The Bad Things about Human Revolution

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Zhukov

The Laughing Arsehole
Dec 29, 2009
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seraphy said:
Zhukov said:
I did read your post, thank you very much. Every damn word.

I just didn't feel like writing an entire essay in response.
You certainly didn't seem like you did.

Op liked the game, yet you took the time to defend it.

Starting with sigh...

No game is perfect you know.
Well, of course it isn't perfect.

In fact, I mentioned some faults in my post. But apparently you didn't read them. :p
 

mjc0961

YOU'RE a pie chart.
Nov 30, 2009
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NickCaligo42 said:
[HEADING=2]1 - Lack of Humor[/HEADING]
...That was supposed to be funny? Someone get the rotten tomatoes and cane ready, then, because it wasn't funny at all and someone needs to be removed from the stage.
 

seraphy

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Jan 2, 2011
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...That was supposed to be funny? Someone get the rotten tomatoes and cane ready, then, because it wasn't funny at all and someone needs to be removed from the stage.
It's funny because you later learn that maintenance man is actually behind it.
 

Tarkand

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Dec 15, 2009
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To me, the biggest problem (and possibly only, I'm loving the game) with Human Revolution is the way they decided to handle Energy Cells and Energy regen.

This problem and out of itself is why so many people are annoyed a lack of melee weapon - I would advance that most people wouldn't give a damn for a lack of a night stick or what not if takedown did not cost Energy or if Energy was plentiful enough that you wouldn't need to 'take a 30 second break' everytime you used it.

In short, the biggest (and dumbest) mistake they made was that you could only recharge 1 energy cell on passive regen.

This make powers that give you extra cell useless (As having more than 2 cells is only useful to do several takedown in a row or to cloak for a long period of time - both of which can be done easily by eating candies on 2 cells anyway) and make the power that increase energy regeneration kinda 'meh' where it could be awesome.

You will spend the great majority of the game working on that 1 power cell, boosting yourself with candies from time to time as the situation requires it. And has such, everytime you use a power that requires energy (Take down, punch thru walls, carry something heavy, move silently, x-ray vision, cloaking...) you end up with a 'Hurry up and wait' type of gameplay. You need to rush to get whatever it is you need done in the proper time window, and then you need to wait for your energy to recharge (or eat).

This is not a fun gameplay mechanism. Waiting for that energy to go back to 100% while staring at the back of an unsuspecting guard is when thought like 'Why don't I have a night stick?' start to creep up in people's mind.

Mind you, this can be mitigated somehow... you can move around and sneak/recon while you wait for your energy to recharge. You can of course eat. But those are all band-aids on the problem which is ultimately a very poor design decision that quite frankly, doesn't add all that much to the game.

If you could recharge all your cell with your passive regen (or even better, have an Energy BAR instead - takedown taking a % of it and an augment to increase the size of the bar instead of cells)... you could go about your business, knock people out or what not, and probably always have enough energy to do something (baring use of heavy drain power like cloak). You would only end up 'waiting for your energy' because you made the choice to do so (Cloaked for 30 seconds, decided to punch out 5 people in a row, etc) or because you didn't take any of the energy related augment.

Basically, running out of energy would be caused by the player's choice, build and gameplay... not has an annoyance that everybody has to deal with.
 

imnot

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Apr 23, 2010
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Now I havnt played HR yet (Should be getting it on Tuesday)
But I think it proberly has better voice actors.
I mean really
And just for fun
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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NickCaligo42 said:
MiracleOfSound said:
The only thing that's been bugging me is the almost mandatory focus on upgrading hacking. Game feels like it shuts you out a bit if you can't hack things.
Like I said, I find that it's a matter of just taking the time to find the alternate way around, and often times other augs--like the one for lifting heavy stuff--can offer surprising paths... but, yeah, I do agree. It makes hacking a lot more of a manditory thing, if only because it's always obviously available and is always rewarding.
Yeah, and not only that but I'm a sucker for backstory and lore, and hacking is the main way to access most of it.
 

NickCaligo42

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Oct 7, 2007
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seraphy said:
First of all you have to kill them? Why the hell? Even though you can go rest of the game without killing anyone.
Yes, because the eight foot tall cyberpunk amazon is really someone I want to keep alive.

[image src="http://images1.wikia.nocookie.net/__cb20110823190915/deusex/en/images/d/d9/DX3_Yelena_Fedorova_concept_art.jpg" /]

If I'm being perfectly honest, though... yeah. It doesn't quite fit the rest of the game. Instead of being able to take an open-ended approach, you're confronted with very arcade-style, pattern-based bosses that require manditory trial-and-error strategies.

They remind me very fondly of the Metal Gear Solid games' band of freaks, with their unique sets of attacks and behaviors, but, even in those games--at least all the ones past MGS2--you can take down bosses non-lethally and they work on your mechanics, complete with health and stamina bars that're just like yours. It plays a lot more fair that way.

