The Best Gamer Over-Reactions of 2012 (Editing help required)

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rob_simple

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Aug 8, 2010
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Hi all, I'm doing an article for my blog running down my particular favourite over-reactions from the community this year. You know that we can be a volatile bunch, quick to throw our toys out the pram if things don't go our way, and I like to document these things and de-construct the arguments.

If you've nothing better to do this afternoon, you might like to read over my three choices to critique my writing and, if you are feeling particularly kind, provide links for the interviews and stuff I've referred to, because I wrote most of this from memory and I'm also kind of an idiot that forgets what he actually read and what he made up.

Cheers, guys.

As 2012 draws to a close, it?s nice to look back on the year and see the times when we, the gaming community, collectively lost our shit over the most insignificant things. I?ve only picked my three favourite stories because, if I?d wanted to include them all, I would?ve needed to start writing this article in January.2005.

In what is becoming something of an industry standard, Capcom this year revealed they?d be fobbing off one of their much-beloved franchises on another developer; namely Ninja Theory of Heavenly Sword and Enslaved: Odyssey to the West fame, (a parade of mercifully brief mediocrity and a surprisingly overlooked gem, respectively.)

To be fair, it wasn?t without reason that fans of the series were worried. In 2010, Nintendo released the Metroid IP into the arms of a grossly sexist gaggle of man-children who predictably shat all over it. Ninja Theory arguably have a more solid track record behind them, though, so even in the worst case scenario this wasn?t going to be as much of a trainwreck, as when Team Ninja turned Nintendo?s strongest female mascot into a whimpering pile of tits and daddy issues.

And then, in a twist no one saw coming, the internet completely over-reacted.

One of the main concerns was that the new DmC would no longer be running at the 65 frames per second which lent the previous instalment it?s frenetically paced fluid combat, but since that?s the only valid complaint anyone actually has I?m going to address it last.

Probably the other biggest complaint people had was that the new developers had changed series stalwart, Dante, from a keg-chugging alpha male into a whiny little *****. All of this was based on a couple of trailers, by the by, but this was enough to get many fan?s knickers well and truly in a twist and I could totally sympathise with their plight?if this wasn?t a Capcom game. Cards on the table, Capcom have made some of the best and most iconic games of all time, with instantly recognisable characters like Megaman and pretty much anyone from the Street Fighter series, but they have never been good at writing.

And that?s fine, because if I want a story or characters that affect me I?ll play Deus Ex. When I want to drive over zombies in a golf cart, I turn to Capcom, and this is why all complaints about Dante?s new appearance are null and void: he?s nothing more than a shallow stock-character, completely interchangeable with any other smartass with a cache of snarky one-liners, and since we?ve already established that Capcom can?t write stories for toffee anyway, there?s no loss in completely changing his character; which we still don?t really know they?ve done because the game isn?t finished yet.

Now, we can move onto the (partially) legitimate complaint about the change in framerate affecting the combat. It is true that the change from 65FPS to 30FPS will mean that the new game won?t play like the last one, but since Devil May Cry 4 already exists, how is that a problem? I?ve talked about this before, but what logic is there in paying money to play a new instalment of the exact same thing every couple of years from now until forever? We?ve already had four instalments of essentially the exact same game so why not take the series in a different direction and try something new?

Granted it could fail, but I?d rather see a game fail for trying something new than simply continue to please the same fanbase by appealing to their specific desires. Not to say that the old fanbase won?t enjoy the new game --because we all know you?re still going to buy it-- since we don?t know how good the new game will be because, and pay attention here, it?s not fucking finished yet.

Oh, and I know that anyone reading this who cares is already jumping to point this out because they think I?ve missed it, but many people have also been displeased with how the new head of development has been treating the fans in interviews. The most commonly parroted line is that, in response to fans concerns of the series? new direction, he stated, ?I don?t care?.

Wow, that guy really is a dick, or at least he would be if that?s what had actually happened. Anyone who took the time to actually look up the interview would have discovered that the actual question he was responding to was: ?What do you think of fans who hate the new game already?? Now it becomes a little clearer. Yes, his attitude could be construed as flippant or even arrogant, but I personally find it refreshing to see a developer not bending over to appease the very small --but bloody vocal-- portion of the gaming community whom, after seeing the Mass Effect 3 crowd win a victory, now think they should have a say in every facet of a new game?s development; seemingly blind to the fact that, if you took in the opinions of everyone who had something to say, you still wouldn?t please half of them because everyone?s vision of the perfect game is different.

It?s sort of why we have these teams of professional developers in the first place.

