Recently, a thread was made for the best games of the current generation, one which I, and a number of others, struggled to answer. So, I've decided to see what people say about the seventh. However, I'm going to actually define the generation, at least as far as the criteria is for this thread:
-The game has to be released between the years 2005 and 2012 (ports from previous generations don't count, but simultanious releases with eighth generation hardware is)
-The game has to be released on PC, the Xbox 360, PS3, Wii, DS, or PSP.
-I'm going to try and nominate one game per franchise, but others can nominate multiple ones if they so desire
-The definition of "best" is at your own perogative, so don't feel you have to include something groundbreaking for the sake of it
-I'd advise a maximum of ten games, but feel free to add more/use less.
So, with that said, what are, in the scope of personal experience, my top ten games of Gen. 7:
10) Battlefield 2
Sneaking right in, is Battlefield 2. Sneaking, as in, both just making the top ten slot, and being released in 2005. Not the first nor the last Battlefield game I've played, but the best, IMO, and also notable given the amount of features it added from Battlefield 1942; another fun game, but one I feel Battlefield 2 surpasses. Just a shame that the servers are no longer up. But what stops it from getting any higher is, among other things, the lack of a proper campaign.
Though no-one seemed to mind back then...
9) Killzone 2
Yep, it's another "2" game, and already I feel this is going to shift some eyebrows. I get the sense that Killzone isn't a franchise that many look favourably on here, especially since Guerilla has wowed everyone with Zero Dawn. Still, I quite like the Killzone franchise, even though I've only played KZ1/Liberation/2.
So, why does Killzone 2 get here? After all, the story is weak, the characters are bland, and it commits the sin of being grey and brown. It also commits the sin of being a bit more generic mechanically as well - the original Killzone had a very clunky feel in both its movement and gameplay, but still a feel that felt unique. Killzone 2 follows more in the footsteps of Call of Duty.
But, it does it exceptionally well IMO - yes, I love the gunplay. I love the greys and browns, because they're greys and browns that add to the oppressive atmosphere that permeates the entire game. Helghan is, well, hellish. Not Doom hellish, Killzone hellish - the sense that every inch is being paid for in blood, if not by you, then certainly by the ISA as a whole, in a war where neither side can claim the moral high ground. Other games have done oppressive atmospheres well, no doubt, but Killzone does it in a way that, while not entirely unique, feels different and emerging enough to get it here.
8) Diablo III
Battlefield 2 slipped in by being released in 2005. Diablo III slips in by being released in 2012. Similar to Killzone 2, this is probably going to turn a few heads as well. In terms of sheer fun factor, I was inclined to rank Diablo III higher, but it is the third installment in its series. The best installment, IMO, but the third nonetheless. I've discussed why I hold Diablo III in high regard ad nauseum, so I'm wary of repeating myself here, but in this game, we have a combination of good combat, a good story, a good world, a good atmosphere, and good mechanics. "Good, not great," is how I suppose this game could be described, but then, I could never call any of the previous Diablo games "great." Not even D2, which everyone seems to love but me.
So, Diablo III, you earned your place. I'm just sorry that you don't get more love.
7) Dead Space
Ah, here we get to the good stuff. Now, if I was factoring in the 'fun factor,' I might have switched this with Diablo III, but I feel that Dead Space should be higher, if only because it's a new IP. Diablo III had two prior games to refine its mechanics, Dead Space, inspiration from sources aside, managed to hit the ground running. Running, as in, "help me! Help MEEEE!" Yes, I was scared by the necromorphs, thanks for asking.
So, Dead Space is survival horror in space, and survival horror done well at that. Sense of trepidation, sense of vulnerability, good worldbuilding, good story, good customization, etc. It wears its influences on its sleeve, but does a damn good job with those influences.
6) Gears of War 2
This is another game I agonized over placing with Dead Space, for similar reasons with Diablo III. Gears of War is a sequel, Dead Space isn't. Dead Space arguably has more 'meat' to it, but Gears of War 2 wins for the fun factor. Gears of War 2 has the better characters, Dead Space the better atmosphere. Dead Space has more customization for its weapons, Gears of War has a wider variety of weapons.
Still, Gears of War 2 wins out, because like it or love it, Gears of War is what a lot of people think of when you mention "cover based shooter," with greys and browns thrown in. And yes, I do like it. I like it more than any other Gears game, and the franchise lost its mojo after it, even if Gears 4 recovered some of it. So, story's decent, characters are decent, the game's less challenging than its predecessor, but it keeps you moving. And, above all else..."Horde Mode." That's all I have to say.
