The Bad Parts of your Favourite Game(s)

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Tuesday Night Fever

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Jun 7, 2011
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Max Payne

I absolutely love this game, but I really have a bit of an issue with the point in the story when you confront Don Punchinello. I hate that the game goes from film noire throwback, fighting against Italian mobster stereotypes in a one-man war against organized drug trafficking... then all of a sudden, out of nowhere... highly trained, well-equipped mercenaries working for a drug company with ties to shady U.S. Department of Defense super soldier programs?

I mean... I could be more tolerant of it if it were just the drug company hiring some mercenaries to stop Max before its illegal activities are made public by his vendetta. That I could see as very much believable within the context of the game's story. But bringing in the whole secret government project and rogue development team angle just made it feel like it was straying a bit too close to Sci-Fi Original territory.

The game's still fun. I still play it from time to time. It's really just that one part I don't care much for.
 

Num1d1um

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Jun 23, 2011
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Morrowind's combat system is pretty abysmal, especially when you're just starting out and you have to hit enemies about 200 times to do damage.
 

Torrasque

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Aug 6, 2010
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http://images.wikia.com/metroid/images/1/11/Bluedoor.jpg
These fucking things.
*shoots door*
*Doesn't open*
*spams the fuck out of door*
*Doesn't open*
*dances in front of it*
*Doesn't open*
*waits patiently, getting more frustrated by the second*
*Finally opens*
 

Theminimanx

Positively Insane
Mar 14, 2011
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The chinese vase part of the final mission of chapter four of sly 3.
Basically, you're teammates are digging a tunnel and you have to prevent vases from falling over due to the vibrations because if they break, the alarm goes of.
Unfortunately, it's completely memory based and even then you have so little time that you can still easily screw up. Not to mention the fact that you can still lose it even after the post mission cut-scene starts.
 

hotsauceman

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Jun 23, 2011
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Mass effects 2 roster size. I love all the characters(cept jacop)But i had so many to choose from it made it annoying. I ended up with just jack and grunt(best one btw). I'm glad to see changed it to be smaller. hopefully around 7 this time.
 

Yorkshire_matt

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Apr 7, 2009
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The asteroid shooting section of Dead Space, it adds little to the story yet I had to put the game down and very nearly never went back to it. If they had thought about it they could have introduced a hard section using all the mechanics of the game (stasis/weapon use and zero gee) to set an alternative puzzle to sort the problem
 

Vault boy Eddie

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Feb 18, 2009
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Fucking planet scanning, ya'll know what i'm talking about. Nothing kills the action faster than having to probe Uranus.
 

MikailCaboose

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Jun 16, 2009
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Well, let's see...

Stalker Clear Sky is glitchy as hell, and never, NEVER save and load during an emission.
Metroid Prime: Here, understand I have the Player's Choice version (NTSC). Therefore, say GOODBYE to essentially all sequence breaking...:(
Morrowind: Very beginning of the game. After you get your skills decent with decent armor and weapons and magic, then the game just shines like a diamond.
Monster Hunter Tri: "No, monster get off of me and-GET OFF OF ME! Seriously I can't move at all and-LET ME GET AWAY FROM YOU DAMMIT! *1 minute later* Quickly chug that potion and-no, don't flex-I SAID DON'T FLEX!"

Eternal Darkness: It's...just not scary...
Touhou 7: Perfect Cherry Blossom: STAGE 4. STAGE F**CKING 4. The Prismriver sisters are fine but STAGE F**CKING 4 isn't!

EDIT: Soul Calibur 2: The Weapon Master level to unlock Lizardman. And the fact that the Team Battles only go for five stages (and end with Inferno...)... MORE DAMMIT!
Muramasa the Demon Blade: That goddammed 100 Monk challenge. Monks cheat at videogames...
Castlevania Aria of Sorrow: The room with the moving floors... I hate that room so much. So much...

Civilization 4 has pissed me off in starting me off in an area WITH NO OIL. PERIOD. Everybody else had oil except for me, and then there was no aluminum at all in the world. Off course this was with crazy resource setting, but still. NO OIL?!
One would think I was couldn't be pleased...
 

Chris646

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Jan 3, 2011
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Well, a lot of my favorite games are JRPGs, so I have to spend a lot of time grinding. Grinding is probably the worst part of it.
 

