Daedalus1942 said:
Wasteland wasn't related to Fallout in any way except that Interplay wanted to expand on the idea of the nuclear wasteland setting.
Fallout definately took inspiration from Wasteland, but EA developed that. Interplay developed fallout.
"Interplay has described its game Fallout as the spiritual successor to Wasteland (as evidenced by the similar setting and that an NPC in Fallout 2 frequently recites combat messages from Wasteland)."
Brian Fargo founded interplay, Interplay Developed Wasteland (Which was PUBLISHED by EA) and Produced by Fargo himself. Interplay published Fallout, Fallout was developed by Black Isle Studios, Black isle Studios was a division of Interplay, which were tasked with the creation of Interplays RPG's.
You need to learn the difference between Publisher, Developer and Division.
As for Dune II inventing the RTS genre, that's wrong. It was elements from wargames, like Gary Gygax's Chainmail and HG Well's game called Little Wars that helped create both the RTS and RPG genre's of gaming we now love and enjoy.
"Some key elements that first appeared in this game, but would later appear in many other RTS games, are:
* Mouse operated units and buildings
* A world map from which the next mission is chosen
* Resource-gathering to fund unit construction
* Simple base and unit construction
* Building construction dependencies (technology tree)
* Mobile units that can be deployed as Buildings
* Different sides/factions (the Houses), each with unique unit-types and super weapons
* Destruction of the enemy as a goal"
First Appeared... as in... This game was the first to use these elements that have become an RTS standard.
An RTS is like a live ever moving wargame yes, but can you think of an RTS without those key elements first introduced in Dune II? Not much of an RTS by today's standards is it?
Starcraft, Warcraft, Command and Conquer, Dawn of War all borrow HEAVILY from Dune II's imagining of how an RTS game should be.
In fact even the term "Real Time Strategy" was coined by Brett Sperry as a way to market Dune II, so without Dune II there would be no "Real Time Strategy" games as we know them today. Who knows, perhaps they would have been called 'Chainmail Inspired wargames" instead.
Lastly, Wargames stem from Kriegsspiel (Ironically enough, means "Wargame" in German.) which was a table and dice system used for training officers in the Prussian army. Dated... 1811, long before Mr. Gygax created Chainmail, and Mr. Wells's 1913 Little Wars which was released almost a century after Kriegssiel.
Now if you will excuse me, I am late for my coffee.