I recently started playing around with Age of Empires 2 again and I realized how much fun could be had even though it lacks a bit of control and my micro skills are a bit rusty. Then I installed Conquerors and I was shocked how much good stuff was added. They added 5 new civilizations, a number of new map types, a new system of map creation (you could choose by real world geographic location), new game modes, and even made the AI a little smarter in certain situations.
This made me think of some of my favorite all time expansions over the years.
Frozen Throne, while it may not have felt like much of an expansion right out of the box, completely changed Warcraft 3's online play for me. It gave me new options, some amazing niche units, and a new campaign which while a bit wonky was a great idea (the hero campaign instead of base building). FT is also when the custom games started to really pick up so I was playing plenty of tower defenses and hero maps.
The original Command & Conquer expansions were completely insane. They took a game which was taxed me at the time (and still taxes me in certain ways) and threw in bonus levels where the margin between winning and losing could be a single soldier's death. I don't remember a lot of units being added, but the missions were such a challenge it hardly mattered.
What makes an expansion good, in my opinion, isn't necessarily the amount of new content but the way it changes the original game. Most of my favorite expansions do more than give me a few new levels to play or a couple new units and they also have to work.
As much as I love Dawn of War they fumbled the ball in every single expansion. Winter Assault tried to give the player a whole new race but they were broken and dominated all of the originals if played by even a half-competent player. Dark Crusade was, depending on who you talk to, more broken than WA because the Necrons turned into the crazy strong race and the Guard turned into the wussy instant death race. Not only that but there were some blatant and easily exploitable bugs which ruined the online play (not that the online play worked that well, they never got ranks quite working). Finally, Soulstorm managed to balance the races as well as I could ask but the sheer number of bugs, many of them enormous game breaking bugs, and the fact that many were never resolved and those that were resolved were patched something like 9 months after release.
EDIT: Oh, and Age of Empires 2 has the absolute best mapmaking system ever. Randomly generated maps with a theme like "Team Islands" which creates two separate large islands for teams to start on. It may sound simple but the other day I was playing and it created a lake in the middle of my team's island which was amazing because it created a perfectly protected fishing zone for uninterrupted food supplies.
This made me think of some of my favorite all time expansions over the years.
Frozen Throne, while it may not have felt like much of an expansion right out of the box, completely changed Warcraft 3's online play for me. It gave me new options, some amazing niche units, and a new campaign which while a bit wonky was a great idea (the hero campaign instead of base building). FT is also when the custom games started to really pick up so I was playing plenty of tower defenses and hero maps.
The original Command & Conquer expansions were completely insane. They took a game which was taxed me at the time (and still taxes me in certain ways) and threw in bonus levels where the margin between winning and losing could be a single soldier's death. I don't remember a lot of units being added, but the missions were such a challenge it hardly mattered.
What makes an expansion good, in my opinion, isn't necessarily the amount of new content but the way it changes the original game. Most of my favorite expansions do more than give me a few new levels to play or a couple new units and they also have to work.
As much as I love Dawn of War they fumbled the ball in every single expansion. Winter Assault tried to give the player a whole new race but they were broken and dominated all of the originals if played by even a half-competent player. Dark Crusade was, depending on who you talk to, more broken than WA because the Necrons turned into the crazy strong race and the Guard turned into the wussy instant death race. Not only that but there were some blatant and easily exploitable bugs which ruined the online play (not that the online play worked that well, they never got ranks quite working). Finally, Soulstorm managed to balance the races as well as I could ask but the sheer number of bugs, many of them enormous game breaking bugs, and the fact that many were never resolved and those that were resolved were patched something like 9 months after release.
EDIT: Oh, and Age of Empires 2 has the absolute best mapmaking system ever. Randomly generated maps with a theme like "Team Islands" which creates two separate large islands for teams to start on. It may sound simple but the other day I was playing and it created a lake in the middle of my team's island which was amazing because it created a perfectly protected fishing zone for uninterrupted food supplies.