The_Emperor

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Mar 18, 2010
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Left for Dead 2, The AI is awful, trying to do expert in singleplayer and can't get past Dark Carnival because the AI doesnt run the roller coaster fast enough, keeps alerting the witch, can't dodge the tank, can't push zombies back properly, cant use melee or pipe bombs. spent hours trying to do it today, each time metres away form the finish :(
 

urluckyidunbeatu

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Feb 19, 2011
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Mass Effect, I tried hard to enjoy them but the Mako segments were tedious after a few planets. Though everyone and their mums have harped on that point. Other than that I'd say Ape Escape has one flaw, I don't own it anymore -.-
 

XMark

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Jan 25, 2010
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Kinda sucks going through the first few levels of the Jedi Knight games, before you get your light saber and force powers. And in Jedi Outcast, the next level after you get your light saber you're faced with insta-kill snipers that totally grind the game to a halt, and your light saber is useless against them. Everything else after that rules though.

And I guess most people will agree with me that Half-Life 2's airboat sections were kinda lame compared to the rest of the game.
 

OpiateChicken

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Jul 2, 2009
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AlternatePFG said:
Legend of Zelda: Wind Waker, getting the triforce shards near the end of the game. That's the worst part of the game, though it does take you to some interesting areas.
I actually loved that part, and I agree it does take you to nice, unusual locations. In fact, that whole game pretty much had me on the edge of my seat. There's just something about the collecting of the shards, though. It's like...

With any other game, it would be all marked down, context sensitive, whatever. But in WW, you would find shard pieces in tiny, unexpected areas that you may have already gone to a few times and just passed it off as insignificant. The whole game was like that insofar as it wasn't too hard to figure anything out, but it didn't really hold your hand or make it obvious, either. And the fact that with a lot of puzzles, unlike most Zelda games, there was more than one way to solve a problem or get to an area, or you could do it with more than one item (I think I used the Deku Leaf a lot more than you were supposed to).

Also, OP, I don't know if you will read this; but I am sorry for not reading your post. It was really long, and I saw it was about Ratchet & Clank, which I have never played and don't plan on playing, though I hear it's great. If it was about a game I had played, I would have read it, and kudos on writing a detailed post.

As for me, I would have to say that the Water Temple in OoT, or the Flood levels in Halo 1/2/3, or the Maggot Lair on multiplayer in Diablo II LoD... basically any level that cramps you in small, dark spaces and impedes your movement for extended periods of time.
 

IneptInception

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May 28, 2011
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The bloody first half of Tales of Symphonia.

And most of the FRIGGING CHARACTERS. It all works out though. <3
 

BehattedWanderer

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Jun 24, 2009
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Annoying no-assist 100+ item collection quests. See: Assassin's Creed, Infamous (fixed in 2, thankfully), Prototype, and Enslaved: Odyssey to the West, off hand. Having to upgrade your running speed if you start off at a crawl is a terrible idea (Dead Rising 2). These are terrible ideas.
 

babinro

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Sep 24, 2010
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AlternatePFG said:
Legend of Zelda: Wind Waker, getting the triforce shards near the end of the game. That's the worst part of the game, though it does take you to some interesting areas.
Couldn't agree more.

Diablo 2: The Marsh/Swamp area in ACT 3 leading to the city. This goes on WAY too long and feels like a chore because of the repetition in enemies and backgrounds as well as backtracking from dead end paths.
 

Paelias

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Dec 29, 2010
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Byere said:
I'm gonna have to say Final Fantasy 8. Absolutely love it, but the worst part about it... tutorials. Holy shit... give us a skip button, dammit!
There is a skip button though. At least I know there is in the beginning when Quistis is giving you tutorials. If you hit triangle then you skip the dialogue.

OT: The Water Temple in OoT. I really hate that place.
 

C.S.Strowbridge

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Jul 22, 2010
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Carmageddon 2. Loved the mayhem of the regular races, hated most of the missions.

Can't wait till Reincarnation comes out.
 

Kungfu_Teddybear

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The Fade in Dragon Age: Origins. Now when I play through the game I can do it pretty quickly because I know what I'm doing. But my very first playthrough it took me ages.

Batman Arkham: Asylum, pretty much all the boss fights sucked.