The Amazamaling Spooder-Manz

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EHKOS

Madness to my Methods
Feb 28, 2010
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So I just wrote this article for my job but apparently it does not exist anymore. So while I find a new site to write for I suppose I should post this somewhere, so why not here?


Well here we go again, Activision completing the equivalent of having a baby just because the last five didn't have the color hair they wanted. Of course the fans are responsible too, screaming, pulling at their hair, and throwing fits because "Spider-Man swings from clouds!" You know there is a perfectly reasonable fix to this right? PC users download a mod, and console users?DON'T TRY TO BREAK THE GAME. Throwing a wrench through a window then crying about how the glass should have held up against it doesn't make much sense. So when you're above the highest buildings in the vicinity don't try to swing until you've fallen a bit. It's pretty easy.

Another complaint I've been hearing is that web slinging is too easy, you hold R2 and Spider-Bro does everything for you. I have about the same solution to this. Being brought up in the time of the games where you actually have to hold R2, release, hit X, then hold R2 again, it's embedded into my muscle memory. So I'll constantly find myself doing this even though it's not required, and it really adds to the lost immersion.

Now for my real, valid arguments for the game besides the fact Spidder-Boy doesn't have as many well prepared quips this time around. The story is pretty crap but most superhero stories have boiled down to specific formulas, and since this game was meant to be a movie tie-in anyway, I couldn't care less as long as they include some of the smaller characters into the side missions. That being said, most studios under the Big Labels don't much care about ripping off part of another game, however it works in this situation. While most main missions contain Spidey to the indoors, which while bad for web slinging around and camera positions, it does make the combat more fluid. Basically the fighting is Spider-Man: Manhattan Asylum. But Batman was never so nimbly-quick and he couldn't bounce off the walls like a kid in a cotton candy factory. So the combat is fun and enjoyable, despite the fact it's a bit too easy during most fights, and it closely resembles Batman's combat. The current gen consoles are getting old though, and either it's starting to show or this game was poorly optimized. There are a noticeable amount of lag spikes, and web rush mode sticks a bit. Not to mention the camera goes crazy if you web rush indoors a bunch.

The side missions are pretty varied and interesting besides the carry the infected civilian from A to B. There're missions where you have to destroy a robot while flying besides skyscrapers, webbing windshields of getaway cars, taking pictures with a mechanic similar to?.gosh I can't remember, but it's almost entirely the same. There are A LOT of the boring missions like breaking up muggings and taking injured people to the hospital, but there's a bigger challenge to drive the trophy hunters insane. Seven. Hundred. Comic pages. To collect. Throughout the city. Yeah.

Superficially I have a problem with the suit un-lockables. Actually, I have a few. The first being that the game tells you there are spider emblems around Manhattan and you should go and collect them to unlock cool new duds. What they fail to mention, is they're time released, so the emblems won't show up until months later, real-time. The next problem is a much smaller gripe, but they have about four black suits that look mostly the same. Why we couldn't get a few more colorful costumes is beyond me, after all there's the awesome Iron-Spider-Man, Carnage, and Six-Armed Spider-Monster. Sure I can understand Beenox not wanting to animate the other four arms, but they could have at least thrown in the Bombastic Bag-Man.

In the end you're either going to love this game or hate it. Let the annoying parts wash off you while swinging at high speeds around the city, or grow bored within two hours and return it. It's another attempt to recreate the infamous Spioder-Man 2, of which the diehard fans will accept nothing less than an HD remake, and the "Hey, yeah I think Spider-Man is cool" crowd will compare it to Ultimate Spudder-Dude, praising the good and ignoring the bad. My suggestion is to go out and try it.
 

PhunkyPhazon

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Dec 23, 2009
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As someone who loved the Amazing Spider-Man game, I feel compelled to check out "The Amazamaling Spooder-Manz"
 

ZZoMBiE13

Ate My Neighbors
Oct 10, 2007
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I guess I'm the only one who cares that this game has zero challenge to anything in it. Not a single other review I've read has even mentioned it. I mean I'm not one of those guys who lives to be punished by a "hardcore" experience or anything. But if I can leap from the Empire State Building and land without so much as a scratch it just sucks all the thrill out of the game for me. No risk=no reward.

Ah well. Maybe I'm just a grumpy old dude for wanting a game to give me mechanics to master rather than a "do cool flips" button.
 

PhunkyPhazon

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Dec 23, 2009
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ZZoMBiE13 said:
I guess I'm the only one who cares that this game has zero challenge to anything in it. Not a single other review I've read has even mentioned it. I mean I'm not one of those guys who lives to be punished by a "hardcore" experience or anything. But if I can leap from the Empire State Building and land without so much as a scratch it just sucks all the thrill out of the game for me. No risk=no reward.

Ah well. Maybe I'm just a grumpy old dude for wanting a game to give me mechanics to master rather than a "do cool flips" button.
I thought the difficulty was just right on the Normal setting. Not too easy, not too hard. I died a few times but I never felt like smashing my controller against the wall.

I like that of the three reviews currently on the first page, mine is positive, your's is negative, and EHKOS's is somewhere in the middle XD
 

ZZoMBiE13

Ate My Neighbors
Oct 10, 2007
1,908
0
0
PhunkyPhazon said:
ZZoMBiE13 said:
I guess I'm the only one who cares that this game has zero challenge to anything in it. Not a single other review I've read has even mentioned it. I mean I'm not one of those guys who lives to be punished by a "hardcore" experience or anything. But if I can leap from the Empire State Building and land without so much as a scratch it just sucks all the thrill out of the game for me. No risk=no reward.