I?m now going to look like a complete hypocrite by stating that EA?s decision to change the formula of Dead Space 3 into a team-based action game is god-damn retarded. While I?m always one to champion change, I do think that any alterations should at least remain cohesive to the overall feel of the series. While Devil may Cry?s framerate change will render the kind of combat in the previous games impossible, Enslaved proved that Ninja Theory are more than capable of creating intense and satisfying combat as well as some sack-tighteningly gigantic set-pieces, and at the end of the day the DmC series is all about over-the-top action; regardless of how fast it goes.

Dead Space on the other hand is about isolation; the fear of being trapped in a space with the barest of resources (in this case a super sweet saw-gun) and a cavalcade of horrors hiding around every turn. Adding a second player into the mix instantly kills that atmosphere because scary situations aren?t scary anymore when you know someone?s got your back. So, while they?ve most likely destroyed the general feel of the original games, that?s not to say the finished product won?t still be an enjoyable experience?for anyone who enjoys multiplayer.

This is why I have a problem with the changes to Dead Space 3 but not Devil may Cry: It wouldn?t matter if they turned Dante into a lion-tamer, as long as the whip physics were tight and the game mechanics well-crafted I could still enjoy the game. But I play games alone, I always have because I consider it time to myself and I don?t want to share it with other people. I know that doesn?t reflect the gaming community as a whole, but here?s the thing: gamers who like multiplayer already have plenty of team-based shooters to play; they don?t need another one, and any one of them who wanted to play Dead Space 1 or 2 could do it by themselves and then get back to Battlefield or Warcraft or Big Bass Fishing Tournament Online or whatever it is you socialites play.

If I want to play Dead Space 3 properly --because everyone knows that no matter how good an AI partner is, you?re still going to have problems with them getting caught on walls, or focusing fire on the smaller enemies while the boss is pounding your head into a wall-- I?m shit out of luck, unless I can split-form and grow another me to play the game with, and even then it still wouldn?t be a fun experience because I?d be relying on Rob-2 to do what I want when I want him to.

Instead of being unable to play a sequel because I don?t like the protagonist?s new haircut, I can?t play it because a new mechanic the game is built around erects a ten-foot barrier to play in front of me. This happened with Resident Evil 5, Lost Planet 2 and Ratchet & Clank: All 4 One and now it?s set to happen with another series I?ve previously enjoyed, and that?s not okay to me.

By all means, experiment with your new games, developers, but don?t implement things that have never been an integral part of the series before, are completely unnecessary and, worst of all, have a genuine chance of shutting out the people who have supported you up until this point.

I just remembered that this is supposed to be a list of other peoples? over-reactions and not my own, so here?s the point I meant to make about Dead Space 3: EA have went on record stating that unless the new game shifts 5 million units then the series is going to be shelved; a feat that is incredibly unlikely as the previous two games didn?t sell that many units, combined. This has led many people, no doubt bolstered by the fact that it?s EA at the helm, to claim that these unnecessary changes have killed the series.

Again, there?s truth to these accusations, but at the end of the day Dead Space is a video game series; not a pet dog. If it?s shelved because the last instalment wasn?t popular enough, that doesn?t mean it?s never going to see another sequel. People seem to attach a strange sort of permanence to cancellations nowadays without stopping to realise, especially with the prominence of sites like Kickstarter, no series is ever truly dead forever. Even if, in the case of companies like Nintendo --who at this point only need a new Ice Climbers game to complete their ?Cash-Grabbing IP Reboot? bingo card-- they really should be.

Goodness me, this has been a good year to be a White Knight. From Lara Croft getting raped to Hitman?s PVC Christian deathsquad, there?s been no shortage of things for alarmists to cry ?discrimination? about.

Ignoring the two above examples, because one was admittedly retarded and the other just seemed to make people act that way, I want to focus on the most desperately stupid over-reaction to perceived slights against womankind: Borderlands 2?s ?Girlfriend Mode?.

Shortly before the game dropped this year, the head developer gave an interview revealing the skill trees for the first DLC character, the Nechromancer, wherein he described her as being designed for people who weren?t used to playing games. So far so good, but then he made an off-the-cuff remark and referred to it as ?Girlfriend Mode?. This sent the internet into hysterics, because it was apparently such an unthinkably chauvinistic implication to make that, in this enlightened world, a man?s girlfriend can?t play videogames like anyone else.
Let?s be more specific though, we?re not talking about anyone?s girlfriend, we?re talking about the developer-in-question?s girlfriend, because that?s who he was using as an example for how the new character worked. He explained that his girlfriend didn?t play a lot of videogames so this character class had all sorts of perks designed around making things easier for people who aren?t used to circle-strafing around enemies and arcing a grenade just right; instead allowing them to hide behind walls and bounce bullets all over the place, meaning they never have to put themselves in the line of fire.

