particular good ways you've seen it used?
Thanks for reading.