I realise that, and thats fine for a lot of people who don't mind retreading the same world countless times for hours on end, but that doesn't work for me. Having said thatheadshotcatcher said:Erm the several story and moral choices are there for you to play the game again but take another path. Have you never realised that?
I really like the ideas here with NPCs interacting with eachother creating a completely organic world. Maybe the problem with the 'free choice' at the moment in gaming is that it is little more than an illusion allowing little more than different unlockables on each path.Uncompetative said:Bottom-line: You wouldn't be so concerned with what you were potentially overlooking if the game threw interesting, fresh, challenges at you each time you played it. I have no great problem with games having (emergent) stories. I do have a problem with stories having games. The best way to avoid the latter is to have non-linearity in open-worlds, but this approach will fail on its own (by succumbing to the 'dilemma of choice'), unless developers cultivate the former: complex, artificially intelligent autonomous systems of NPCs that interact with each other (not just you) and which generate character-developing 'quests' which the system contrives to reinforce the all-encompassing "theme".