The developer, in an informal interview setting, went for the first example of a non-gamer in his head and that just so happened to be his girlfriend who just so happened to be a woman. Ignoring the fact that I could call it girlfriend mode too because mine is equally hopeless at video games, (just like I?d be hopeless at playing her saxophone because I have no experience of them,) ask yourself this: do you think there would have been nearly as much furore if he had referred to it as ?Boyfriend Mode?? Or ?My Drunken Uncle with the One Eye and a Bad Attitude Mode?? Probably not, although his implication wouldn?t have been quite as clear cut, but here?s the thing: when I read the headline about Girlfriend Mode causing offense, I immediately assumed he had implied that all gamers are lonely virgins and that this game?s female characters would fill that void in their lives.

So, going into the article, I was ready to side with the torch-wielding mob, but once I actually read the dev?s explanation for Girlfriend Mode, I said, ?that makes perfect sense to me?. To everyone else, this was the perfect example of the rampant sexism that does exist within the industry, but all I took away from reading the interview is that his girlfriend fucking sucks at video games.

Similar to the Mass Effect 3 point I touched upon earlier, gamers really need to drop this mob mentality and learn to pick their battles. Yes the industry, in general, still acts as if the gaming demographic is populated entirely by sixteen year old boys, and many attempts to display equality often fall flat on their face, (like the aforementioned effort to make Lara Croft more human by having her act like a hysterical woman from a 1950?s PSA called ?Every Woman has a Place and that Place is in the Home?) but crying ?sexist!? at every little slip of the tongue isn?t going to suddenly make the community seem more mature and enlightened.

Yes, women are woefully under-represented in gaming, just like gays were in film and television twenty years ago. But just like we can now have openly gay relationships in shows like Six Feet Under and Modern Family, gaming is now coming around to the idea that a woman can be more than a sit of tits you strap into a tactically and anatomically impractical set of armour and force to do yoga poses instead of any actual fighting moves, (Tripitaka from what rapidly appears to becoming my favourite game, Enslaved, is a great example of a step in the right direction.)

It?s also worth remembering that men are just as improperly represented in gaming, because --my dashing good looks aside-- very few of us are the Adonis-like imbalances of hormones that fill the stable of mainstream gaming, today. What I?m driving at is that the industry?s problem isn?t catching up to gender equality, it?s that, like I said before, a good portion of the people in charge still assume we?re all sixteen and think the coolest things in the world are guns and tits.

And I?m not saying they aren?t, I?m just saying that a little variety is nice, and that sometimes it?s nice to take the role of a mute physicist over three hundred pounds of anger issues with an assault rifle and the word, ?fuck,? on the tip of their tongue, ready to go at any opportunity.
 

Xtpro

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Nov 22, 2012
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You don't seem to know that when playing Dead Space 3 alone, the second protagonist Carver will disappear and you'll get the same feeling of isolation and being alone. When combined with the changing cut-scenes whether you're playing alone or with a friend, I think the Dead Space developers are doing so much work to make their new game as perfect as possible, but people are just whining about newly introduced co-op. I just hate that people are judging Dead Space 3 while they aren't even aware of all the facts. I'm not gonna bother to read the rest of your article because you clearly don't have a clue of what you are talking about.
 

tippy2k2

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Mar 15, 2008
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I'm not going to be very useful for editing purposes but I will go ahead and throw in some comments:

1. That Dante thing wasn't really this year.

http://www.escapistmagazine.com/forums/read/9.232519-Hey-whos-this-guy-Oh-its-fucking-DANTE-What-do-you-reckon-about-the-re-design

The first trailer was released in 2010 and that's when people really went nutter butters over it. I suppose you could argue that it picked up slightly when the demo was released but that shit storm has come and gone...

I read through the rest of that post and evidently the 2012 complaint is about frame-rate. This couldn't have been a big thing at all because this is the first time I'm ever hearing about it...

2. This is an article about over-reaction but then you go all nutter butters at EA for making a change; the very thing that your article is rallying against. Adding "I totally realize I just made myself look like a hypocrite by railing on EA but whatever" doesn't make it better. Pointing out that you are over-reacting doesn't all of a sudden make it OK.

3. No Mass Effect 3?

I'm...I'm just baffled that out of everything that happened this year, you're just going to ignore Mass Effect 3 and fan reaction to it. Now maybe you're one of the people who had a blind rage of destruction over it and don't see it as over-reaction but to not acknowledge it at all just seems to be putting your head in the sand. Hell, Devil May Cry's new look was a drop in the bucket compared to the controversy of the ending.