Even still, I honestly prefer them to be able to take a solid bit of punishment. I'm not a fan of a boss fight that lasts twelve seconds tops, so I'm willing to overlook that I die in one hit and they take an entire salvo of shotgun ammo.
 

Belvadier

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May 17, 2009
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I found a lot of things funny in DE:HR: the DOGmentation quip you already mentioned and lots of the emails are quite funny if you take the time to read them. The one requesting you to open up a bank account for the nigerian kings was particularly humorous.

Also, Adam Jensen's voice acting is the funniest thing about it. Sounds like Dark Knight's Batman. It's bad.

That being said, the game was AWESOME.
 

Richard Hannay

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Nov 30, 2009
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A piece of dialogue that made me laugh:

Jensen: Tong?! How'd you get this frequency?
Tong (impatiently): Ancient Chinese Secret. Now take the package to the main office.

Complaints:
1. Boss fights. They all suck.
2. Endgame semi-spoiler (I keep it vague enough that only someone who has finished will know what I'm talking about, but better safe than sorry).
The final level feels like it's from a different draft of the story than the rest of the game. The writing isn't bad and it's certainly thematically appropriate, but it felt like I was suddenly dealing with a whole new problem rather than the mystery I spent the game unraveling. More foreshadowing might've been too much/too obvious (I certainly wouldn't make who the Omega Lab scientists are working for more obvious?that was handled just right), but I think an additional appearance or two of the CEO of TYM (even while working your way through the final level) and an earlier raising of the question of what makes the Panchaea work would've made the ending feel more like part of the whole and therefore more satisfying. That said, I did really like all of the actual ending choices very much.
 

ultrachicken

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Dec 22, 2009
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I disagree with you on the humor. There's the Final Fantasy 27 poster, some of the e-mails you can find (Nigerian King comes to mind), Dogmentation, the quips between Jensen and his co-workers, the robocop conversation, etc. I agree that there wasn't as much lampshade hanging, but I'm not overly fond of that brand of humor.

Anyways, on to the bad stuff.

I hate how the takedowns freeze time. It completely pulls me out of the game when I see an enemy spec ops soldier frozen in mid footstep as I stab his friend in the balls (another example of humor, by the way).

The final level was shit. It was an awesome setting, and a nice change of aesthetics to really hammer home the fact that you're not in Kansas anymore, but the gameplay took a steep nosedive. There was nothing stopping you from simply running past every enemy you encountered, and it all culminated in another shitty boss fight which can easily be completed by simply ducking into a corner.

Zhao was a horrible villain. I never saw her as threatening, merely annoying. Not only does she have a ridiculously high self esteem, but she also is cartoonishly evil, speaks engrish, and just generally acts like an irritating *****. I prefer my villains to have more depth than that.

I still think that HR is an amazing game, a definite GOTY contender (its only real competition being Skyrim, in my eyes).
 

EHKOS

Madness to my Methods
Feb 28, 2010
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I thought the physics were kinda weird. I threw a barrel up into the air and it landed on it's bottom perfectly twice. Then I tried recording and could not get it to do it again >.<
The final boss fight sucked. The lack of melee weapons bugged me to no end, and what the harvesters did to
Maliks corpse
was gut wrenching. I loved Tong as a character and funnily enough Pritchard too. They do not give you enough ammo and the Typhoon is a little small. I liked how they got the perfect blend of Neo and Batman tho.
 

LordRoyal

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May 13, 2011
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The entire storyline of Human Revolution disappointed me, the lack of good characterization was a major problem.

Adam Jensen was just another JC Denton, he showed more emotion talking to a homeless woman on the street then his girlfriend he believed was dead for 6 months

imnotparanoid said:
What Deus Ex had was memorable voice acting, it wasn't necessarily good or Planescape Torment worthy. But it was memorable, and people still recall lines to it to this day.

That being said Human Revolution doesnt share the same quality

Zhukov said:
6. The DE:HR health system ensures I don't have to run my stupid arse back to a medbot every ten minutes. Also, you're aware that the original DE had a regeneration aug as well, right? I remember thinking it was a damn godsend when I first used it. I'm glad they give it to us right from the start in DE:HR.
The regeneration augmentation in the original Deus Ex wasnt found until at least halfway through the game. I didn't find it until Paris on my first runthrough. Even then it wasnt at all very useful until you upgraded it fully. If you were playing on say Realistic difficulty it was significantly more useful to upgrade something like Cloak or run silent instead. Simply because enemies would still spray and pray and headshot you.

Zhukov said:
So far, my only real complaints are the load times (which have been fixed) and the lousy conversation animation. Also, I'm not too enthusiastic about the conspiracy-laden story, but I guess that comes with the territory. At least it's well presented.
How does Human Revolution deal with conspiracies? Please explain this to me without using the Illuminati, since it was mostly tacked onto the game's plot via dialogue and had hardly anything to do with the story.