Ah well. Maybe I'm just a grumpy old dude for wanting a game to give me mechanics to master rather than a "do cool flips" button.
I thought the difficulty was just right on the Normal setting. Not too easy, not too hard. I died a few times but I never felt like smashing my controller against the wall.

I like that of the three reviews currently on the first page, mine is positive, your's is negative, and EHKOS's is somewhere in the middle XD
Just for the record, I'm completely willing to concede that I'm just a jaded Spider-man fan who wants his old toys back. Believe it or not, I was trying to keep it light, the venom just kept spewing out of me.

Ultimately, I don't think it's really Beenox's fault. I honestly believe that they are trying their best to make a good, even great, Spider-man game. But as a gamer I crave challenge and as a developer under Activision's ruling hand they have to make a game that appeals to more than just me. I get that.

I've decided that if I play any more of ASM I'm going to use the Scarlet Spider outfit from now on. That way it's not yet another Spider-man game that isn't as fun as SM2, it can be the best Scarlet Spider game ever. :)
 

PhunkyPhazon

New member
Dec 23, 2009
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ZZoMBiE13 said:
PhunkyPhazon said:
ZZoMBiE13 said:
I guess I'm the only one who cares that this game has zero challenge to anything in it. Not a single other review I've read has even mentioned it. I mean I'm not one of those guys who lives to be punished by a "hardcore" experience or anything. But if I can leap from the Empire State Building and land without so much as a scratch it just sucks all the thrill out of the game for me. No risk=no reward.

Ah well. Maybe I'm just a grumpy old dude for wanting a game to give me mechanics to master rather than a "do cool flips" button.
I thought the difficulty was just right on the Normal setting. Not too easy, not too hard. I died a few times but I never felt like smashing my controller against the wall.

I like that of the three reviews currently on the first page, mine is positive, your's is negative, and EHKOS's is somewhere in the middle XD
Just for the record, I'm completely willing to concede that I'm just a jaded Spider-man fan who wants his old toys back. Believe it or not, I was trying to keep it light, the venom just kept spewing out of me.

Ultimately, I don't think it's really Beenox's fault. I honestly believe that they are trying their best to make a good, even great, Spider-man game. But as a gamer I crave challenge and as a developer under Activision's ruling hand they have to make a game that appeals to more than just me. I get that.

I've decided that if I play any more of ASM I'm going to use the Scarlet Spider outfit from now on. That way it's not yet another Spider-man game that isn't as fun as SM2, it can be the best Scarlet Spider game ever. :)
I think you're being a little hard on yourself. Your complaints are all well reasoned and pretty valid, even if I disagree with some of them.

And I just like that the three of us have covered pretty much all ranges of the review spectrum, so I think people can definitely get a good idea of what to expect.
 

PhunkyPhazon

New member
Dec 23, 2009
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EHKOS said:
Another complaint I've been hearing is that web slinging is too easy, you hold R2 and Spider-Bro does everything for you. I have about the same solution to this. Being brought up in the time of the games where you actually have to hold R2, release, hit X, then hold R2 again, it's embedded into my muscle memory. So I'll constantly find myself doing this even though it's not required, and it really adds to the lost immersion.
I do this, too. You don't have to hold 'X', but I've noticed the same rules from Spider-Man 3 still apply here. If you let go of the button at the bottom of your swing arc, you launch yourself forward at more or less the same elevation. If you let go at the top of your swing, you gain height...in this case, a ton of it. Then you freefall towards the ground at 100mph. This is why I really think people should try the swinging before bashing it, and take care to not just hold in R2.

EDIT: Sorry for the double post, I had meant to copy and paste this into my last one.
 

EHKOS

Madness to my Methods
Feb 28, 2010
4,815
0
0
ZZoMBiE13 said:
PhunkyPhazon said:
ZZoMBiE13 said:
I guess I'm the only one who cares that this game has zero challenge to anything in it. Not a single other review I've read has even mentioned it. I mean I'm not one of those guys who lives to be punished by a "hardcore" experience or anything. But if I can leap from the Empire State Building and land without so much as a scratch it just sucks all the thrill out of the game for me. No risk=no reward.

Ah well. Maybe I'm just a grumpy old dude for wanting a game to give me mechanics to master rather than a "do cool flips" button.
I thought the difficulty was just right on the Normal setting. Not too easy, not too hard. I died a few times but I never felt like smashing my controller against the wall.

I like that of the three reviews currently on the first page, mine is positive, your's is negative, and EHKOS's is somewhere in the middle XD
Just for the record, I'm completely willing to concede that I'm just a jaded Spider-man fan who wants his old toys back. Believe it or not, I was trying to keep it light, the venom just kept spewing out of me.

Ultimately, I don't think it's really Beenox's fault. I honestly believe that they are trying their best to make a good, even great, Spider-man game. But as a gamer I crave challenge and as a developer under Activision's ruling hand they have to make a game that appeals to more than just me. I get that.

I've decided that if I play any more of ASM I'm going to use the Scarlet Spider outfit from now on. That way it's not yet another Spider-man game that isn't as fun as SM2, it can be the best Scarlet Spider game ever. :)
After more thought while searching for my 500th comic page, I would like to apologize to Beenox. The timed unlocks through me for a loop, but why am I complaining? The suits aren't DLC, and for an Activision studio, that's pretty cool.