Hope this helps!
 

goose4291

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Mar 12, 2012
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The chap whom tried to sue Bioware for misrepresentation of product or whatever it was, that was a step too far. I'm glad he did though, made me have a long hard look at my ridiculous overreaction to a computer game.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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The smug and condescending tone of your post makes me want to provide an overreaction of your very own.
 

DoPo

"You're not cleared for that."
Jan 30, 2012
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Well, I saw there was no ME3 but when I read what you had so far, it's probably for the best. I don't know how many readers your blog has but, if I were you, I'd prepare the buckets of water for the huge flames that would come out of the comments section. If you ever do ME3, just prepare, like, several hoses. And stay as far as way possible.
 

rob_simple

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Aug 8, 2010
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DoPo said:
Well, I saw there was no ME3 but when I read what you had so far, it's probably for the best. I don't know how many readers your blog has but, if I were you, I'd prepare the buckets of water for the huge flames that would come out of the comments section. If you ever do ME3, just prepare, like, several hoses. And stay as far as way possible.
I didn't include ME3 because I actually think a lot of the outrage was justified, depending on whether or not the stories about the ending being jammed in without consent of the writing team are true. I was going to include it, however, because I think the victory the fans one with the alternate ending DLC now makes other disgruntled fanbases think they have the right to demand changes to a game for absolutely any reason.

Xtpro said:
You don't seem to know that when playing Dead Space 3 alone, the second protagonist Carver will disappear and you'll get the same feeling of isolation and being alone. When combined with the changing cut-scenes whether you're playing alone or with a friend, I think the Dead Space developers are doing so much work to make their new game as perfect as possible, but people are just whining about newly introduced co-op. I just hate that people are judging Dead Space 3 while they aren't even aware of all the facts. I'm not gonna bother to read the rest of your article because you clearly don't have a clue of what you are talking about.
See, I didn't know that, at all. For Dead Space 3, I was going entirely by the numerous threads I read in this very forum who were all claiming that Dead Space 3's new direction was bullshit and would kill the series. The way they were talking it sounded as if the only single player option you'd get in the new game would be a Resident Evil 5 style AI partner. Thanks for clearing that up, this is why I asked for help.

tippy2k2 said:
I'm not going to be very useful for editing purposes but I will go ahead and throw in some comments:

1. That Dante thing wasn't really this year.

http://www.escapistmagazine.com/forums/read/9.232519-Hey-whos-this-guy-Oh-its-fucking-DANTE-What-do-you-reckon-about-the-re-design

The first trailer was released in 2010 and that's when people really went nutter butters over it. I suppose you could argue that it picked up slightly when the demo was released but that shit storm has come and gone...

I read through the rest of that post and evidently the 2012 complaint is about frame-rate. This couldn't have been a big thing at all because this is the first time I'm ever hearing about it...

2. This is an article about over-reaction but then you go all nutter butters at EA for making a change; the very thing that your article is rallying against. Adding "I totally realize I just made myself look like a hypocrite by railing on EA but whatever" doesn't make it better. Pointing out that you are over-reacting doesn't all of a sudden make it OK.

3. No Mass Effect 3?

I'm...I'm just baffled that out of everything that happened this year, you're just going to ignore Mass Effect 3 and fan reaction to it. Now maybe you're one of the people who had a blind rage of destruction over it and don't see it as over-reaction but to not acknowledge it at all just seems to be putting your head in the sand. Hell, Devil May Cry's new look was a drop in the bucket compared to the controversy of the ending.

Hope this helps!
Thanks for your reply!

I picked the DmC one because it's been an ongoing thing and, to be honest, I decided what to include based on how many threads I've seen about it on here this year, and how ridiculously the fans were reacting, therein.

As to my over-reacting to Dead Space 3, while another poster has now pointed out I was misinformed about that particular game, I still think it's one thing to change the feel or playstyle of a game --like in DmC-- but another thing to build the new game around a mechanic that completely locks out a huge portion of your original consumer base, like in Resident Evil 5.

I'm thinking I may now swap out the Dead Space 3 section for Mass Effect 3, but as I mentioned above, the reason I didn't include it in the first place is that, similar to the Diablo 3 furor, I actually agreed with alot of what people were saying. In retrospect, I might include it and cite the over-reaction of the other fanbases who now think they have a golden ticket to the developer's office.

Zhukov said:
The smug and condescending tone of your post makes me want to provide an overreaction of your very own.
Not particularly constructive criticism, but thanks all the same.

Also, thanks to the other people who posted.
 

AlbertoDeSanta

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I honestly find it good that you didn't include the ME3 backlash. Yes it was a big deal, but the devs changed it. Can't we just let it go?
 

veloper

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Not including the ME3 reaction was a good choice, because it actually got some modest results.
Then again maybe that's what every loud, angry fan hopes to achieve.