5) BioShock
Fun fact, I'm playing BioShock right now, so this placing could easily shift. On the other hand, BioShock seems to be a critical darling, so I shouldn't need to explain why it ranks here. But, I will say that while I don't think that BioShock is the intellectual masterpiece many make it out to be, it's still a game with intelligence nonetheless. It at least wants to explore concepts of libertarianism and the drawbacks of an unregulated society, even if it doesn't explore them deftly (quick, take a shot every time the word "parasite" is mentioned). The gunplay is fun. Tedious at times, but fun, and a case where regenerating health would have ruined the game. So, overall, it's fun. It's a game that reaches for the stars (or surface of the sea), and at least takes a breath of air at the end of it.
4) Halo: Reach
I pondered if I should have switched places with BioShock here. Fifth installment vs. first, and all that. BioShock is arguably the more 'meaty' game in that its story is better, its characters are better, and its campaign is longer. Heck, Halo: Reach is only the #2 Halo game in my eyes.
Still, Reach does take the #4 spot for me, for a number of reasons. The primary reason is its overall feel. Remember my rationale for Killzone 2, and its feeling of oppression? Now take that feeling, apply it to a game where you know that no matter what you do, you're fated to lose, and take a scenario where things start bad, and get worse, and worse, and worse. BioShock isn't without atmosphere of course, but Reach, I feel, surpasses it, in as much that it's atmosphre tinged with melencholia. Rapture, by all indications, was a bit of a shithole even before Fontaine screwed things over. Reach's place in Halo canon was well established by this point, so living through its fall, well, it's done excellently.
It also helps that the gunplay is as solid as ever, and they've brought in the Halo: Combat Evolved health system, and that it's bolstered as a bookend to the Halo series. Well, it did before Halo 4 was brought around, but let's just say that Halo 4 had a cold day in hell in making this list. So, in a rare case, it being a sequel is what elevates it in my eyes. Or prequel, technically.
3) Xenoblade Chronicles
Alright, admission time, I played the 3DS version, but that's a port of a Wii game, so...shadup. It counts. Of note, in a way, I actually would rank Halo: Reach higher (5/5 vs. 4/5), but I feel that Xenoblade deserves a higher spot. Yep, Reach's status as a sequel/prequel both hinders and helps it here.
Because Xenoblade isn't without faults. The flow of the story is inconsistent, there's a lot of grinding, and the world is absolutely bonkers. Course, it being absolutely bonkers is also a plus point, because...well, Xenoblade's world is insane, but it's also one of the most creative settings I've seen in any medium. It's got the subtlety of a brick in its themes (similar to BioShock, take a shot every time "god" is mentioned), but, still, the themes are done well enough. Add in a great cast of characters and some good customization, and, well, yeah. Xenoblade is here.
2) StarCraft II
Okay, kinda cheating. StarCraft II gets the #2 spot as an agregate of the base game and all its expansions, even though all of said expansions were post-2012. It would almost certainly get on this list if I had to just place Wings of Liberty, but Heart of the Swarm, and especially Legacy of the Void, put it here.
So, what can I say about StarCraft II, a game that took six years to make, was released twelve years after its predecessor, had a storyline that spanned over one game and two expansions, capped off the entire saga, had three separate campaigns longer than almost any other RTS, coupled with an excellent multiplayer, good modding, co-op missions, and what else? All I can say is it's "fekking awesome." I mean, sure, I could nitpick, but, really, there's no need. There's every reason that SC2 comes in at no. 2.
1) Mass Effect
More than any other, I expect to see this on people's entries. At least going by the eighth generation thread, people seem to like RPGs. Not that I don't like RPGs (there's three of them on this list), but I've never been as into them as others, and certainly not of the WRPG variety.
Still, Mass Effect deserves this place, and I shouldn't have to explain why. Excellent story, excellent characters, excellent use of a player character that actually feels like an individual regardless of imput, and perhaps more than any other thing, an excellent world. Because I've mentioned how other games on this list have worn their influences on their sleeves, some more subtly than others, but of them all, Mass Effect feels the most vibrant, and the most fleshed out. Not that it's without its influences, but above all, it feels genuine. That this is a setting that functions.
Is it flawless? No, not really - the Mako is a drag, the gunplay is weak, and it takes awhile to fully kick into gear, but at the end of the day, I feel Mass Effect gets here just on the merit of its story. And that's pretty impressive in my book.
