I don't really 'get' the SH series, but 3 was a masterpiece.lacktheknack said:Eh. I had a better time with Alan Wake... and Silent Hill 3 was better than that.
Action horror game.Denamic said:FEAR isn't even a horror game. It's an action shooter with some jump scares and occasional creepy atmosphere. I was never once made afraid by any of the FEAR games, only surprised.
Just because you call Gone with the Wind an action movie, it doesn't mean it is. If the game isn't scary, it's not a horror game.ZeDilton said:Action horror game.Denamic said:FEAR isn't even a horror game. It's an action shooter with some jump scares and occasional creepy atmosphere. I was never once made afraid by any of the FEAR games, only surprised.
You personally not getting scared is irrelevant.
I found it scary at times.Denamic said:Just because you call Gone with the Wind an action movie, it doesn't mean it is. If the game isn't scary, it's not a horror game.ZeDilton said:Action horror game.Denamic said:FEAR isn't even a horror game. It's an action shooter with some jump scares and occasional creepy atmosphere. I was never once made afraid by any of the FEAR games, only surprised.
You personally not getting scared is irrelevant.
Holy fuckballs! I knew Cage had a serious creep factor, but those office signs are some whole next level shit! Please excuse french, but the tone i am getting from those images are like a society of robot alien squidlizards trying to learn how to blend in with humanity. Does he lead a cult? Because that is very culty behaviour.Vigormortis said:From Heavy Rain onward, we are given a peek, a glimpse, into the 'creative' mind of David Cage. We get a view of how he sees the world, how he views women, how he views children, and how he views human interactions.
And, it creeps me the fuck out.
Your Resident Evils, your Silent Hills, your F.E.A.R.s, your Amnesias, your...whatever, simply do not compare to the absolute terror one gets from playing a Quantic Dreams / David Cage game.
David Cage has literally adorned the walls of his development studio with posters and lettering that say "Emotion".
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I'm not sure it gets any creepier.
Well, at least, not until you watch video of his interactions with Ellen Page, or almost any of his interviews. Then your skin crawls.
I think I would put Eternal Darkness just above FEAR.B-Cell said:![]()
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No other Horror game engaged and addict me like this one. no amnesia, soma or other boring walking simulator or most overrated franchise like resident evil crap. This is the only Horror game that has a Great gameplay mechanics and combat. infact this game still has best combat/shooting in any video game ever. slo mo is so freaking cool it feel like Matrix the video game or Max payne in FPS with horror elements. its sad sequels are terrible compare to this masterpiece.
so do you think FEAR is still best Horror game ever??
Discuss
Bioshock (2 I think) is what gave me mannequin nightmares. They were totally messing with you in that one area.Hyena200 said:It was pretty groundbreaking at the time. Did slow mo shooting in FPS pretty much better than anyone else had... in fact had anyone else done it by that point or was Max Payne the only other shooter with slow mo? and that was 3rd person. I loved F.E.A.R and agree it was a phenomenal game that was quite scary in parts. But the first Condemned did the whole unsettling, tense, shit scary atmosphere even better in my opinion. I think it was made by the same guys using assets from F.E.A.R as well. I remember feeling far more scared and on edge during Condemned than during F.E.A.R (god thats a ballache to type out each time). Play through the abandoned department store level in Condemned and you'll see what I mean. Or at least, you'll never look at mannequins the same way again!
I say scared in relative/videogame terms though. I.e, not ACTUALLY scared.
I'm just glad we've got you around to tell us what game is or isn't scary.Denamic said:Just because you call Gone with the Wind an action movie, it doesn't mean it is. If the game isn't scary, it's not a horror game.ZeDilton said:Action horror game.Denamic said:FEAR isn't even a horror game. It's an action shooter with some jump scares and occasional creepy atmosphere. I was never once made afraid by any of the FEAR games, only surprised.
You personally not getting scared is irrelevant.
I had one of those moments in AVP2.JUMBO PALACE said:Sorry for double posting but this is absolutely amazing. Thanks for sharing Ninja. I would have shit my pants if that happened to me.Happyninja42 said:I will always remember FEAR fondly, mostly because of a perfect moment of in game events, and out of game stuff going on.
So, when I first played FEAR, I decided I would only play it at night, in the dark, with all the lights off except one small light in the room to help with my sight, and headphones.
Needless to say, this amped up the creepiness for me considerably. And I had reached a point in the game, where I was then going against nekked Samara, when something happened that freaked me the fuck out.
My girlfriend at the time (now wife), is a tall woman, with looooong dark black hair. She was asleep, as it was late at night. Now, in the game room, the computer was at a table in the corner. If i looked to my right, I was able to see straight out the doorway, to the connecting hallway, that was perpendicular to the room. This hallway lead between our bedroom and the bathroom....and my wife, sleeps in the nude.