I don't have any problems with fans being very vocal in their disappointment. The recent shitstorms are much more effective in letting game companies know about how fans feel about gradually ruining the franchises they loved, than not buying the game, because one less sale doesn't register and everyone not buying kills a series even faster.
 

hermes

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tippy2k2 said:
3. No Mass Effect 3?

I'm...I'm just baffled that out of everything that happened this year, you're just going to ignore Mass Effect 3 and fan reaction to it. Now maybe you're one of the people who had a blind rage of destruction over it and don't see it as over-reaction but to not acknowledge it at all just seems to be putting your head in the sand. Hell, Devil May Cry's new look was a drop in the bucket compared to the controversy of the ending.
This. The Mass Effect 3 case was the biggest over-reaction of the last year (or perhaps even this generation). Neither Capcom and its new Dante and on-disc DLC or Eidos and its sexist comments ended up in weeks upon weeks of endless threads, threats, petitions, donations, fanfiction, charities involved and physically sending gifts (and threats) to the developers. Even 9 months later, there is no single discussion on these forums about Mass Effect (one of the biggest, most successful franchises of the generation) that doesn't have someone attacking the ending of the last game (and, by extension, the entire game) on the first page, even when its not relevant to the discussion. At this point it could be considered the Godwin's Law of gaming.

I get that you may agree with the over-reaction, but if you are going to talk about them, that is an elephant in the room.
 

Tallim

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Personally I'd say the PC gamer's reaction to Dark Souls.

Paraphrasing from the various stories and reactions along the journey

Gamers: We'd love Dark Souls on PC
FROM: Ok but we're not good with PC so it will pretty much be exactly like the consoles.
Gamers: That's fine, we just want it
FROM: Ok it's taking a bit of time but to make up for it being a straight port we're shoving this additional content we're making for free as a small apology for the straight port
Gamers: Yay awesome
FROM: Game is out!
Gamers: FFFFFFFFFFFUUUUUUUUUUUUUUUU FROM, worst thing in history, it's a straight port and you aren't very good with PC.
FROM: jackiechanwtf.jpg
 

Moonlight Butterfly

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Mar 16, 2011
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The Borderlands character is the 'Mechromancer' and yeah people got it all wrong. I was the first to point that out in the related thread on the Escapist...however if the devs were actually going to refer to it as girlfriend mode in game I would have been kind of pissed at them.

I think we were right to rage over Dead Space 3 as there is bugger all good survival horrors out there now. Even Blood Siren Curse (I think that's the name) got little to no advertising.

The new DMC guys looks like my ex boyfriend...I plan to buy the game and find out how many way I can kill him.

Raging gets the devs to pay attention but you are right in the fact that we should pick our battles. Unfortunately unclear and sensationalised journalism doesn't help us very much as in the case of the Mechromancer.

Tallim said:
It was fixable and better played on a controller. Meh.
 

rob_simple

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AdonistheDark said:
And on a borderline tangent, while I ultimately agree with your stance on the sexism issue, I find the Adonis argument to be specious equvocation. Never mind that most women don't particularly lust after the gorillas in refrigerators macho BS making the idea it's female pandering rather than male power fantasy dubious; male musculature (for the most part) correlates with physical prowess so it makes sense all these marines and the like would be buff. Big tits and cleavage don't have that same correlation. It'd be more like if every male hero was concealing a 10 inch monster in his trousers and wore a banana hammock, regardless of context, to show it off. You could argue male leads are too square-jawed and handsome, but even that isn't as consistently rule-of-thumb as the female equivalent.
I appreciate what you're saying, and maybe I didn't put across the argument I thought I was in my writing (I have to be careful about that). I wasn't implying that the roid-raged gorillas that occupy much of gaming are designed to appeal to women or be the perfect man, but I feel it is an ongoing misrepresentation of what the majority of gamers (of both genders) actually find appealing. As you say, these protagonists are pure male power fantasy, but, as a man, that alpha-male bro-fisting bullshit is entirely unappealing to me. I prefer my characters to have depth to them, regardless of gender or sexuality, and the point I was trying to make was that the majority of designers eschew this in favour of stereotypical 'fuck yeah! Let's crack some skulls!' characters.

The female side of this is much, much more one-dimensional, I agree, but I only included the male stereotype to try and illustrate my point that it's less to do with sexism and more to do with general stupidity, immaturity and/or lazy design.
 

rob_simple

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Moonlight Butterfly said:
The Borderlands character is the 'Mechromancer' and yeah people got it all wrong. I was the first to point that out in the related thread on the Escapist...however if the devs were actually going to refer to it as girlfriend mode in game I would have been kind of pissed at them.

