Now, while many people did not understand the story at the beginning, myself included, you soon learn it through flashbacks to the days before and after the events in Bodhum. While this means you are essentially playing with only a slim idea of what you are supposed to be running from, if you have listened enough in the early stages of the game, you will soon pick up it up and slowly begin to understand it as the plot twists spring up and the game slowly but surely picks up pace as you get going. However, it does take a while to get going and many people don?t have the patience or time to wait 5 to 10 hours for a game to pick up which may annoy some people. However, I felt it was nicely paced and it was good to play a slow burning game that didn?t drown you in information, unless you looked through the datalogs in the party menu. Then it does. A problem for me though is, while you do learn a great deal of the main parties back stories and history through the cut-scenes and narrative in game, you learn very little to the bad guys back stories. And there are quite a few bad guys thrown into the story, mainly to introduce massive plot twists, some to help the story along and some are there to do both and then get disposed of. While needed, the sudden slew of bad guys, only one of which you really need to pay attention to as he is the main baddie, confuses you and makes you wonder who that was and why you should care about them. Add to this no real fleshing out of their back grounds, motives except for the main bad guy and how they fit in to the story. While not story breaking, it just feels sort of slap dash and left me wondering who that just was and why I should care. Now, lets talk about the thing that helps you experience a story. Game-play.
Many people complain about the game-play of FF games of being linear and boring. If you come into this expected a big change in that, you will be sorely disappointed. This game is as linear as a linear person in a town made of linear things on a linear national holiday; lots of running from A to B with little or no exploration until the later stages of the game. But this is not a bad thing for me. It helps you focus more on the story and stops you getting side-tracked from time to time. Where
FF XIII really shines though is not in the exploration of its world, which it does give you ample chance later on even if it is only to a giant field and various areas, but the battle system which you will be seeing a lot of as you progress. The battle system has had a few changes made to it, some more important then others. I won?t go into all of them unless you want to read a ten page review but I shall cover the most used ones, the Paradigm Deck, the return of the Active Time Battle system albeit with a few tweaks, the new addition of pre-emptive attacks and the ?Stagger? bar and the levelling up system or ?Crystarium?.
The battle system in action. And yes, enemies really do get to that size.