Leoofmoon said:
I agree but the last 2 things, your freaking nit picking, the music is awsome and sounds THE SAME to the orignale and regenrating health is because this game is HARDER! really your rant seams to have some points but to me seams like the same rant that fanboys made about invisable war, you wana know whats is good about this one? YOU CAN PLAY IT! you dont need to do any fixing of your setting, download any hax or mods just to run the *****!
Deus Ex had Realistic difficulty, which caused you to die after 1-2 shots or a headshot. Your limbs also took damage and if you lost your legs you were limited to crouching until you healed them.

Human Revolution meanwhile has a cover system and regenerating health.

I hardly see how "fixing your settings, downloading hacks or mods" has anything to do with the quality of either games. Deus Ex hardly requires any mods to run unless your running an x64 bit system, unless you have the Steam version of the game that is.

NickCaligo42 said:
I firmly disagree.

First, compare it to the original. Maggie Chau offers an awesome opposition, confronting you with her own Dragon-tooth sword for a duel. You then thwart her by climbing a ladder, because her AI is too stupid to register you if you do, so she goes off to sulk in a corner. You can then sneak attack her and one-shot her. All bosses and enemies are vulnerable to this bug.

Second... well, I just liked them. They each offered unique and strong challenges. They weren't as flexible as the rest of the game, but they were formidable, added a lot of tension, and really cement that you aren't the only super-aug in this world. I'll admit they're frustrating, especially since I'm on the highest difficulty and they basically all one-shot me, but I'm willing to pay that frustration for the extra challenge. All in all, I'd much rather have the boss fights than not have them, and I'm glad they kept them contained and focused.
I would have much rather the game made boss battles optional, or at least didnt force you to kill the bosses themselves.

I am playing Human Revolution as a pacifist and I hardly even use any weapons at all besides the stun gun/tranq gun. But suddenly I need to carry around an assault rifle for when I am fighting the boss, even though I am not going to use it during regular gameplay.

The reason I dont like the boss battles is because it's the only time in the game where your only given one solution. The game itself is structured so that there are always multiple ways to complete an objective, but suddenly it's as if your playing Megaman.
 

NerfedFalcon

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Mar 23, 2011
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Boss fights. The first time I actually used the Internet to do something was beating Barrett.

Turns out, you're supposed to toss the explosive and noxious canisters lying around at him, since nothing else works on him and he has to die, being a boss. And to get the first one and start comboing him, you either need a leftover gas or EMP grenade, or you'll have to avoid his minigun. Then his grenades, if he's still looking at you as you throw the canisters.

Oh, and don't let him get too close; his melee attack is practically a one-hit KO. Hope that helps.
 

Sexy Devil

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Jul 12, 2010
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TheGuyWithThatHair said:
The boss fights are the only thing that have niggled me so far. I defeated Barret this morning, and his grenade attack is way too overpowered, and I haven't played the first one, but I understand you could do everything stealthly including bosses.

But overall, brilliant game so far.
They jump in difficulty - Barrett was hard as hell for me, then the second person was a complete joke in every sense of the word. Jaron was bloody impossible for me to the point that I was at it for like an hour until I finally turned the difficulty down. Then for the last boss I just threw in a code to shut down some guns, threw invisibility on, and started shooting until the boss died.

And I know this thread was meant to be a joke, but that music thing was absolutely ridiculous. I remember sitting through to after the credits, heard that dialogue and my mind was blown. Then that original game music started playing and it totally killed the mood.
 

Telperion

Storyteller
Apr 17, 2008
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Tarkand said:
This problem and out of itself is why so many people are annoyed a lack of melee weapon - I would advance that most people wouldn't give a damn for a lack of a night stick or what not if takedown did not cost Energy or if Energy was plentiful enough that you wouldn't need to 'take a 30 second break' everytime you used it.

In short, the biggest (and dumbest) mistake they made was that you could only recharge 1 energy cell on passive regen.
As soon as I bought my first extra cell, and then saw that only the first one auto-regens I felt cheated out of a Praxis Point. If I had known that only the first one regens I would never have bothered purchasing extra cells, but merely put Praxis Points into quicker recharge. I'm playing the game with a build that uses very little or no energy (mainly for the takedowns and then a little silent walking). It's only a single Praxis Point lost to a bad decision, but I felt buggered about the whole thing.

And the boss fights are not to my liking, since I'm concentrating on Hacking and Stealth. So, instead of trying to figure out how to do the boss fights, I just go to YouTube for a quick answer.
 

cgentero

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Nov 5, 2010
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The only real problem I have with the game is that I can't change the controls for controllers, grab\use really needed to be on one of the shoulders.