I think we were right to rage over Dead Space 3 as there is bugger all good survival horrors out there now. Even Blood Siren Curse (I think that's the name) got little to no advertising.

The new DMC guys looks like my ex boyfriend...I plan to buy the game and find out how many way I can kill him.

Raging gets the devs to pay attention but you are right in the fact that we should pick our battles. Unfortunately unclear and sensationalised journalism doesn't help us very much as in the case of the Mechromancer.
I'm an idiot. I knew it was called the Mechromancer, too, I just get overexcited when I'm writing sometimes and don't catch these things.

I'm going to tear the Dead Space 3 part out and re-write it because it ended up being more about my issues and less the point I was trying to make about the series being shelved if it doesn't shift enough units. I genuinely think people are over-reacting when they say the series is dead because it's not like the IP can't be passed to another, more capable developer who can take it back to it's roots.
 

rob_simple

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veloper said:
Not including the ME3 reaction was a good choice, because it actually got some modest results.
Then again maybe that's what every loud, angry fan hopes to achieve.

I don't have any problems with fans being very vocal in their disappointment. The recent shitstorms are much more effective in letting game companies know about how fans feel about gradually ruining the franchises they loved, than not buying the game, because one less sale doesn't register and everyone not buying kills a series even faster.
hermes200 said:
tippy2k2 said:
3. No Mass Effect 3?

I'm...I'm just baffled that out of everything that happened this year, you're just going to ignore Mass Effect 3 and fan reaction to it. Now maybe you're one of the people who had a blind rage of destruction over it and don't see it as over-reaction but to not acknowledge it at all just seems to be putting your head in the sand. Hell, Devil May Cry's new look was a drop in the bucket compared to the controversy of the ending.
This. The Mass Effect 3 case was the biggest over-reaction of the last year (or perhaps even this generation). Neither Capcom and its new Dante and on-disc DLC or Eidos and its sexist comments ended up in weeks upon weeks of endless threads, threats, petitions, donations, fanfiction, charities involved and physically sending gifts (and threats) to the developers. Even 9 months later, there is no single discussion on these forums about Mass Effect (one of the biggest, most successful franchises of the generation) that doesn't have someone attacking the ending of the last game (and, by extension, the entire game) on the first page, even when its not relevant to the discussion. At this point it could be considered the Godwin's Law of gaming.

I get that you may agree with the over-reaction, but if you are going to talk about them, that is an elephant in the room.
I don't have a problem with fans being vocal either, what I have a problem with is people confusing voicing their opinion with demanding that a developer bend to their exact will.

It's not necessarily that I agree with the ME3 protesters (I've never played the series) or how they went about getting change, but I empathise with the fact that the story was allegedly pulled out of some designers arse at the last minute instead of being given the same attention as the rest of the series. This, for me, is the distinction between 'artistic differences' and lazy design.

I said in a reply to someone else that I might include ME3 after all, but rather than addressing the fans over reaction to that game I'd like to point out that just because they succeeded doesn't give carte blanche to everyone else start calling out new game if they don't adhere to a small, but vocal, group of fans specific wishes.

I think I mentioned it in the article, but for me it's the difference between just not liking the new look of Dante --but still having a perfectly good game-- as opposed to developers pulling out and spunking all over the sheets right at the end of a series; potentially ruining the overall experience.
 

hermes

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rob_simple said:
veloper said:
Not including the ME3 reaction was a good choice, because it actually got some modest results.
Then again maybe that's what every loud, angry fan hopes to achieve.

I don't have any problems with fans being very vocal in their disappointment. The recent shitstorms are much more effective in letting game companies know about how fans feel about gradually ruining the franchises they loved, than not buying the game, because one less sale doesn't register and everyone not buying kills a series even faster.
hermes200 said:
tippy2k2 said:
3. No Mass Effect 3?

I'm...I'm just baffled that out of everything that happened this year, you're just going to ignore Mass Effect 3 and fan reaction to it. Now maybe you're one of the people who had a blind rage of destruction over it and don't see it as over-reaction but to not acknowledge it at all just seems to be putting your head in the sand. Hell, Devil May Cry's new look was a drop in the bucket compared to the controversy of the ending.
This. The Mass Effect 3 case was the biggest over-reaction of the last year (or perhaps even this generation). Neither Capcom and its new Dante and on-disc DLC or Eidos and its sexist comments ended up in weeks upon weeks of endless threads, threats, petitions, donations, fanfiction, charities involved and physically sending gifts (and threats) to the developers. Even 9 months later, there is no single discussion on these forums about Mass Effect (one of the biggest, most successful franchises of the generation) that doesn't have someone attacking the ending of the last game (and, by extension, the entire game) on the first page, even when its not relevant to the discussion. At this point it could be considered the Godwin's Law of gaming.

