One of the things that made Deus Ex great was that no matter how you played it, it continued on as though there was never another option. Risking your life to stay behind and save paul meant he was around later, and changed JC's motivation to go to Hong Kong, for example, or choosing whether to kill Lebedev, capture him, or even kill Navarre.thethingthatlurks said:I've finished Deus Ex recently (about time too I might add, such an awesome game...), and it featured one of the best systems I've seen so far. You make choices, but they don't have any impact on your "karma" or your abilities, rather, you have in-game consequences, and some characters will like you more (and give you more/better stuff). There are few right choices, however. Even the ending was one of those things:
Do you enslave humanity but lead it to a better world, do you hit the "reset button" and watch a new civilization grow out of the ashes that is free of the problems of the past, or do you restore the status quo that will save the lives of billions, but also lead to poverty and further division in society?
Deus Ex's system was superior because it was completely invisible, the game never explained how great the consequences of your choices would be. The story continues on the path you set it on without ever suggesting that you could have gone in another direction, leaving you to decide if what you did was the best decision, or whether there had ever been another option in the first place.
So i'll go with Deus Ex...Now i've gone and got myself excited for number three, dammit.