-The game has to be released between the years 2005 and 2012 (ports from previous generations don't count, but simultanious releases with eighth generation hardware is)
-The game has to be released on PC, the Xbox 360, PS3, Wii, DS, or PSP.
-I'm going to try and nominate one game per franchise, but others can nominate multiple ones if they so desire
-The definition of "best" is at your own perogative, so don't feel you have to include something groundbreaking for the sake of it
-I'd advise a maximum of ten games, but feel free to add more/use less.
So, with that said, what are, in the scope of personal experience, my top ten games of Gen. 7:
10) Battlefield 2
Sneaking right in, is Battlefield 2. Sneaking, as in, both just making the top ten slot, and being released in 2005. Not the first nor the last Battlefield game I've played, but the best, IMO, and also notable given the amount of features it added from Battlefield 1942; another fun game, but one I feel Battlefield 2 surpasses. Just a shame that the servers are no longer up. But what stops it from getting any higher is, among other things, the lack of a proper campaign.
Though no-one seemed to mind back then...
9) Killzone 2
Yep, it's another "2" game, and already I feel this is going to shift some eyebrows. I get the sense that Killzone isn't a franchise that many look favourably on here, especially since Guerilla has wowed everyone with Zero Dawn. Still, I quite like the Killzone franchise, even though I've only played KZ1/Liberation/2.
So, why does Killzone 2 get here? After all, the story is weak, the characters are bland, and it commits the sin of being grey and brown. It also commits the sin of being a bit more generic mechanically as well - the original Killzone had a very clunky feel in both its movement and gameplay, but still a feel that felt unique. Killzone 2 follows more in the footsteps of Call of Duty.
But, it does it exceptionally well IMO - yes, I love the gunplay. I love the greys and browns, because they're greys and browns that add to the oppressive atmosphere that permeates the entire game. Helghan is, well, hellish. Not Doom hellish, Killzone hellish - the sense that every inch is being paid for in blood, if not by you, then certainly by the ISA as a whole, in a war where neither side can claim the moral high ground. Other games have done oppressive atmospheres well, no doubt, but Killzone does it in a way that, while not entirely unique, feels different and emerging enough to get it here.
8) Diablo III
Battlefield 2 slipped in by being released in 2005. Diablo III slips in by being released in 2012. Similar to Killzone 2, this is probably going to turn a few heads as well. In terms of sheer fun factor, I was inclined to rank Diablo III higher, but it is the third installment in its series. The best installment, IMO, but the third nonetheless. I've discussed why I hold Diablo III in high regard ad nauseum, so I'm wary of repeating myself here, but in this game, we have a combination of good combat, a good story, a good world, a good atmosphere, and good mechanics. "Good, not great," is how I suppose this game could be described, but then, I could never call any of the previous Diablo games "great." Not even D2, which everyone seems to love but me.
So, Diablo III, you earned your place. I'm just sorry that you don't get more love.
7) Dead Space
Ah, here we get to the good stuff. Now, if I was factoring in the 'fun factor,' I might have switched this with Diablo III, but I feel that Dead Space should be higher, if only because it's a new IP. Diablo III had two prior games to refine its mechanics, Dead Space, inspiration from sources aside, managed to hit the ground running. Running, as in, "help me! Help MEEEE!" Yes, I was scared by the necromorphs, thanks for asking.
So, Dead Space is survival horror in space, and survival horror done well at that. Sense of trepidation, sense of vulnerability, good worldbuilding, good story, good customization, etc. It wears its influences on its sleeve, but does a damn good job with those influences.
6) Gears of War 2
This is another game I agonized over placing with Dead Space, for similar reasons with Diablo III. Gears of War is a sequel, Dead Space isn't. Dead Space arguably has more 'meat' to it, but Gears of War 2 wins for the fun factor. Gears of War 2 has the better characters, Dead Space the better atmosphere. Dead Space has more customization for its weapons, Gears of War has a wider variety of weapons.
Still, Gears of War 2 wins out, because like it or love it, Gears of War is what a lot of people think of when you mention "cover based shooter," with greys and browns thrown in. And yes, I do like it. I like it more than any other Gears game, and the franchise lost its mojo after it, even if Gears 4 recovered some of it. So, story's decent, characters are decent, the game's less challenging than its predecessor, but it keeps you moving. And, above all else..."Horde Mode." That's all I have to say.
