Films are worked upon by hundreds of people at once. From designers, to actors, to producers, to writers, to make-up artists, you've got a million different things worked on by a dozen people at once, and that's only the surface of the workforce behind a film. Yet, many times we idolize the main person behind this production; the director. People like Steven Speilberg, Tim Burton, Daron Aronofsky, all all that could be described as auteurs as their primary vision is what drives the production.
Similarly, video games are also the work of hundreds of people. You've got animators, writers, coders, all that good stuff. Yet we don't have many central "directors" in the industry. It's a large, collaborative effort which, in some cases, can just lead to an unfocused hodgepodge of a game with a mix of pretty much everything the entire team could think up of, leading to unfocused development or games (3D Realms, anybody?).
Sure we've got our Cliffy B.'s, our Sid Meiers, Kojimas, and Molyneux (oh Petey, how you tease us so) but these people are more figure heads than auteurs. They're a face to put on the company so that consumers are more friendly with them. While their visions and whatnot might be a strong force in the development of the game, most of the time it is a collaborative effort among many. Whenever Cliffy here speaks of Gears of War 3, it's always "It's the game we have been wanting to make," "It's all action and fun, something that we're always aiming for" "We always want to keep the player's enjoyment in mind, so I think we've succeeded in that goal," and while there is absolutely nothing wrong with that (read: nothing wrong with that), I do have to wonder how the game would change if it was Blezinski's ideas coming through the most.
Now, please note, I am not saying that video games should strive to be like movies in every way. I am simply suggesting the concept of the auteur in films to be applied to video games. I am not trying to sound pretentious here (even though I probably am). I don't think every video game developer should have a single director to abide by or whatever. But I would think that having a more central, visionary point would make a lot more games focused rather than a hodgepodge over action set-pieces and blase mechanics, both in storytelling and gameplay. Of course, it would all depend on how competent the director/auteur is, which is essential for anything in this industry.
So, what do you think? Should video games adopt a more "director/auteur" style of development, with a single person, or a small group of people, putting forth the main ideas and direction? Or should we avoid that so that we can keep this tightly-knitted developer system we have now and not shoot down the talents behind the scenes in favor of one person generally "taking the credit"? Expand on that, please do.
Similarly, video games are also the work of hundreds of people. You've got animators, writers, coders, all that good stuff. Yet we don't have many central "directors" in the industry. It's a large, collaborative effort which, in some cases, can just lead to an unfocused hodgepodge of a game with a mix of pretty much everything the entire team could think up of, leading to unfocused development or games (3D Realms, anybody?).
Sure we've got our Cliffy B.'s, our Sid Meiers, Kojimas, and Molyneux (oh Petey, how you tease us so) but these people are more figure heads than auteurs. They're a face to put on the company so that consumers are more friendly with them. While their visions and whatnot might be a strong force in the development of the game, most of the time it is a collaborative effort among many. Whenever Cliffy here speaks of Gears of War 3, it's always "It's the game we have been wanting to make," "It's all action and fun, something that we're always aiming for" "We always want to keep the player's enjoyment in mind, so I think we've succeeded in that goal," and while there is absolutely nothing wrong with that (read: nothing wrong with that), I do have to wonder how the game would change if it was Blezinski's ideas coming through the most.
Now, please note, I am not saying that video games should strive to be like movies in every way. I am simply suggesting the concept of the auteur in films to be applied to video games. I am not trying to sound pretentious here (even though I probably am). I don't think every video game developer should have a single director to abide by or whatever. But I would think that having a more central, visionary point would make a lot more games focused rather than a hodgepodge over action set-pieces and blase mechanics, both in storytelling and gameplay. Of course, it would all depend on how competent the director/auteur is, which is essential for anything in this industry.
So, what do you think? Should video games adopt a more "director/auteur" style of development, with a single person, or a small group of people, putting forth the main ideas and direction? Or should we avoid that so that we can keep this tightly-knitted developer system we have now and not shoot down the talents behind the scenes in favor of one person generally "taking the credit"? Expand on that, please do.