I get that you may agree with the over-reaction, but if you are going to talk about them, that is an elephant in the room.
I don't have a problem with fans being vocal either, what I have a problem with is people confusing voicing their opinion with demanding that a developer bend to their exact will.
Which was exactly what happened in this case. The backlash was so big the developers where forced to literally patch in an apologize letter at the end of the game.
rob_simple said:
It's not necessarily that I agree with the ME3 protesters (I've never played the series) or how they went about getting change, but I empathise with the fact that the story was allegedly pulled out of some designers arse at the last minute instead of being given the same attention as the rest of the series. This, for me, is the distinction between 'artistic differences' and lazy design...
I think I mentioned it in the article, but for me it's the difference between just not liking the new look of Dante --but still having a perfectly good game-- as opposed to developers pulling out and spunking all over the sheets right at the end of a series; potentially ruining the overall experience.
Which is still a matter of opinion, since no one knows the circumstances under which the ending was written, assuming it was "pulled out of some designers arse" and "developers pulling out and spunking all over the sheets right at the end of a series" is just part of the fan reaction to it. Who knows whether Hudson and Karpyshyn didn't have this idea for the ending since the first two games? Thematically, it fits with the rest of the series.

Me (and other people) are of the opinion that the end is perfectly serviceable. It could have been handled better, but there is nothing inherently wrong with what the ending meant. It was intentional, not an afterthought... In that sense, there are a lot of games, award-winner games, that had far worst endings.

In the end, its your blog, if you want to talk about how sometimes gamers are pricky, cynic brats that take everything at face value and like to make a big deal out of anything, while other times they are rightfully offended for the incompetence of others and entitled to have their voice heard (and want to use Mass Effect as an example of the latter), be my guest. But I still think it deserves a mention. Neither "Street Fighter x Tekken" DLC characters, nor Tomb Raider, Hitman and Capcom sexism, nor Dante's new look hold a candle to the PR debacle that was the Mass Effect 3 ending.
 

rob_simple

Elite Member
Aug 8, 2010
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hermes200 said:
rob_simple said:
veloper said:
Not including the ME3 reaction was a good choice, because it actually got some modest results.
Then again maybe that's what every loud, angry fan hopes to achieve.

I don't have any problems with fans being very vocal in their disappointment. The recent shitstorms are much more effective in letting game companies know about how fans feel about gradually ruining the franchises they loved, than not buying the game, because one less sale doesn't register and everyone not buying kills a series even faster.
hermes200 said:
tippy2k2 said:
3. No Mass Effect 3?

I'm...I'm just baffled that out of everything that happened this year, you're just going to ignore Mass Effect 3 and fan reaction to it. Now maybe you're one of the people who had a blind rage of destruction over it and don't see it as over-reaction but to not acknowledge it at all just seems to be putting your head in the sand. Hell, Devil May Cry's new look was a drop in the bucket compared to the controversy of the ending.
This. The Mass Effect 3 case was the biggest over-reaction of the last year (or perhaps even this generation). Neither Capcom and its new Dante and on-disc DLC or Eidos and its sexist comments ended up in weeks upon weeks of endless threads, threats, petitions, donations, fanfiction, charities involved and physically sending gifts (and threats) to the developers. Even 9 months later, there is no single discussion on these forums about Mass Effect (one of the biggest, most successful franchises of the generation) that doesn't have someone attacking the ending of the last game (and, by extension, the entire game) on the first page, even when its not relevant to the discussion. At this point it could be considered the Godwin's Law of gaming.

I get that you may agree with the over-reaction, but if you are going to talk about them, that is an elephant in the room.
I don't have a problem with fans being vocal either, what I have a problem with is people confusing voicing their opinion with demanding that a developer bend to their exact will.
Which was exactly what happened in this case. The backlash was so big the developers where forced to literally patch in an apologize letter at the end of the game.
rob_simple said:
It's not necessarily that I agree with the ME3 protesters (I've never played the series) or how they went about getting change, but I empathise with the fact that the story was allegedly pulled out of some designers arse at the last minute instead of being given the same attention as the rest of the series. This, for me, is the distinction between 'artistic differences' and lazy design...
I think I mentioned it in the article, but for me it's the difference between just not liking the new look of Dante --but still having a perfectly good game-- as opposed to developers pulling out and spunking all over the sheets right at the end of a series; potentially ruining the overall experience.
Which is still a matter of opinion, since no one knows the circumstances under which the ending was written, assuming it was "pulled out of some designers arse" and "developers pulling out and spunking all over the sheets right at the end of a series" is just part of the fan reaction to it. Who knows whether Hudson and Karpyshyn didn't have this idea for the ending since the first two games? Thematically, it fits with the rest of the series.