5) BioShock
Fun fact, I'm playing BioShock right now, so this placing could easily shift. On the other hand, BioShock seems to be a critical darling, so I shouldn't need to explain why it ranks here. But, I will say that while I don't think that BioShock is the intellectual masterpiece many make it out to be, it's still a game with intelligence nonetheless. It at least wants to explore concepts of libertarianism and the drawbacks of an unregulated society, even if it doesn't explore them deftly (quick, take a shot every time the word "parasite" is mentioned). The gunplay is fun. Tedious at times, but fun, and a case where regenerating health would have ruined the game. So, overall, it's fun. It's a game that reaches for the stars (or surface of the sea), and at least takes a breath of air at the end of it.
4) Halo: Reach
I pondered if I should have switched places with BioShock here. Fifth installment vs. first, and all that. BioShock is arguably the more 'meaty' game in that its story is better, its characters are better, and its campaign is longer. Heck, Halo: Reach is only the #2 Halo game in my eyes.
Still, Reach does take the #4 spot for me, for a number of reasons. The primary reason is its overall feel. Remember my rationale for Killzone 2, and its feeling of oppression? Now take that feeling, apply it to a game where you know that no matter what you do, you're fated to lose, and take a scenario where things start bad, and get worse, and worse, and worse. BioShock isn't without atmosphere of course, but Reach, I feel, surpasses it, in as much that it's atmosphre tinged with melencholia. Rapture, by all indications, was a bit of a shithole even before Fontaine screwed things over. Reach's place in Halo canon was well established by this point, so living through its fall, well, it's done excellently.
It also helps that the gunplay is as solid as ever, and they've brought in the Halo: Combat Evolved health system, and that it's bolstered as a bookend to the Halo series. Well, it did before Halo 4 was brought around, but let's just say that Halo 4 had a cold day in hell in making this list. So, in a rare case, it being a sequel is what elevates it in my eyes. Or prequel, technically.
3) Xenoblade Chronicles
Alright, admission time, I played the 3DS version, but that's a port of a Wii game, so...shadup. It counts. Of note, in a way, I actually would rank Halo: Reach higher (5/5 vs. 4/5), but I feel that Xenoblade deserves a higher spot. Yep, Reach's status as a sequel/prequel both hinders and helps it here.
Because Xenoblade isn't without faults. The flow of the story is inconsistent, there's a lot of grinding, and the world is absolutely bonkers. Course, it being absolutely bonkers is also a plus point, because...well, Xenoblade's world is insane, but it's also one of the most creative settings I've seen in any medium. It's got the subtlety of a brick in its themes (similar to BioShock, take a shot every time "god" is mentioned), but, still, the themes are done well enough. Add in a great cast of characters and some good customization, and, well, yeah. Xenoblade is here.
2) StarCraft II
Okay, kinda cheating. StarCraft II gets the #2 spot as an agregate of the base game and all its expansions, even though all of said expansions were post-2012. It would almost certainly get on this list if I had to just place Wings of Liberty, but Heart of the Swarm, and especially Legacy of the Void, put it here.
So, what can I say about StarCraft II, a game that took six years to make, was released twelve years after its predecessor, had a storyline that spanned over one game and two expansions, capped off the entire saga, had three separate campaigns longer than almost any other RTS, coupled with an excellent multiplayer, good modding, co-op missions, and what else? All I can say is it's "fekking awesome." I mean, sure, I could nitpick, but, really, there's no need. There's every reason that SC2 comes in at no. 2.
1) Mass Effect
More than any other, I expect to see this on people's entries. At least going by the eighth generation thread, people seem to like RPGs. Not that I don't like RPGs (there's three of them on this list), but I've never been as into them as others, and certainly not of the WRPG variety.
Still, Mass Effect deserves this place, and I shouldn't have to explain why. Excellent story, excellent characters, excellent use of a player character that actually feels like an individual regardless of imput, and perhaps more than any other thing, an excellent world. Because I've mentioned how other games on this list have worn their influences on their sleeves, some more subtly than others, but of them all, Mass Effect feels the most vibrant, and the most fleshed out. Not that it's without its influences, but above all, it feels genuine. That this is a setting that functions.
Is it flawless? No, not really - the Mako is a drag, the gunplay is weak, and it takes awhile to fully kick into gear, but at the end of the day, I feel Mass Effect gets here just on the merit of its story. And that's pretty impressive in my book.