The Arm [started]Grim dark yo'fizzle

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Alexeduardo

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Feb 1, 2010
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Name: Agustin Nerval
Sex: Male
Profession: Currently a mercenary
Home planet: Terra
History: Agustin started out as a space marine, and worked his way up to the elite Senate guard. He was sent off with another squadron to protect a senator, who was strangely valuable, in what was supposed to be a stealthy, covert escape (one ship only). But the Menchi entered orbit sooner than expected, and the stealthy escape became an intense and desperate run into jump-ready space. Only a few made it, and the ship was badly damaged. Luckily, they drifted near a backwater space station, where the sleazy senator was able to fool a dumb half-deaf pirate into trading ships. They ran off as soon as they could, hoping to make it into hyperspace before the pirate actually bothered to inspect the ship himself.
The remnants of the squad agreed that they would now stop using their helmets, but they have too much of an emotional and traditional significance to just be thrown away, so they were kept with them at all times. After many months on the run, the Menchi finally tracked them down and surrounded them in a warehouse on the bad side of a bad town in an lawless ex-industrial city. Only Agustin escaped, and that was only after everyone else was killed bu the enemy or finished bleeding to death. Still, he killed many more Menchi before the day was over.
He now works here and there as a mercenary and gun for hire, his only rule now being that he will never work for the Menchi, and will always work against their efforts when possible.


Weapons and armor: He uses Infinitium Armor (super-rare, super-strong) under normal civilian clothes, but carries his helmet inside a big travel bag full of supplies. His weapon of choice is the Objection I-4 (http://www.marstar.ca/gf-norinco/images/M14-105-02-L.jpg), a foldable weapon that can serve both as a small handgun or as an all-out assault rifle.



Any mistakes?
 

RockyH

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Mar 25, 2010
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Name: Shanks Greyhorn
Sex: Male
Profession: Gun seller, Weapons expert
Home planet: Was born on a small colony used by scientists on a planet called Arganon, which is further north than most planets harboring intelligent life
History: His parents were scientists investigating a disturbing and mysterious tear in the universe suspected to have been caused by old tech experimental weaponry. This crack expanded incredibly quickly, eating up hundreds of miles of the universe every day. The colonists there were froced to evacuate before they could get any idea on what it was. His parents landed on a trading planet known a cuvania, and Shanks was incredibly interested in weaponry at a very yound age. He slowly learnt how to mod weapons, any weapons, to suit his needs. He was placed in jail for ten years after he finished his weapon training, for assisting the murder of his mother. He has always denied this. He was taken to the hardest jail on that planet, and the only reason he survived was his weapons training. He has just been released from the jail, and wants revenge on who he believes to have really killed his mother...
Weapons and armour: He carries a firearm that doesn't actually have a name, as he made it, but it is an incredibly lightweight yet extremely powerful machine gun. It also has a large spinning disk on top which he claims could cut through a diamond like butter. He has other bits and bobs in his rucksack, the contents unknown, as he never opens it. He has no armor, just the tattered shirt on his back and some very worn jeans.

There may be some grammar mistakes, because I am extremely tired...
 

The Tommunist

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Apr 14, 2009
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Thanks for replying. Alexeduardo, i think your character would add to many npc's to the game. Through it might be an interesting sub plot for the game, it's up to whereever to edit or allow me to use them as a plot device. Rocky, yours is great.
 

The Tommunist

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Apr 14, 2009
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Allright, I've updated the first post to be more compact and less of a text wall. (Thats not to say it isnt, you just need to click on the spoilers to see)
 

NimbleJack3

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Apr 14, 2009
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The Tommunist said:
Updated first post again with Some infomation on ships as well as the accepted characters.
Despite your super capital ship being directly from Warhammer 40k.
;)
 

The Tommunist

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Apr 14, 2009
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NimbleJack3 said:
The Tommunist said:
Updated first post again with Some infomation on ships as well as the accepted characters.
Despite your super capital ship being directly from Warhammer 40k.
;)
More just the picture. Its actually kinda hard to find some which arnt star trek :p
 

The Tommunist

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Apr 14, 2009
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RockyH said:
Just wondering, but old tech? Mortal engines series much?
Partly. Humanity's had many great ages in this setting. at some point in it, they fall in to barbarism. In this time, many technology's are lost. Old tech is basicly Very old technology from a previous human age, which the humans of this age no longer fully understand.
 

NimbleJack3

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Apr 14, 2009
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The Tommunist said:
RockyH said:
Just wondering, but old tech? Mortal engines series much?
Partly. Humanity's had many great ages in this setting. at some point in it, they fall in to barbarism. In this time, many technology's are lost. Old tech is basicly Very old technology from a previous human age, which the humans of this age no longer fully understand.
Please, please can we have a Shrike-like NPC at one point?
 

RockyH

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Mar 25, 2010
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Damn it, what's with the lack of interest in this thing? It sounds really good and I want more people to sign up!
 

The Tommunist

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Apr 14, 2009
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RockyH said:
Damn it, what's with the lack of interest in this thing? It sounds really good and I want more people to sign up!
I know. I can play with two or three people if you want though.
 

NimbleJack3

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Apr 14, 2009
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I'm afraid I've just developed writer's block on the FTL, so I'll probably come up with it on the fly if you still want me to do it.
 

RockyH

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Mar 25, 2010
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Maybe repost it with a different name, as this one doesn't say it is an RP, and isn't that compelling a title. Put a link to the new one here and I'll join again.
 

Alexeduardo

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Feb 1, 2010
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The original poster can change the topic right here can't he?

Still, is the guard in?
As for the shrike-like NPC, wouldn't that require a big epic story and a millenarian background?
 

2fish

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Sep 10, 2008
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Name: Vince Lee

Sex: Male

Profession: Thief/Gun for hire

Home planet: Malod, a small Ice planet where ones survival may depend on their willingness to kill. The world was used as a prison planet with civilians living on it in the good old day growing some food, but much of the food was shipped in then and they still rely on food shipments to survive.

History: A child of the dragon clan Vince often had to fight with the other child gangs. He hated the planet so he snuck onto a transport at the age of thirteen with enough food for a few days and his knife. When they next landed the planet seemed to be the biggest spaceport in the world to him. He soon fell in with the local gangs and discovered he is good at sneaking around and even better at taking things. Since then he has taken lives or loot remembering the one lesson his home world taught him How to be cold and hard.


Weapons and armor:
-Dual Knives: He has never forgotten how his knife saved him as a kid so he has simply gotten better ones.

-Dual silenced pistols

-He carries an assault rifle with a scope attached (image just to give you a base idea not the actual gun)

-Skinweave armor: it fits close to the skin so you can wear clothes over it, I may be able to stop a few shot from average guns but big guns would chew through this armor. As Vince prefers stealth he thinks of armor as a get out of crap card. If you need big armor you messed up big.

-Poisons: Lance tends to keep a few vials of poison around, usually based just off mixing whatever the locals of the planet warn him not to eat or mixing medications. So far only a few have not had the desired effect, but he seems to be getting better.

Tools: Based on his time riding ships and breaking into security systems he has accumulated a few tools.

-Lock picks/cracker (depending on how your locks work)

-Generic tool set: wire cutters, pliers, knife, bottle opener, small knife, ect all in one! Ships are easy to break just as some cheap security, break enough wires or jam enough of the key component and bam end of story.

Rocky are you happy now? You have a RP newbie here with no clue what to do but I am here.