Me (and other people) are of the opinion that the end is perfectly serviceable. It could have been handled better, but there is nothing inherently wrong with what the ending meant. It was intentional, not an afterthought... In that sense, there are a lot of games, award-winner games, that had far worst endings.

In the end, its your blog, if you want to talk about how sometimes gamers are pricky, cynic brats that take everything at face value and like to make a big deal out of anything, while other times they are rightfully offended for the incompetence of others and entitled to have their voice heard (and want to use Mass Effect as an example of the latter), be my guest. But I still think it deserves a mention. Neither "Street Fighter x Tekken" DLC characters, nor Tomb Raider, Hitman and Capcom sexism, nor Dante's new look hold a candle to the PR debacle that was the Mass Effect 3 ending.
This was exactly why I didn't want to include it, because there still seem to be so many differing opinions on what actually happened, but I was under the assumption that it had been confirmed the ending was rushed. If that's not the case then you are absolutely right, the over-reaction remains unjustified.

I do still think that the difference between artistic intergrity and lazy design should be addressed, but if Mass Effect 3 isn't a good example then I won't use it. This is why I wanted to put my stuff up here before I published it on my blog, because I like to at least try to be accurate before I go off on one.

I've done everything I can to avoid finding out what the ending actually is, because I do plan to play the games one day, but from what I can gather it appears to be something along the lines of

Everyone dies.

And if that is the case then I wouldn't be disappointed.
 

veloper

New member
Jan 20, 2009
4,597
0
0
rob_simple said:
veloper said:
Not including the ME3 reaction was a good choice, because it actually got some modest results.
Then again maybe that's what every loud, angry fan hopes to achieve.

I don't have any problems with fans being very vocal in their disappointment. The recent shitstorms are much more effective in letting game companies know about how fans feel about gradually ruining the franchises they loved, than not buying the game, because one less sale doesn't register and everyone not buying kills a series even faster.
hermes200 said:
tippy2k2 said:
3. No Mass Effect 3?

I'm...I'm just baffled that out of everything that happened this year, you're just going to ignore Mass Effect 3 and fan reaction to it. Now maybe you're one of the people who had a blind rage of destruction over it and don't see it as over-reaction but to not acknowledge it at all just seems to be putting your head in the sand. Hell, Devil May Cry's new look was a drop in the bucket compared to the controversy of the ending.
This. The Mass Effect 3 case was the biggest over-reaction of the last year (or perhaps even this generation). Neither Capcom and its new Dante and on-disc DLC or Eidos and its sexist comments ended up in weeks upon weeks of endless threads, threats, petitions, donations, fanfiction, charities involved and physically sending gifts (and threats) to the developers. Even 9 months later, there is no single discussion on these forums about Mass Effect (one of the biggest, most successful franchises of the generation) that doesn't have someone attacking the ending of the last game (and, by extension, the entire game) on the first page, even when its not relevant to the discussion. At this point it could be considered the Godwin's Law of gaming.

I get that you may agree with the over-reaction, but if you are going to talk about them, that is an elephant in the room.
I don't have a problem with fans being vocal either, what I have a problem with is people confusing voicing their opinion with demanding that a developer bend to their exact will.

It's not necessarily that I agree with the ME3 protesters (I've never played the series) or how they went about getting change, but I empathise with the fact that the story was allegedly pulled out of some designers arse at the last minute instead of being given the same attention as the rest of the series. This, for me, is the distinction between 'artistic differences' and lazy design.

I said in a reply to someone else that I might include ME3 after all, but rather than addressing the fans over reaction to that game I'd like to point out that just because they succeeded doesn't give carte blanche to everyone else start calling out new game if they don't adhere to a small, but vocal, group of fans specific wishes.

I think I mentioned it in the article, but for me it's the difference between just not liking the new look of Dante --but still having a perfectly good game-- as opposed to developers pulling out and spunking all over the sheets right at the end of a series; potentially ruining the overall experience.
That's how players who are only moderately enthousiastic about a franchise will approach the subject. It's the fans who will obsess over such things as the new looks of the main protagonist. That's a very fanlike thing to do.

At the same time fans are also a very easy audience, as you can easily burn them once or twice and they'll still come back and pre-order your next game.
The rest of the potential customer base will just wait for (user)reviews and then judge if the new game is still worth their time and simply not buy the game.
So the cute thing about the angry fans is that they atleast give warning signs first, unlike us.