So...at a point in the game, when it was no longer a shootem up, and was going for the "Samara is around fucking with you." with the audio feedback sounds in the headset, and the HUD fritzing out, and her giggling....I see movement out of the corner of my eye, and in the dim glow of the one lightsource, I see a tall naked woman, with dark hair covering her face walk past the doorway and out of sight, right as Samara is giggling in my fucking ear!
Needless to say, I freaked the fuck out, and screamed in sheer terror, even though my brain knew it was my wife. My hindbrain didn't give a fuck. It just kept screaming "OH FUCK OH FUCK OH FUCK!! IT'S HER SHE'S HEEEERE WE GONNA DIE!!! FUUUUUUCK!" It took me a good five minutes to calm down, and then I proceeded to playfully berate my wife by thumping her on the chest and telling her she shouldn't scare me like that. Of course she had no clue what happened, being half asleep, and oblivious to what she did by walking past the room.
So that game will always have a special place in my heart.
I could be wrong (memory not what it used to be) but I got my first taste of that in the Soldier of Fortune games. you could shoot off limbs, make them drop weapons or react depending on where they got shot.SlumlordThanatos said:Really, the thing that made FEAR worth playing was the weapon effects.
I've not played very many games where my shotgun could blow a guy in half or remove limbs, and FEAR was the first. My childhood is filled with fond memories of nailing dudes to the wall with the HV Penetrator, exploding them with the Repeating Cannon, or disintegrating them with the Type-7, leaving behind only a charred skeleton. Really, the only game that did it better was Bulletstorm.
As for the story and atmosphere...it kinda had the same problem Doom 3 had, in that any of the game's scares were offset by the comforting heft of heavy firepower. And while I would hesitate to call the game's story the best horror story in games, it is definitely head-and-shoulders above most of the competition.
Still, loved me some FEAR, and I still play it on occasion.
Soldier of Fortune was best known for its graphic depictions of firearms dismembering the human body. This graphic violence is the game's main stylistic attraction, much like the destructible environments of Red Faction or bullet time of Max Payne. The GHOUL engine enables depiction of extreme graphic violence, in which character models are based on body parts that can each independently sustain damage (gore zones). There are 26 zones in total: a shot to the head with a powerful gun will often make the target's head explode, leaving nothing but the bloody stump of the neck remaining; a close-range shot to the stomach with a shotgun will leave an enemy's bowels in a bloody mess, and a shot to the nether regions will cause the victims to clutch their groin in agony for a few seconds before kneeling over dead. It is possible to shoot off an enemy's limbs (head, arms, legs) leaving nothing left but a bloody torso. In the last mission there is also a fictional microwave weapon, causing the enemies to fry or explode, depending on the firing mode. However, nonviolence is a possibility, if the player is a good shot it is possible to shoot an enemy's weapon out of their hand, causing them to cower on the floor to surrender.
I'd say Omikron: The Nomad Soul demonstrates it all, not only does it have David Cage and his strange reality, it had David Bowie to weird up (in a good way, story and music wise) the atmosphere some.Vigormortis said:Were they ever?
I mean, by rights, a 'horror game' is one that actually scares you. Makes you feel uncomfortable, paranoid, afraid, or puts you on edge. Those games were spooky, even grotesque, but not really 'horrific'. They weren't really true horror. However, by that metric, David Cage games are in the upper echelons of horror.
From Heavy Rain onward, we are given a peek, a glimpse, into the 'creative' mind of David Cage. We get a view of how he sees the world, how he views women, how he views children, and how he views human interactions.
And, it creeps me the fuck out.
Your Resident Evils, your Silent Hills, your F.E.A.R.s, your Amnesias, your...whatever, simply do not compare to the absolute terror one gets from playing a Quantic Dreams / David Cage game.
David Cage has literally adorned the walls of his development studio with posters and lettering that say "Emotion".
![]()
![]()
I'm not sure it gets any creepier.
Well, at least, not until you watch video of his interactions with Ellen Page, or almost any of his interviews. Then your skin crawls.
Eh, I never got the opportunity to play that when I was a kid. The only reason I got FEAR was because I bought it off of my friend on the down-low. My parents were smart and paid attention to the games I played, so I had to be careful about games I purchased when they weren't around.minkus_draconus said:I could be wrong (memory not what it used to be) but I got my first taste of that in the Soldier of Fortune games. you could shoot off limbs, make them drop weapons or react depending on where they got shot.
Hmm. A fair point. But Bowie's weirdness is a sort of upscale weirdness. It kind of 'classes up the joint', if you will.minkus_draconus said:I'd say Omikron: The Nomad Soul demonstrates it all, not only does it have David Cage and his strange reality, it had David Bowie to weird up (in a good way, story and music wise) the atmosphere some.